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More Paladin Nerfs.Follow

#1 Oct 31 2008 at 7:38 PM Rating: Excellent
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Thats right, more paladin nerfs are inc.

Here's a blue post

Source: http://forums.worldofwarcraft.com/thread.html?topicId=12065281479&pageNo=1&sid=1#0

I'm attempting to post this early since the Ret community felt totally surprised last time.

We are looking at some way of making Avenging Wrath and Divine Shield mutually exclusive. This may be through Forbearance, if we can reduce the Forbearance duration through a hotfix. The bubble is intended as a defensive measure. Yet bubble+wings currently is used a lot in BGs and Arenas and helps contribute to the feeling of being destroyed by a Retribution paladin while you are unable to respond.

My apologies to the Ret paladins who already feel picked on. We are really trying hard to not overdo anything but even the last round of pretty severe nerfs didn't seem to do enough to Ret's dominance of PvP.

We are also sympathetic to the notion that if Ret can't do insane burst damage, that the spec might need other tools to be viable in PvP. We're exploring this now, possibly though the missing 11-point Prot talent, possibly through other avenues. We'll let you know when we've made a decision here.

I don't know exactly when this change will go live, but I didn't want you to return from trick-or-treating and be shocked that we didn't announce it, since that seemed to cause a lot of damage with the last nerf.

I'll leave this post unlocked for now, assuming the responses stay intelligent and we don't get too much flaming or trolling.

NOTE: The hotfix will be on Live and the beta.

[...] We lowered Seal and Judgement damage, changed Divine Storm (earlier) and changed Hammer of Wrath. Those all should have lowered PvP burst damage, and they did.

The JotW nerf was done because a paladin could use all their buttons quickly then go on to another opponent with no down time. On bosses in PvE, they could hit every button that was up and still have mana left to be very high on healing meters. So we do think the mana regen was too generous in both PvP and PvE cases.


By: Ghostcrawler.

Edited, Oct 31st 2008 11:40pm by Akuin
#2 Oct 31 2008 at 8:27 PM Rating: Good
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IMO, give AW a ten-second cooldown triggered when Divine Shield is used, and vice versa.

It'd prevent the annoying issue of an AW/bubble paladin while avoiding bubble lockout, which is what stopped AW being feasible in the first place.
#3 Oct 31 2008 at 8:47 PM Rating: Good
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i'll catagorize this as a wrong move. i'll also repeat my sentiment:

Blizzard doesn't know how to handle the paladin class. prepare for the 6 month jerk around. at least give us free respecs once a week.
#4 Oct 31 2008 at 8:57 PM Rating: Default
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Yet bubble+wings currently is used a lot in BGs and Arenas and helps contribute to the feeling of being destroyed by a Retribution paladin while you are unable to respond.


Yeah, I always wondered what it was like to be stun-locked to death, oh wait, that is why I stopped doing PVP. Maybe its just that I have not seen it done, but having abilities used to prevent players from responding while they are killed by a single opponent has long been done to pallys. I guess payback isn't allowed.
#5 Oct 31 2008 at 9:01 PM Rating: Good
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oh yeah. took me only 2 mins to realize the fix:

Blizzard designers have their head up their asses atm.

instead of bubbling decreasing your attack speed, make it a reduced dmg(maybe -20%). we are no longer auto-attack monkeys, thus the reduced speed is hardly a debuff when you get invinsibilty. this would reduce the regular "bubble bomb" burst dmg, plus it would make AW+bubble nil.

if they F with forbearance, we go back to the days of AW + burst = aggro = death OR AW + pvp = death.
#6 Nov 01 2008 at 1:24 AM Rating: Excellent
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Akuin wrote:
Ghostcrawler wrote:
The JotW nerf was done because a paladin could use all their buttons quickly then go on to another opponent with no down time. On bosses in PvE, they could hit every button that was up and still have mana left to be very high on healing meters. So we do think the mana regen was too generous in both PvP and PvE cases.


