Sinstralis wrote:
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hen a Ret Pally pops DS + AW, clothies die in four-to-six seconds, and anything that isn't already dead by the time that combo wears off will soon after. And there is literally nothing you can do about it.
Rogues are exactly the same. My Warlock could rarely even retaliate against a Rogue, particularly with Preparation. Ret Paladins 5mins on Divine Shield is only every 5mins and is undispellable, all the cool Rogue toys have shorter cooldowns and are usually physical buffs.
There is still a difference between Ret Pallies and Rogues, which would be the DS part of this problem. Consider any situation other than a 1v1 (which everyone agrees is the Rogue's forte anyways). If a Rogue jumps someone, other classes can employ various abilities to peel the Rogue off of his target or at least disrupt his attack. With a Ret Pally, unless there is a Priest around, there is literally nothing you can do but stand by and watch the victim die. This is especially poignant in the arenas where a single kill typically decides a 2v2 or 3v3 match.
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Ret has already been nerfed, Gaudion, the changes just arent live yet.
I'm aware. But the incoming changes aren't taking your burst damage away. They're just lowering it. It's still going to be high and dangerous by anyone's standards. AW + DS would still be a problem.
Edited, Nov 2nd 2008 3:31pm by Gaudion