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Do you recognize your own class?Follow

#1 Nov 04 2008 at 11:23 AM Rating: Decent
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I've been thinking back lately about the many class changes. Not really in and of themselves, but how they have changed our gameplay these last few years. Some of these changes could be considered good, or bad, it basically depends on the person, and what type of gameplay they enjoy.

For example one change I greeted with open arms:

- The rewrite of pet abilities and how they are applied. Now your pet truly is an extention of your hunter.

One change I really needed to get used to:

- Arcane shot dispell. It had become part of my entire offense. Now, the spell, and it's practicality, is completely gone from the game.

----

I often wonder if the hunter I play today is the same class I started out with (in the base sense of playing a "hunter").

What are your views on this?
#2 Nov 04 2008 at 12:09 PM Rating: Decent
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Heh. Those don't even seem like huge changes compared to some of the ones we've gone through. SV used to be a melee tree with the end talent a melee bleed.

But some of the big changes mechanical changes that I can think of

-Removal of the deadzone. There were a lot of people that complained about that one, and in some cases it did make the game more interesting. But there are just so many places in upper-end raiding where the deadzone could really kill us- litterally!

-Setting traps in combat. Ah, I almost miss the days of feign trapping... nah.

And some playstyle changes:

WAAAAAAAY back when we used 10-second shot rotations with the slowest-*** bow you could find.
Absolutely no pets in raids. You went MM and put kitty away, or you didn't go. Hunters were often lucky to raid.
Then BM was the raiding spec with a 1:1 rotation and a bow as close to 2.5 speed as possible. Then a 3:2 rotation with a 2.8 speed.
Now MM is a viable spec again and if played right, higher DPS than BM. Many guilds don't raid without at least 1 hunter.

#3 Nov 04 2008 at 1:50 PM Rating: Decent
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902 posts
They removed the "deadzone". Yet we still can't shoot in melee range...

Edit: I guess that there's a reason they call it melee range.

Edited, Nov 4th 2008 5:56pm by Yuppley
#4 Nov 04 2008 at 3:50 PM Rating: Decent
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500 posts
ProjectMidnight wrote:
Heh. Those don't even seem like huge changes compared to some of the ones we've gone through. SV used to be a melee tree with the end talent a melee bleed.

But some of the big changes mechanical changes that I can think of

-Removal of the deadzone. There were a lot of people that complained about that one, and in some cases it did make the game more interesting. But there are just so many places in upper-end raiding where the deadzone could really kill us- litterally!

-Setting traps in combat. Ah, I almost miss the days of feign trapping... nah.

And some playstyle changes:

WAAAAAAAY back when we used 10-second shot rotations with the slowest-*** bow you could find.
Absolutely no pets in raids. You went MM and put kitty away, or you didn't go. Hunters were often lucky to raid.
Then BM was the raiding spec with a 1:1 rotation and a bow as close to 2.5 speed as possible. Then a 3:2 rotation with a 2.8 speed.
Now MM is a viable spec again and if played right, higher DPS than BM. Many guilds don't raid without at least 1 hunter.



Wow that's right. Once upon a time we couldn't trap in combat. I also leveled my hunter as MM as my pet wasn't allowed out during instances lol.

And raiding MC with no pet. Yep.
#5 Nov 04 2008 at 3:55 PM Rating: Decent
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1,594 posts
I played for a long time before Arcane had a dispel. I don't miss it. It was just another thing people cried "Nerf" about.

We still have a dispel, it's just on a separate ability, like how Purge and Dispel Magic are.

I really do enjoy the new Volley, though. It actually scales with AP and ranged crit. I take it to ZA and get 500 damage hits. Except for the huge mana cost, I'd say it's better than any normal rotation with just two targets. More than two makes for crazy damage.
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