Shame on us Retribution Paladins for having zero downtime! Only Feral Druids, Enhancement Shaman, Beast Mastery Hunters, Shadow Priests and Fury Warriors are supposed to have that!

Smiley: rolleyes

The fact that they're even considering messing with Forbearance instead of doing what zepoodle suggested tells me that this can only go horribly wrong.
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#7 Nov 01 2008 at 1:29 AM Rating: Good
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Judgment of Justice also only lasts 10 seconds now.

Apparently, it's a CC effect.

Edit: At least it's solely a PvP nerf. Bubbling to drop aggro isn't as vital now that we have HoS.

Edited, Nov 1st 2008 5:36am by zepoodle
#8 Nov 01 2008 at 1:35 AM Rating: Good
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This is starting to get worse and worse, I don't see the point in giving us a lot of nice abilities and then nerfing them down one by one. They should have realised stuff like this in the Beta.

It's like taking away candy you first promised.

,Zig
#9 Nov 01 2008 at 2:34 AM Rating: Good
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This was a nasty shock in arena, that's all i have to say on the matter :(
#10 Nov 01 2008 at 3:55 AM Rating: Good
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i'm not too much of a pvp person, so take my opinion with a grain of salt...

of all the chamges, this was the one that I though was reasonable. but then I see tommyguns even upset with it and I wonder if maybe there's something i've missed... it seems to me though that doing our still good burst damage + 20% + ignoring 50% for white, CS and DS damage + complete invulnerability is kind of not fair. if they really compensate with some kind of distance closer or whatever they're planning for the 11 pt talent, this should be a good overall pvp change. I agree that messing with forbearance would be the wrong way to do this... all I can hope is blizz realizes it before its too late. (wishful thinking I know...) and as far as PvE goes, I don't really see this hurting us... I am never popping wings right from the start when I might pull aggro. I wait till the tank has a good threat lead or even till close to 35% to maximize its use (an extra ability x 20%)... by then HoSalv is plenty enough to not pull aggro.

I suppose how good this change will be depends on if they put AW back on forbearance or not and what the 11 point prot talent will be... hopefully its not one to skip like the 11 point ret talent... SoC is killed for me. since I don't spec for pvp, i'll likely never end up speccing into it again since blood/martyr will definitely be king of dps seals, unless they buff SoC back up again.
#11 Nov 01 2008 at 4:58 AM Rating: Decent
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With the complete rape of Judgements of the Wise, at least make Judgement free of cost. As it is now, Judgements cost 5% of your base mana pool while Judgements of the Wise returns 15%.

My level 65 Paladin had a challenging time in Blood Furnace with the new changes. I'd run out of mana in no time at all and actually found myself judging every single critter to get as much mana out of the talent as possible. How pathetic is that?

At my level it returns 350 mana and Judgements cost 106. After they nerf the damage output of Judgements, judging is just as much a pointless chore as it was before the revamp of the Seal/Judgement system.
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#12 Nov 01 2008 at 5:31 AM Rating: Excellent
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toolofjesus wrote:
of all the chamges, this was the one that I though was reasonable. but then I see tommyguns even upset with it and I wonder if maybe there's something i've missed... it seems to me though that doing our still good burst damage + 20% + ignoring 50% for white, CS and DS damage + complete invulnerability is kind of not fair. if they really compensate with some kind of distance closer or whatever they're planning for the 11 pt talent, this should be a good overall pvp change.


This particular change shouldn't affect PvE at all. The reason it's so annoying is because it literally locks AW out of arena matches. There's no good reason to use it; it puts the ability straight back to where it was pre-patch.

