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Attention All BM ExoticsFollow

#1 Nov 05 2008 at 7:52 PM Rating: Default
The theory

Ferocity pets burst as a percentage with aspect of the beast

I've been running some numbers to see the valueable-ness of aspect of the hawk versus aspect of the beast. With Hawk I see about 50-60 dps increase. Which then i tried beast and my pet recieves about the 40-60 DPS increase. However, when I turn talents on and use the ap % uppers, his DPS flies more with beast that hawk. My theory is that when you go all DPS spam and trigger all ur cooldowns and trinkets and BW and stuff switch to aspect of the beast. The attack power it adds helps the 10% ur ferocity pet adds then rapid can get up to 25% additional AP so thats 35%. Then it does 50% more damage with BW. Not to mention it will get extra ap if it uses it's % uppers while u have the 200 extra ap trinket active. Now why do I address this to exotics? As we all know Devilsaurs are suppose to be the King DPS pets. They have a thing that can up their ap%+ to 9%. So that puts the percent upper at 44% which means through the fight aspect of the beast will an additional total of 4% ap to ur pet. Which would put ur pet at 48% additional ap. Provided ur using a devilsaur. That would be about ~100 imcrease in damage? Idk

My aspect of the hawk grants 201 range attack power which is 14.356 extra damage per hit and 49 extra attack power for my pet which is 3.5 damage more per hit.

The theory is aspect of the beast is better for for all out 18 sec burst DPS. However i'm trying ot test this but i'm a recount noob. Could some1 gives this a try?
#2 Nov 05 2008 at 8:53 PM Rating: Good
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hawk is more about the shot speed increase then the extra rap, although that's nice.

It very well could be that if all pet CD's were blown beast might be better then hawk. Sadly, 18 seconds is far to short to get anything other then random data. I'd suggest you go to EJ forums and post the question. They might actually be willing to do the math, or point you to it if it's already been done.

I doubt it will be enough for me to actually spend the time micromanaging and switching back and forth.
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#3 Nov 05 2008 at 11:12 PM Rating: Decent
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Sir Xsarus wrote:
I'd suggest you go to EJ forums and post the question. They might actually be willing to do the math, or point you to it if it's already been done.
You'll need to type a lot better if you want anything but flaming though...
(mainly use the [enter] button... It's awesome.)
#4 Nov 06 2008 at 12:15 AM Rating: Default
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I think my head hurts now ?.

I have a feeling you are thinking to hard on what we may get from Beast compared to Hawk , i for one will wait for the masters like Aethien to let us know where and when Beast may be useful .

Lets wait for the Masters of the DPS charts to let us know what they think.
#5 Nov 06 2008 at 4:42 AM Rating: Decent
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Are devilsaurs the DPS kings now? I just picked up the new cheeky spreadsheet (thanks Aethien for pointing it out to me) And so far, at level 70 that is, the cat is dominating the DPS for me (by about 20 DPS over Devilsaur and 30 over the corehound...which is too bad because I LOVE the corehound)

I haven't started to mess around with level 80 builds yet....that will be today.
#6 Nov 06 2008 at 10:02 AM Rating: Default
I just read over this post. I truely and deeply apologize. I posted it right before I went to bed and I was really tired. So to everyone I forced to read this I apologize.
#7 Nov 06 2008 at 11:42 AM Rating: Decent
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I seriously doubt that we'll be using exotic pets though...
I Think/Guess/Hope we'll be speccing 50/21
Simply because I dont see a devilsaur outdps a cat + the added uptime from BW and Rapid Fire and those 4 pet talentpoints arent useful at all...
#8 Nov 06 2008 at 12:14 PM Rating: Decent
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His Excellency Aethien wrote:
I seriously doubt that we'll be using exotic pets though...
I Think/Guess/Hope we'll be speccing 50/21
Simply because I dont see a devilsaur outdps a cat + the added uptime from BW and Rapid Fire and those 4 pet talentpoints arent useful at all...


It really sucks that a 51 talent point is crappy aesthetics. This and hunter glyphs really sucks.
#9 Nov 06 2008 at 12:20 PM Rating: Decent
Unless they were to buff the Devilsaur, or if the Spirit beast is a much higher dps pet than we think, I agree with Aethien. My 80 spec is only slightly different from his but for the most part i agree about exotics.

http://www.wowhead.com/?talent=ctbMztgRmu0ekx0eAbM0z
#10 Nov 06 2008 at 12:33 PM Rating: Decent
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just curious as to why either of you (Aethien & rinkkel) aren't putting points into improved arcane shot. An extra 15% damage to an instant you can use every 6 secs sounds nice.....or are stings going to become part of the rotation now? Again, I haven't played around with different rotations or 80 builds just yet (stupid work, can't believe I am actually expected to work while at work)

Edited, Nov 6th 2008 3:34pm by zebug
#11 Nov 06 2008 at 12:42 PM Rating: Decent
I never use Serpent sting or arcane in any of my BM rotations, so i am not going to spec into them. I use the rotation that is on EJ for BM hunters and it is working wonderfully.
#12 Nov 06 2008 at 1:10 PM Rating: Decent
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Glyph of Steady Shot is the reason (I think) Serpent Sting will end up in rotations.
Arcane generally doesnt really do more dmg than steady, doesnt take less time to cast and costs more mana.

