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Patch Notes 3.0.3 (Warrior)Follow

#1 Nov 03 2008 at 7:23 PM Rating: Excellent
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1,622 posts
WoW Insider wrote:
  • Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
  • Bladestorm: Now breaks all snares and roots on the warrior when activated.
  • Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
  • Deep Wounds: Now works properly with Heroic Throw.
  • Heroic Throw: No longer gains increased damage from the warrior's agility.
  • Improved Rend changed to 10/20%.
  • Rampage: Can now be triggered by off-hand Whirlwind damage.
  • Rend: Damage has been adjusted to be less base and more weapon based.
  • Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged.
  • Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
  • Titan's Grip: Changed to 5% penalty.
  • Vigilance: Now properly transfers threat generated by heals.

A lot of this had been expected from the Beta, but it should be going live tomorrow (including changes to Titan's Grip, Sudden Death, and Bloodthirst).

EDITS: Confusion over Sudden Death changes
Edited, Nov 4th 2008 4:00pm by tabstopper

Edited, Nov 4th 2008 9:36pm by tabstopper
#2 Nov 03 2008 at 8:09 PM Rating: Decent
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1,331 posts
BT and TG both buffed. Nice.

We'll see how well that goes over once WotLK goes live and other dps classes are complaining.

The 1 second CD reduction is gonna be something to watch for. 10 second WW 5 second BT...

NOT MATH 
 
0    BT 
1.5  WW 
5    BT 
10   BT 
11.5 WW 
15   BT 
20   BT 
21.5 WW


Works just like clockwork. No more of this funny CD watching stuff. Now you have more chances for slams...
#3 Nov 04 2008 at 6:30 AM Rating: Decent
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640 posts
Too bad on Sudden Death.... it was fun while it lasted.
#4 Nov 04 2008 at 7:52 AM Rating: Decent
30 posts
It isn't all bad for SD it now procs on HIT rather than CRIT.

So in theory the reduced % chance is countered by there being more chances it'll proc, i.e. there are LOTS more white hits than crits for it to proc off.

Also TG being buffed is VERY sensible.

Quick q. is the change to Imp.Rend a buff or nerf?

Edited, Nov 4th 2008 10:52am by Zyven
#5 Nov 04 2008 at 8:03 AM Rating: Good
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50,767 posts
I think it was 25/50 originally, so I'm going with nerf. Of course, I'm **** tired and not logged in, so take it with a grain of salt.

Edit: Oh, and not being uber whiffy with giant weapons that is granted by Titan's Grip is groovy.

Edited, Nov 4th 2008 11:04am by lolgaxe
____________________________
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#6 Nov 04 2008 at 8:09 AM Rating: Good
Yeah, the rend change would probably be considered a nerf to most, but from some of the numbers i've heard about from geared folks, it was bound to happen to either rend or deep wounds.
#7 Nov 04 2008 at 8:24 AM Rating: Decent
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640 posts
I guess we'll see on Sudden death. With a base crit % near 30%, and all the crits I get off of Imp Overpower with Taste for Blood procs, I had sudden death up a lot. I have my doubts that 9% of hits will measure up, or even come close. I kind of expected some kind of nerf on it eventually anyway.
#8 Nov 04 2008 at 10:08 AM Rating: Good
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2,580 posts
Rend is a buff. There was a thread about the change awhile back. They upped the dmg from weapon base so much that they had to nerf the talent or it would be rediculous.

TG is a straight buff.

Sudden death is a buff in disguise. Instead of using a big two hander we'll be dual weilding one handers and staying in zerker stance. 9% chance on swing with two fast one handers will net a butt load of executes which are independant of weapon dmg.
#9 Nov 04 2008 at 10:15 AM Rating: Decent
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640 posts
Quote:
Sudden death is a buff in disguise. Instead of using a big two hander we'll be dual weilding one handers and staying in zerker stance. 9% chance on swing with two fast one handers will net a butt load of executes which are independant of weapon dmg.
Good point. It very well may ber a buff for 2h fury. But I was juist starting to enjoy being able to stay in battle stance all the time, and was getting crazy SD procs doing it.
#10 Nov 04 2008 at 10:33 AM Rating: Decent
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2,580 posts
The only problem I see with sudden death and the new proc is that it will be very popular early on and then as people gear up it will fall by the way side.

As we know execute is gear and weapon independant. All that matters is rage (and glyph). No scaling for execute.

Once people start gearing up higher and higher I see TG being the spec to be as there are a **** ton of modifiers. Namely Imp WW, unending fury, and enrage now that it is any damaging attack and not a crit. I doubt blizz will get rid of aoe dmg on boss fights.
#11 Nov 04 2008 at 10:39 AM Rating: Good
Quote:
Rend is a buff. There was a thread about the change awhile back. They upped the dmg from weapon base so much that they had to nerf the talent or it would be rediculous.


Thanks for pointing that out. I remember reading the info somewhere but forgot about it when I didn't see it in the patch notes.
#12 Nov 04 2008 at 10:43 AM Rating: Decent
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422 posts
I don't think the Sudden Death change made it into 3.0.3. It's crossed out on MMO-Champion with this as the source. Apparently they couldn't find anything that they liked better, so they left it as is (for now). I just wish I had a decent 2H Axe/Polearm to use, as it's by far the best weapon spec until SD is changed. I stand corrected.

