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feral druids competing against DKs in instance levellingFollow

#1 Nov 03 2008 at 5:37 PM Rating: Decent
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My main character is a level 48 druid (yeah I know, gotta get my skates on) and lately I've really started to enjoy doing instances.

After going feral for most of my druid life, as of patch 3.0 I tried boomkin and absolutely loved it, however downtime for solo levelling seems to be a bit of a pain. So I'm weighing up staying boomkin or going back to feral, but i want to make sure it will still be easy enough for me to find a group for instances.

I'm just wondering if come 14th Nov, there will be a flood of level 55 Death Knights looking to level up and tank instances, leaving less available spots for us feral druids.

Considering this, should I stay as boomkin to guarantee myself an instance spot as dps/heals and avoid the DK stampede? Or will be rush be not as bad as I am expecting?
#2 Nov 03 2008 at 7:34 PM Rating: Decent
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To be honest it will probably be worse than your expecting, but if you like range DPS and healing you can just respec and instance your way to 70 at least with the rush of DK's coming.
At least, so I've heard.
#3 Nov 03 2008 at 8:19 PM Rating: Excellent
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I haven't seen any substantiated predictions about likely DK adoption, I'm just playing amateur psychologist here. Based on what I know of you WoW addicts, I think the desire to try out a DK will hit hard right off the bat as everybody sets one up and plays around with it, but then most people will hop on their mains (and other 70s) and focus on leveling them all up to 80. Only those that find themselves really drawn to the DK playstyle will abandon their mains for any period of time. Net-net, I bet they don't seem any more numerous than any other class.

There are sites that show percentages of classes and genders and specs and stuff by realm and overall, I think. Might be interesting to watch. (ok, maybe not "interesting" per se...)


Edited, Nov 3rd 2008 8:20pm by JeeBar
#4 Nov 03 2008 at 8:46 PM Rating: Good
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any druid has an instance spot guaranteed automatically by virtue of being able to tank OR heal with equal faculty. as long as you have a few pieces of gear to support your off-spec you can perform pretty much any role.
#5 Nov 03 2008 at 9:19 PM Rating: Decent
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thanks to the above guys for their input, as you say as a druid I should be able to squeeze myself into a group in some capacity!

kind of off-topic here, but i really enjoyed balance not so much because it was a caster style, but because it seemed to be more powerful. i was getting disappointed with my kitty DPS and being below level 50 i hadn't picked up mangle yet.

Is mangle good enough to boost kitty DPS into the same kind of range as what I'm seeing from my moonkin? Or does moonkin always hit harder?
#6 Nov 03 2008 at 10:50 PM Rating: Good
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apothik wrote:
thanks to the above guys for their input, as you say as a druid I should be able to squeeze myself into a group in some capacity!

kind of off-topic here, but i really enjoyed balance not so much because it was a caster style, but because it seemed to be more powerful. i was getting disappointed with my kitty DPS and being below level 50 i hadn't picked up mangle yet.

Is mangle good enough to boost kitty DPS into the same kind of range as what I'm seeing from my moonkin? Or does moonkin always hit harder?


The awesomeness of Mangle has been described in this forum using terms not suitable for impressionable young ears. "Everlasting ******" comes to mind. It takes kittycat DPS to a whole new level...don't give up on feral until after you've experienced Mangle.

I've seen some sick Moonkin DPS #'s claimed since the patch, but before and since the patch I've been right near the top of the damagemeters in dungeons and Karazhan. Since the patch I've been AT the top, but who knows what that means. (between running with different other toons, people getting used to specs and nerfs to mobs and stuff meaning less-well-geared toons can run stuff). I'm still getting used to using my new damagemeter, but THINK it's telling me I'm in the ballpark of 700-750dps. I'm a casual player not up on raid nittygritty like where DPS should be, so I don't know if that's even good or not. Hopefully that's at least respectable even if it really shouldn't be at the top.

So while I can't vouch for feral DPS being clearly better than my feathery owly brethren and sistren, it gets the job done and is generally well-respected. (by that I mean you won't get turned away based on being feral dps, unless they're shopping for CC) Just my perspective and experience.

Edited, Nov 3rd 2008 10:52pm by JeeBar
#7 Nov 04 2008 at 1:06 AM Rating: Good
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At 70 Boomkin has more DPS. Sorry but everything I have seen and heard agrees with this. At roughly equal gear of course.

At 75 druids can learn Savage Roar .

Its like SnD for cats. Gives a +40% AP boost. After you get it you base your rotation around it. It is why the rip glyph rocks so much. As it will let you maintain both Rip and SR at all times.

I expect cat DPS to get a large, roughly 40%, increase at level 75. The numbers support this as well. Over on elitistjerks they have been working on DPS rotations at 80 and they are rather complex. They mainly involve keeping both Rip and SR up at all times with the occasional FB at low energy high combo points when Rip and SR, especially SR, wont fall off.

So if you are worrying about feral cat DPS don't. You haven't hit the level cap and gotten all your skills and talents points yet. Remember we are playing in a balanced for 80 world with gear that often wont be replaced till high 70s. Things are out of whack right now. It will take 10 levels and a patch or 2 to come back into line.

