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Threat management with hauntFollow

#1 Nov 06 2008 at 5:47 AM Rating: Decent
So I've been playing around with different spec's (all mainly affliction) and recently went full out to get haunt. I absolutely love it playing solo but i'm a little worried about how to play this spec in instances.

My typical spell rotation:

Curse of Agony/Elements/Tongues (situational)
Corruption
Haunt
Immolation
Drain Life (or fear of some sort followed by drain, but mobs at my level are usually nearly nearly dead at this point)


Then I time a life tap to hit just before I get my heal from haunt

This works great solo but that haunt is hitting for 750-1300 (I just hit lvl 64) and I"m not sure how best to work it in when there's a tank without pulling all the aggro.

Without the haunt, I had no problem since by the time I cast Immolation usually tank has plenty of aggro.

Any suggestions? Thanks
#2 Nov 06 2008 at 6:48 AM Rating: Decent
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881 posts
Just give your tank a few extra seconds before you lay the haunt on them, you could cast a UA on the boss in the meantime. Make sure you get yourself a threatmeter (though I heard blizz has one build in now but I don't know how good it is or actually anything about it)

Also instead of drain life, as long as you aren't missing a recast of a dot, throw a SB instead.
#3 Nov 06 2008 at 6:52 AM Rating: Decent
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2,754 posts
threat shouldn't be an issue. Threat generation has been massively buffed to, so nothing much to worry about in theory. also, in terms of rotations, for group pve you should be opening with SB>Haunt to get the shadow embrace debuff stacked up and so that ever dot tick gets to benefit from all the +dot damage effects we have.
#4 Nov 06 2008 at 10:13 AM Rating: Decent
Thanks for the replies

Some interesting points, and things that I haven't experimented with .. yet.

I like the UA idea. I'd been thinking of UA as mainly a PVP thing, to make people think twice before dispelling. I find it strange that it doesn't show as a debuff (or at least I didn't see it the times i've used it) even though the tip says its a gradual spell.

Is shadow embrace better than what the tool tip suggests? It didn't look like it was worth the points to me. Points after bee-lining to haunt went to bane for quicker immolation, mainly. I've always been able to keep busy with my dots, ghost, and drain life, throwing in the SB only when the lovely sound of nightfall beckons. With the corruption glyph and 2/2 nightfall it usually happens once per same level mob, twice when killing elites or stuff 2 or three levels above me (if lucky).

Just one of the things I love about the warlock class -- such a variety of choices for play style.

#5 Nov 06 2008 at 12:03 PM Rating: Decent
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2,754 posts
for raiding and pvp, shadow embrace is amazing. and UA is a dot, it is a debuff and it's basically corruption with a bit more pvp viability and a cast time.
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