I'm planning on using Glyph of Steady Shot + Glyph of Aspect of the Viper and Glyph of Bestial Wrath for my 3 Major Glyphs.

Glyph of Feign Death and Glyph of Revive Pet for my minor Glyphs.

3rd one probably scare beast for PvP... not much to choose from Smiley: oyvey

I havent really checked other classes Glyphs just yet, so I dont know how strong these glyphs are... but 20 seconds off of BW cooldown is pretty neat :P
Gets the cooldown down to either 64 or 70 seconds with Longevity.
Depends on wich gets claculated in first, I'm guessing Glyph first so 70 sec cooldown.

If my crappy math is right, that's a maximum uptime on BW of roughly 35% Smiley: grin

#13 Nov 06 2008 at 1:35 PM Rating: Decent
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damn it people...everytime I think I am getting the feel of what will be better you all throw things like thinking into the mix. I was leaning towards Glyph of Hunter's Mark

Edited, Nov 6th 2008 4:35pm by zebug
#14 Nov 06 2008 at 1:53 PM Rating: Decent
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Well, If mana wont become a problem at lvl 80, I'll skip Viper Glyph for HM glyph.

And If I go Marks or MM/SV hybrid I'll pick up Glyph of TSA for BW glyph.
#15 Nov 06 2008 at 4:10 PM Rating: Decent
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I will probably stay away from the HM glyph come WotLK. For 25-man raids, I have another hunter in my guild who is always just ITCHING to cast it- even while I had pre-3.0 imp HM. If it makes him happy to have the glyph and be in charge of casting it, it makes me happy to have other glyphs.

I will not, however, have a 51/xx/xx build. I am stoked that we can have 50 points into BM and readiness. I will have a pretty similar build to the one Aethien posted, except I'm (probably) going with 1 point for GftT and 1 point for Rapid Killing. As BM, I crit so often that 2 points into GftT creates a giant focus surplus. Well, I may have to stick with 2 points for a little while because crit scales down with level, so I probably won't have 30% unbuffed crit rating when I first hit level 80.
#16 Nov 06 2008 at 4:20 PM Rating: Good
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I've been really enjoying playing with the MM builds. I hope that they will be competitive, they will actually get full use out of all the haste we've seen on level 80 gear, so that might be an equalizer with windfury out of the picture. We'll see.
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#17 Nov 07 2008 at 12:29 AM Rating: Decent
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I like the looks of 0/40/31, so I really hope that that will be viable.

+12% AP from TSA (with glyph), 17% additional crit on Steady and arcane (13% on auto), 19% extra Agi, heaps of additional AP from Expose Weakness, hunter vs wild and Imp HM, Steady only costing 3.55% of base mana instead of 5%.

with that much additional agility I think you'll get ~20% crit before talents in pre-raid gear... so I guess a ~37% chance to crit on steady and arcane... /drool

ProjectMidnight wrote:
I will have a pretty similar build to the one Aethien posted, except I'm (probably) going with 1 point for GftT and 1 point for Rapid Killing. As BM, I crit so often that 2 points into GftT creates a giant focus surplus.
I think you overlooked the fact that with readiness, you already use RF once each 3 minutes, so the cooldown of readiness will be finished at the same time or before the cooldown of rapid fire anyway.

You could try to free 1 more point and get 2 in rapid killing to get double rapid fires each time... but since 2/2 rapid killing is only a 1.5% dps increase at best I dont really see the point.
#18 Nov 07 2008 at 4:03 PM Rating: Decent
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His Excellency Aethien wrote:
I think you overlooked the fact that with readiness, you already use RF once each 3 minutes, so the cooldown of readiness will be finished at the same time or before the cooldown of rapid fire anyway.

You could try to free 1 more point and get 2 in rapid killing to get double rapid fires each time... but since 2/2 rapid killing is only a 1.5% dps increase at best I dont really see the point.


You're right, I did overlook that.

I think that since I run with two other hunters in my 25-man raids, one of which really likes marking, I'd take the point out of impHM, so I can double up my rapid fires. It may not be a huge DPS increase on its own, but when used as to get out of Viper faster, it's damn useful. I can use it the first time to fill up on mana much faster, and then a second time just for the boost.