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#8 Nov 04 2008 at 9:34 AM Rating: Good
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Horsemouth wrote:
At 70 Boomkin has more DPS. Sorry but everything I have seen and heard agrees with this. At roughly equal gear of course.


Not sure if you were apologizing to me because I'd make the case that feral DPS is respectable, but if so it wasn't necessary because I already had the sense that moonkin DPS was superior. I just don't know how much superior. The moonkin here have been saying their single-target DPS has gone from 800+ to 1200+...but since they are way ahead of me in terms of progression (them BT and Hyjal to me Kara) I figured superior gear accounted for a good chunk of the delta. I don't doubt that Moonkin DPS is better, but Feral DPS is certainly sufficient for leveling and will almost certainly (still) be viable for level 80 DPS, especially with Savage Roar. : )
#9 Nov 04 2008 at 10:38 AM Rating: Decent
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Its like SnD for cats. Gives a +40% AP boost. After you get it you base your rotation around it. It is why the rip glyph rocks so much. As it will let you maintain both Rip and SR at all times.


I don't know about Rip vs Bite though - figure you can easily get in two bites before roar ends and considering how high our crit chances are going with new tallents and what-not (I'm doing 47-48% right now) I just cant see rip being able to match bite (I'm falling just shy of 7k bites now)?
#10 Nov 04 2008 at 11:52 AM Rating: Good
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Mangle causes Rip to due 30% more damage. Does the same thing for Shred. Both attacks are more energy efficient than Ferocious Bite. This is not my speculation but from my readings over at elitistjerks.

They do math all day long. Math about DPS, then they come up with the best possible rotation. They all have FB used only in low energy situations when SR and Rip aren't going to fall off. These rotation are the max DPS rotations.

The reading can be dense and it isn't very organized but it is a good read.

JeeBar, I had always assumed that with roughly equal gear the DPS between moonkin and cat was roughly similar. Maybe I was wrong. :)

I am feral and not worried in the slightest. Well maybe a little, I don't want to have to remember a complex rotation. That is why I tank and they have macros I suppose.
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#11 Nov 04 2008 at 12:32 PM Rating: Good
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OP: The question of instance leveling and druids competing with DKs is true. DKs will also compete against every other tank and DPS spec out there. The bulk of non-DK toons will have had several months at 70 to gain better gear. Plus we are more established and more of a known quantity. I really don't see it being a problem especially since we don't compete on as many drops.

The main competition for the new DKs will be warriors. They share almost all the same gear. We will be more competitive against rogues as they will try and steal mah armah.
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#12 Nov 05 2008 at 8:59 PM Rating: Decent
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thanks to all for their great advice.

i think i'll stay boomkin until i hit outlands and then return to feral, which leads me to two more questions...

(1) perhaps the reason my kitty DPS was so low was because I was gearing incorrectly, and in this regard I've been confused my entire druidic life... I know strength gives twice the AP of agility, but I also need lots of agi for kitty crit%. is there a perfect ratio of str : agi to maximise our dps or should I gear for all-out strength and let crit take care of itself?

(2) is there a particular instance in the lower areas of outland which is renowned for amazing feral-oriented drops?


(sorry for all the questions but you guys are just too darn helpful!)
#13 Nov 06 2008 at 9:12 AM Rating: Good
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apothik wrote:
(1) perhaps the reason my kitty DPS was so low was because I was gearing incorrectly, and in this regard I've been confused my entire druidic life... I know strength gives twice the AP of agility, but I also need lots of agi for kitty crit%. is there a perfect ratio of str : agi to maximise our dps or should I gear for all-out strength and let crit take care of itself?

To date it has been advised to gear for agility then agility then more agility as it amps both your AP and crit, and we depend pretty heavily on crits for our DPS. Smarter folks than I have done math and charts that showed the tipping point, but all you really needed to know was the ratio of AP/Crit that it took to tilt things in favor of strength was ridiculously high. But the balance will change with WotLK as agility will contribute 1% of crit per 40 instead of 1% of crit per 25. (I think those are the numbers...) Basically this nerf to agility will mean you won't want to gear for it quite so exclusively, making a balance of strength and agility better. I don't pretend to know the ratio, though, sorry.


apothik wrote:
(2) is there a particular instance in the lower areas of outland which is renowned for amazing feral-oriented drops?

Blizz was kind enough to queue up loads of quests that quickly get you geared up for Outland. The low 60's quests in Hellfire Peninsula will take care of your chest and weapon with Jerkin of the Untamed Spirit and Agamaggan's Quill.

The last boss in Ramparts (Nazan/Vazruden) does drop Ursol's Claw which is the best feral weapon until you can get Staff of Beasts from another quest at level 65. You'll get the trinket Bladefist's Breadth from an HP quest--that'll last you a good long time. Oh yeah, and your first idol, probably, the Idol of the Wild, that's fun to finally fill that damn slot.