Oh, some people in this thread are talking of the nerf as if it was being contemplated. It's not. The changes have been live since this morning, about an hour after the blue post. They better have some damn impressive complementary talents planned, because the future is not looking good for pallies.
#13 Nov 01 2008 at 6:34 AM Rating: Good
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AW would be useless on trash mobs, since MT aggro isnt built as quickly. same reason DS needs to be "used with caution" on trash so you dont aggro the other 3 mobs(and im not talking nerfed Kara mobs). also, AW will not be usuable on good portions of phase shifting bosses.

i used to work AW and HoSalv into my rotation on boss fights, now i would be worried a AW+DS would attract an add that hasn't been adequatly tanked.

i think the 3 min forebearance was even too extreme. in ZA with DS i would pull the untanked mob and either tank it myself or bubble it off. the next pull i had no bubble and therefor left my DS alone, reducing dmg output.

in pvp, one of the awesomenesses of AW was the talent that it would bypass 50% of dmg reduction effects. that means it would cut through PW:shield, ice barrier, etc. now, just like the last 2 yrs, it makes you have "Wings of Kill Me Now, Cuz I Can't Bubble".

get to lvl 80 with this forebearance nerf and tell me how much u use AW.
#14 Nov 01 2008 at 8:49 AM Rating: Excellent
zepoodle wrote:
toolofjesus wrote:
of all the chamges, this was the one that I though was reasonable. but then I see tommyguns even upset with it and I wonder if maybe there's something i've missed... it seems to me though that doing our still good burst damage + 20% + ignoring 50% for white, CS and DS damage + complete invulnerability is kind of not fair. if they really compensate with some kind of distance closer or whatever they're planning for the 11 pt talent, this should be a good overall pvp change.


This particular change shouldn't affect PvE at all.


********* It's made AW useless for all specs by locking out Divine Shield for Holy and Divine Protection for Prot in OSHI- cases. No holy or prot pally in their right minds would risk group wipes for +20% damage/healing for a few seconds. Once again, the whole class is nerfed because of people whining about ret.
#15 Nov 01 2008 at 12:22 PM Rating: Decent
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Galkaman wrote:
Bullsh*t. It's made AW useless for all specs by locking out Divine Shield for Holy and Divine Protection for Prot in OSHI- cases. No holy or prot pally in their right minds would risk group wipes for +20% damage/healing for a few seconds. Once again, the whole class is nerfed because of people whining about ret.


I beg to differ. prot doesn't use divine shield or hand of protection anyway. AW will still be a great way to help with initial threat, especially on bosses and aoe pulls. AW is still great for healing. if 20% more healing will pull threat then the tank's threat to mitigation ratio is a bit of... healers will definitely still be using AW for predicted higher amounts of damage. Ret shouldn't have been using AW right at the start of a pull anyway. if you are pulling aggro with AW either you are using it at the wrong times, or your tanks threat is terrible and you need to be using your HoSalv more. maybe have your tank be using his HoSalv on you or um, the threat transfering buff that prot warriors have if the problem is their threat generation. This is not very much of a PvE nerf for any spec if you've been using AW wisely already.

#16 Nov 01 2008 at 2:14 PM Rating: Good
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toolofjesus wrote:
Galkaman wrote:
Bullsh*t. It's made AW useless for all specs by locking out Divine Shield for Holy and Divine Protection for Prot in OSHI- cases. No holy or prot pally in their right minds would risk group wipes for +20% damage/healing for a few seconds. Once again, the whole class is nerfed because of people whining about ret.


I beg to differ. prot doesn't use divine shield or hand of protection anyway. AW will still be a great way to help with initial threat, especially on bosses and aoe pulls. AW is still great for healing. if 20% more healing will pull threat then the tank's threat to mitigation ratio is a bit of... healers will definitely still be using AW for predicted higher amounts of damage.

I must admit that toolofjesus has somewhat mitigated my original disappointment. Drawing healing aggro in boss encounters is not a major problem of mine - most of the time I bubble it's either because of bad trash pulls or having e.g. chain lightning drawn to me unexpectedly by another raidmember. On fights that matter, I should be able to use AW "normally".

That said, why is it even a question for me? I've leveled holy, and while I've respecced into prot to tank, I've never specced ret for a single hour. Hell, when I respecced into kings, I moved to 56/5/0 - no ret in my trees at all anymore. I have 220 lifetime honor kills, from maybe 30 BG sessions, and have no interest in arena...

