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Imp Spell Reflection vs ToughnessFollow

#1 Nov 05 2008 at 7:47 AM Rating: Decent
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120 posts
I'm looking at changing some talents around in my protect specc and I'm wondering what people's experiences with Imp Spell Reflection have been. When I used the free re-specc after the last patch, I put 5/5 in toughness thinking that the extra armor will increase my AP due to Armed to the Teeth.
After taking a closer look at improved spell reflection, I'm wondering if it works as the talent says: "will reflect the first spell cast at the 2(4) closest party members". If I'm reading this right, then spell reflection will reflect up to 4 spells back at the caster(s), assuming that spells are cast at different people in your party. Are people finding this to be useful? Really good? Or just meh?
Or should I just stick with keeping the 2 talent points in Toughness giving me an additional 4% armor, which for me is another 80 AP through armed to the teeth.
#2 Nov 05 2008 at 9:43 AM Rating: Decent
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1,039 posts
imp spell reflect is still a bit of a niche talent. for a while i think tanks were getting the threat for all 5 spell reflects, now i think they only get threat for their own reflect.
its decent to have to protect PT members, but the only time its really decent is against bosses and maybe in arena against certain specs. i'd keep the toughness for the armor, the less snare duration, and the ap.
its more of a talent i'd pick up situationally.
#3 Nov 05 2008 at 11:18 AM Rating: Good
Imp. Spell Reflect causes Spell Reflect to reflect the first spell cast at either you or the two/four closest party members. It doesn't give you additional charges on Spell Reflect, although it can work out that way due to the way it works with spells with cast time (or it can eat a Moonfire on a healer and go away). It's a nice group PvP talent, but pretty worthless in PvE.
#4 Nov 06 2008 at 3:59 AM Rating: Decent
Hiya

I m at the moment having spell reflect 2/2 talent... so far hm... i dont know if it has helped at all my team mates during boss fights.

There are some other issues :

1.If the spell is reflected from a mage when i cast Spell reflect...ehm... who gets the Aggro ? Me or the mage??


2.How close-far should party be in order to have SR on them?

3.(Theory for discussion-assumptions not tested in practise)If the boss multi casts a bolt on all party memebers indipendent of aggro holder at the same time and we have Add ons like Deadly boss mods( something like that) we can sychronise SR at the time of the cast. If bolt is of 2000 damage radius then its 4X2000=8000 back to the boss (not bad dps for a tank), Is this valid?? If so... how many bosses act in this manner and who???

4.If the boss does magic only on the aggro holder then the improvement of the talent is worthless???

5.SR sends DOT effect as well back to the casters?There are cases in raids where bosses tend to cast heavy dots on pary members...
#5 Nov 06 2008 at 7:28 PM Rating: Good
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213 posts
geotank wrote:

5.SR sends DOT effect as well back to the casters?There are cases in raids where bosses tend to cast heavy dots on pary members...


I'm fairly certain it does. At least it definitely reflects Immolate (think that's the one - the locks in IoQD cast it. Hits for some fire damage, and then some DoT)
#6 Nov 07 2008 at 12:19 PM Rating: Decent
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1,331 posts
Quote:
If the boss does magic only on the aggro holder then the improvement of the talent is worthless??


No. It reduces your change to be hit by magic attacks as well. 2/4%.
#7 Nov 08 2008 at 12:55 AM Rating: Decent
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150 posts
Quote:
Imp. Spell Reflect causes Spell Reflect to reflect the first spell cast at either you or the two/four closest party members.


So, does that mean if a party member of mine gets hit by a spell before I do, it reflects his, and I wouldn't get a spell reflect at all?
#8 Nov 08 2008 at 3:07 AM Rating: Good
Sesseth wrote:
Quote:
Imp. Spell Reflect causes Spell Reflect to reflect the first spell cast at either you or the two/four closest party members.


So, does that mean if a party member of mine gets hit by a spell before I do, it reflects his, and I wouldn't get a spell reflect at all?


Yes.
#9 Nov 08 2008 at 8:48 AM Rating: Decent
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150 posts
Quote:
Sesseth wrote:
Quote:
Imp. Spell Reflect causes Spell Reflect to reflect the first spell cast at either you or the two/four closest party members.


So, does that mean if a party member of mine gets hit by a spell before I do, it reflects his, and I wouldn't get a spell reflect at all?



That sucks! Does a BG count as a party? If so, That's a bummer. I don't wanna Spell Reflect some n00b and ensure his survival from a mage instead of mine! Hrmmpf...
#10 Nov 08 2008 at 12:39 PM Rating: Good
Sesseth wrote:
Quote:
Sesseth wrote:
Quote:
Imp. Spell Reflect causes Spell Reflect to reflect the first spell cast at either you or the two/four closest party members.


So, does that mean if a party member of mine gets hit by a spell before I do, it reflects his, and I wouldn't get a spell reflect at all?



That sucks! Does a BG count as a party? If so, That's a bummer. I don't wanna Spell Reflect some n00b and ensure his survival from a mage instead of mine! Hrmmpf...


Yep, they do.

It's not that bad, really. It takes advantage of two things; 1) If the first spell reflected is something with travel time, until it actually reaches the target _all_ other spells are reflected. 2) People don't tend to throw HoJ/Cyclone at the Prot Warrior.

I tend to catch a lot of nukes (actually killed two Arcane Mages - they went AP Barrage->PoM Fireball at the same time and both just GG'd themselves) and a lot of CC not aimed at me, but it still CC's the caster rather nicely. You hit it every time it's off the cooldown and you get a good bit of use and power out of it, and it's one of the major things you bring in a BG (on top of your ability to lock people down with stuns/silences, disarms and near-invincibility against melee).
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