And I think I want a point into Aimed shot. If trends continue, and there are a lot of bosses in wrath that heal themselves, it'll be a valuable tool in a pinch. When my guild first started to get into T6 content, having Aimed Shot saved a Najentus or Anetheron wipe more than once when our rogues died. And now that it's instant cast, it won't hurt DPS nearly as much as it used to. Who knows? Maybe if there is more than 1 hunter with Aimed shot in a raid (just as a backup to help keep the skill up. I know it doesn't stack), the rogues can start using damaging poisons and bring the raid DPS up a bit.
#19 Nov 07 2008 at 6:36 PM Rating: Excellent
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His Excellency Aethien wrote:
I like the looks of 0/40/31, so I really hope that that will be viable.

+12% AP from TSA (with glyph), 17% additional crit on Steady and arcane (13% on auto), 19% extra Agi, heaps of additional AP from Expose Weakness, hunter vs wild and Imp HM, Steady only costing 3.55% of base mana instead of 5%.

with that much additional agility I think you'll get ~20% crit before talents in pre-raid gear... so I guess a ~37% chance to crit on steady and arcane... /drool
Hmmm, I really really hope that chimera shot or explosive shot will tip the balance so you don't do that hybrid, but the scaling stats are convincing. this is the build I can see for full MM. Hopefully it'll end up being more damage. I have a feeling they'll tweak the wild quiver imp steady so that it's worth getting those, and at that point you'll get Chimera. Of course, they let SV not often use readiness for all of BC so who knows. The massive scaling in your build is really really nice, but I really like Chimera, so I hope it ends up being a viable build.

Edited, Nov 7th 2008 8:36pm by Xsarus
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#20 Nov 08 2008 at 1:07 AM Rating: Decent
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ProjectMidnight wrote:
I think that since I run with two other hunters in my 25-man raids, one of which really likes marking, I'd take the point out of impHM, so I can double up my rapid fires. It may not be a huge DPS increase on its own, but when used as to get out of Viper faster, it's damn useful. I can use it the first time to fill up on mana much faster, and then a second time just for the boost.
I'd rather put those points in Careful Aim to be honest, 1% hit is roughly a 1% personal dps increase.
2 points in Rapid Killing is roughly 1.5% personal dps increase (at its best)...
So I'd go with this if you dont have to mark and have enough crit for 1/2 GftT.

Edit: as for Aimed shot: I dont like speccing for what if's and sometimes.
And I seriously doubt that raid dps will raise if 2 hunters have to keep up aimed instead of rogues using wound poison.
As Aimed has the tendency to drain mana and it still resets autoshot as far as I know.

Edited, Nov 8th 2008 10:15am by Aethien
#21 Nov 08 2008 at 5:47 AM Rating: Decent
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Careful Aim is a no brainer if we have a hard time getting hit capped. It might be hard in pre-Naxx stuff, but from what I've seen, there are pieces with 50+ hit on them, and a lot of enchants with hit rating.

Heh, and I mentioned instant Aimed Shot to a rogue. He almost cried before he started to yell and QQ about hunter utility and the fact that rogues are useless because hunters can do everything they can do from range. He swears that hunters are the sole reason rogues have such a hard time getting a permanent raid spot.
#22 Nov 08 2008 at 8:14 AM Rating: Decent
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ProjectMidnight wrote:
Careful Aim is a no brainer if we have a hard time getting hit capped. It might be hard in pre-Naxx stuff, but from what I've seen, there are pieces with 50+ hit on them, and a lot of enchants with hit rating.

At lvl 80, 1% hit = about 37 hitrating.
So having 3% hit less means needing 111 less hitrating.
Wich in turn means that you wont have to enchant/gem/gear for hit and can get offensive stats instead, thus increasing your dps.

Quote:
Heh, and I mentioned instant Aimed Shot to a rogue. He almost cried before he started to yell and QQ about hunter utility and the fact that rogues are useless because hunters can do everything they can do from range. He swears that hunters are the sole reason rogues have such a hard time getting a permanent raid spot.
That rogue is a moron.
Wound poison > Aimed shot without any doubt.
#23 Nov 08 2008 at 8:18 AM Rating: Good
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Edit: doublepost so here's the latest calculations on RF/Readiness by Azuarc

Azuarc wrote:
I just had my post eaten by my web browser. GG. Effectively what happens with Rapid Fire is you get 6 seconds worth of extra DPS in those 15 seconds it's up. So...

no talents: +6 seconds per 300
RK only: +6 seconds per 180
Readiness (use immediately): +6 seconds per 180
Readiness (wait for RF cooldown): +12 seconds per 315
both: +12 seconds per 195

Ultimately, having both talents is more effective than the bonus of either of them twice. They enhance each other. Unfortunately, the bonus from Rapid Killing is weak enough to begin with that that still isn't much. Less than total 1% damage -- you get either 1.3 or 2.8% more added to your autoshot DPS.


Edited, Nov 8th 2008 8:32pm by Aethien
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