Edited, Nov 6th 2008 9:14am by JeeBar
#14 Nov 06 2008 at 10:44 AM Rating: Good
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I was using the Jerkin in various ways till well after I dinged level 70. They took much of its armor but that is still a very good feral piece.

I was using it for solo play a lot as it had good bear and cat stats in a nice mix.
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#15 Nov 06 2008 at 11:15 AM Rating: Good
Horsemouth wrote:
I was using the Jerkin in various ways till well after I dinged level 70. They took much of its armor but that is still a very good feral piece.

I was using it for solo play a lot as it had good bear and cat stats in a nice mix.


I thought something looked funny on my gear, why'd they nuke all the extra armor?
#16 Nov 06 2008 at 11:38 AM Rating: Good
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Norellicus wrote:
Horsemouth wrote:
I was using the Jerkin in various ways till well after I dinged level 70. They took much of its armor but that is still a very good feral piece.

I was using it for solo play a lot as it had good bear and cat stats in a nice mix.


I thought something looked funny on my gear, why'd they nuke all the extra armor?


They had to nerf it as part of the recent patch, as supposedly the new talents plus extra armor were giving us too much mitigation on the PTR. And brace yourself, they're taking even MORE armor away a few patches after WotLK hits.

Consensus is that our new talents more than make up for the armor nerf. Some of us who have lots of PvP gear go :p because they nerfed the bejesus out of armor on craftables, drops, and badge gear, but not PvP.

Anyway, here's the recent posts that'll catch ya up on the "wherz mah armah!?!?" tip.
http://wow.allakhazam.com/db/class.html?wclass=6;mid=1224611726193583506;num=9;page=1
http://wow.allakhazam.com/db/class.html?wclass=6;mid=1225835943126707735;num=21;page=1
#17 Nov 06 2008 at 11:40 AM Rating: Good
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if you play it right boomkin can level pre outlands with 0 downtime (i havent played outlands on it yet so i dont know). its the 2nd most efficient levelling spec i've played (hunter is first now because of the new AotV, but i used to have to drink every 4-5 pulls), (its also my 5th class among bm hunter combat rogue fury warrior and ret paladin).
Stats are important. around your level i was close to 200 int and spirit, all from leather gear, and i was only around 70-80 SP. my mana regen was about 175-200 from 48-50.
I used glyph of insect swarm and moonfire for the dot boost.

each pull should go like this, starfire -> roots -> Moon fire -> IIS, usually this will kill a mob, although some mobs with higher hps or more spell resistance might need an extra wrath. after killing a couple mobs you'll know if you need to throw another spell in.

the moment i moonfire the target i start running as you can cast insect swarm on mobs behind you, and if i know they dont need another nuke, i pull the next mob, and i do not stop pulling, ever. i let the mobs hit me, i use lifeblood (herbalism skill) or pots to heal whenever possible. most of the time i'll have 1 or 2 mobs hitting me, but the damage is so low because of boomkin armor it doesnt matter, plus it triggers owlkin frenzy for some bonus damage. starfire crits make fights cost a little less mana as i'll just use IIS.
If the mob does need another nuke, i wait about 4-5 seconds after i apply IIS to cast wrath or starfire again, this is to not break roots early as the extra damage helps and it prevents me from taking extra damage.

i never run out or mana because i'm not spamming spells. at lv 53 i use about 500-540 mana per pull, i dont have dreamstate either. i just never need to drink. possibly if im chaining multiple mobs, need to shift forms to heal, or have to hurricane, then i'll need to, but thats even rare as innervate is usually up.

#18 Nov 06 2008 at 6:34 PM Rating: Decent
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Jeebar,
thanks for the feral gear, will put it on my shortlist when i hit level 56ish / outland. Eager to try mangle.


Enthalpy,
I still have occasional mana issues but as you say, my rotation only needs to last me 6 minutes and as I gear up i'm finding it becomes less and less of an issue.

my rotation is similar to yours.... I will always root first if a mob is melee only, for casters i just pound them with a starfire. Next spell is moonfire so my next starfire can benefit from the increased crit chance, then starfire, and then wrath or insect swarm or (gasp!) melee to finish the mob off (thank you 370% armour!).

I'm only using (improved) faerie fire on mobs that i expect to have high armour (ie. giants, yetis etc), is there any conventional wisdom on if it is worth casting at all for simple questing?

Just hit 50 last night and learnt Tree Ants, woohoo they are a ton of fun... but i always feel sorry for them when they look so surprised their 30 seconds of life is up...

#19 Nov 06 2008 at 10:09 PM Rating: Decent
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i dont pound w/nukes, i let the dots to their work. they are destructive when glyphed and are extremely mana efficient.
i spent an hour killing people my level at un'goro crater today and got like 40 or so HKs, and most of them i just dotted them, and ran.

using your nukes too often will burn your mana pool and make levelling very inefficient. i use them once a pull, and only twice if the mob is high level or high hp.

when im fighting casters i just run around and moonfire + IS everything. i dont even need to nuke them because they dont have enough hp lol

Edited, Nov 7th 2008 12:10am by EnthalpyTheBurninator

Edited, Nov 7th 2008 12:14am by EnthalpyTheBurninator
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