The TG change is certainly welcome. It'll be interesting to how much this helps.

Edited, Nov 5th 2008 7:24am by CamelToad
#13 Nov 04 2008 at 2:21 PM Rating: Excellent
SD is 9% now, MMO is just being stupid.

They also broke Deep Wounds pretty badly.

With 1/3 Deep Wounds, a mainhand crit with the MH Warglaive (average damage: 691.5 with my gearset) causes Deep Wounds to tick for 19-20, and an offhand crit with the Mounting Vengeance (average damage: 319, no DW spec) causes Deep Wounds to tick for 8-9.

With 2/3 Deep Wounds, a mainhand crit with the same gearset causes Deep Wounds to tick for 35-36. An offhand crit causes Deep Wounds to tick for 8-9.

With 3/3 Deep Wounds, a mainhand crit with the same gearset causes Deep Wounds to tick for 58. An offhand crit causes Deep Wounds to tick for 8-9.

With 3/3 Deep Wounds, a Bloodthirst crit causes Deep Wounds to tick for 9.

Oh, and with any gearset a Shield Slam crit causes Deep Wounds to tick for 1.
#14 Nov 05 2008 at 1:18 AM Rating: Good
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608 posts
RPZip wrote:
SD is 9% now, MMO is just being stupid.


WHAT ... NO ... NEVER ... how can you say MMO-C is being stupid ... they're ALWAYS right, aren't they, even more right that Blizz themselves !?!?

It's something people seem to not realise, MMO-Champion is not an official source of information, they interpret stuff and report on it, and yes, sometimes they get it wrong.

The patch notes say 9% hit ... the beta has had it as 9% hit for quite a while now... GC said they wanted to nerf it after the 9% hit change, but were leaving it as it was (9% hit). And STILL you have people trying to convince you, based on some really vague posts by GC (purposely vague imo), that it's staying as 30% crit.

/rant
#15 Nov 05 2008 at 2:25 AM Rating: Good
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8,779 posts
the new TG is awesome. im definetely leveling as TG fury. its even pretty fun in pvp, altho i cant speak for arenas.

arms is still plenty fun, but the deep wound change/bug both sucks and hurts. hopefully thatll get fixed so arms becomes the force its meant to be in xpac. still damn good for pvp tho, and the change to bladestorm makes a world of difference.

too early to call things "fixed" but it sure is feeling more fun.

edit:

also, what id like to know is....if you combine sudden death with improved execute, does that mean you can spam 10 rage executes on a target in execute range? cause if so, youre looking at some REALLY insane dps in the sub-20 range.

Edited, Nov 5th 2008 3:01am by Quor
#16 Nov 05 2008 at 3:50 AM Rating: Good
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608 posts
CamelToad wrote:
I don't think the Sudden Death change made it into 3.0.3. It's crossed out on MMO-Champion with this as the source. Apparently they couldn't find anything that they liked better, so they left it as is (for now). I just wish I had a decent 2H Axe/Polearm to use, as it's by far the best weapon spec until SD is changed.

The TG change is certainly welcome. It'll be interesting to how much this helps.


This post may help to clear it up for you : http://forums.worldofwarcraft.com/thread.html?topicId=12363656821&pageNo=1&sid=1

If you don't feel like clicking the link ... this is what it says:

"Yes, sorry for any confusion. It has been 9% on beta for some time. We experimented with lowering the proc rate to 4% but it didn't feel good that rare.

I remember specifically discussing the issue that we thought Arms warriors who stacked crit at the expense of everything else could hit too hard, and we didn't want cirt (and axes) to be the only way to gear. I thought as part of that discussion, we said that Sudden Death was being changed to a proc per minute from a chance on crit. If I am mistaken, my apologies. It wasn't meant as a stealth nerf. "

However, he clears one piece of vagueness, and introduces another. The new SD is described in the Patch Notes and tooltip as 9% chance on hit. GC's talking about a PPM in this latest post. A PPM would make sense, otherwise Arms will become a DW dagger tree spamming Execute. PPM would make it more worthwhile to go for a slower weapon.

So yet again, nothing's clear .. even when everything's now clear ;-D
#17 Nov 05 2008 at 4:09 AM Rating: Decent
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362 posts
old data sorry

Edited, Nov 5th 2008 7:10am by Krisss
#18 Nov 05 2008 at 4:26 AM Rating: Decent
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422 posts
Thanks for the clarification.
#19 Nov 05 2008 at 11:16 AM Rating: Good
Quor wrote:
the new TG is awesome. im definetely leveling as TG fury. its even pretty fun in pvp, altho i cant speak for arenas.

arms is still plenty fun, but the deep wound change/bug both sucks and hurts. hopefully thatll get fixed so arms becomes the force its meant to be in xpac. still damn good for pvp tho, and the change to bladestorm makes a world of difference.

too early to call things "fixed" but it sure is feeling more fun.

edit:

also, what id like to know is....if you combine sudden death with improved execute, does that mean you can spam 10 rage executes on a target in execute range? cause if so, youre looking at some REALLY insane dps in the sub-20 range.

Edited, Nov 5th 2008 3:01am by Quor


Only when SD procs does it refund the rage.
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