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I also don't know how he'd take threat off the bears considering it's the accepted method to tank them thirty feet away from each other.
They hit like girls now, so you can tank them together, i tanked both at once last time through ZA with no problems, just aoe'ed them down, timed HotR for when the riders dismount, etc.
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DS = raid wipe potential...or 20% less dps from non-use.
No ret pally is ever gonna pull agro with DS on a decently geared pally tank, but might want to be careful on warr tanks as they are still the weakest aoe tanks imo.
From dpsing in raids as ret since the patch, DStorm has been around 13% of my total damage(trash+boss fights combined), less on single targets of course. But most of the raids i've been in haven't cc'ed any trash and have had multiple pally tanks. Just follow the tanks in, drop consecrate, then DStorm, judge and CS having DShield ready, as you're much more likely to pull the single mob than the other 2+ mobs you hit with DStorm+consecrate.
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change Divine Storm. as a semi-aoe attack it'll cause more harm than good. either make it not break CC, change it to a non-dmg attack, or make it single target.
I have to agree that DStorm breaking cc is very annoying as I haven't gotten a good feel for the range yet and end up not using it at all in those situations. A glyph could solve this issue for those of you who find yourself pulling agro or breaking cc, something similar to the lvl 80 avenger's shield glyph maybe?(AS hits 2 fewer targets but for 100% more damage)