So why am I having to consider how big a nerf I'm taking to my Holy PvE healing and/or survivability from a problematic fix to what might or might not have been a problem for Ret PvP?

I have to agree that Blizzard does not understand the class as it exists now, even on the beta realms they control, much less on the live realms. I'd like to think that they'll realize that and consider it when they finally get around to the promised review of healing mechanics. But I'm less optimistic about that than I was yesterday.
#17 Nov 01 2008 at 2:30 PM Rating: Good
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Akuin wrote:

My apologies to the Ret paladins who already feel picked on. We are really trying hard to not overdo anything but even the last round of pretty severe nerfs didn't seem to do enough to Ret's dominance of PvP.



Dear Blizzard:

Not everyone pvp's.
#18 Nov 01 2008 at 3:17 PM Rating: Excellent
toolofjesus wrote:
Galkaman wrote:
Bullsh*t. It's made AW useless for all specs by locking out Divine Shield for Holy and Divine Protection for Prot in OSHI- cases. No holy or prot pally in their right minds would risk group wipes for +20% damage/healing for a few seconds. Once again, the whole class is nerfed because of people whining about ret.


I beg to differ. prot doesn't use divine shield or hand of protection anyway. AW will still be a great way to help with initial threat, especially on bosses and aoe pulls. AW is still great for healing. if 20% more healing will pull threat then the tank's threat to mitigation ratio is a bit of... healers will definitely still be using AW for predicted higher amounts of damage. Ret shouldn't have been using AW right at the start of a pull anyway. if you are pulling aggro with AW either you are using it at the wrong times, or your tanks threat is terrible and you need to be using your HoSalv more. maybe have your tank be using his HoSalv on you or um, the threat transfering buff that prot warriors have if the problem is their threat generation. This is not very much of a PvE nerf for any spec if you've been using AW wisely already.



Actually, I'm a tank. Divine Protection (which is the spell I specified, not Divine Shield or Hand of Protection) decreases damage taken by 50% and procs Forbearance. In a situation where a boss enrages or randomly deals lots of damage, or where the healers may be a little slow in transferring from one tank to another -50% damage is a godsend.

Similarly, if a tank gets killed very quickly and the mob turns to a healer before another tank can pick it up, Divine Shield would be a fantastic little thing would it not? Saves the healer's life and hopefully allows someone else to pick up the enemy.

In both of those cases, and probably many more, the player in question would be dead thanks to using Avenging Wrath a little while before and therefore unable to contribute further (unless you have a druid with Combat res handy). In my opinion, it sucks that the pragmatic mentality means that Avenging Wrath should then not be used unless you are VERY sure you're not going to need the other abilities.
#19 Nov 01 2008 at 4:15 PM Rating: Good
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Galkaman wrote:
Bullsh*t. It's made AW useless for all specs by locking out Divine Shield for Holy and Divine Protection for Prot in OSHI- cases. No holy or prot pally in their right minds would risk group wipes for +20% damage/healing for a few seconds. Once again, the whole class is nerfed because of people whining about ret.


Well, I was speaking in regards to Ret's PvE performance. The other two specs are obviously affected by the splash nerf, but I've come to expect that now. The reason why this isn't bad for PvE is because with HoS, you really shouldn't be pulling threat, as long as you're using wings sensibly - i.e, a long way into the fight when your tank's threat is ahead of your by leaps and bounds. You should only need to bubble if you pull threat and as DPS, you will optimally never be pulling threat.

I really hope this one isn't permanent, but Blizzard hasn't gone back on any of its other nerfs. I just want to know why ret always gets picked on...GC hasn't said *********** about boomkin.
#20 Nov 01 2008 at 6:58 PM Rating: Default
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Blizzard's (and everyone else not playing a Ret Pally) problem with this is that a Ret Paladin essentially gets a free kill before he even has to fight. When a Ret Pally pops DS + AW, clothies die in four-to-six seconds, and anything that isn't already dead by the time that combo wears off will soon after. And there is literally nothing you can do about it. Their damage is through the roof and there are completely immune to damage and all forms of CC.

Yes, this lowers your simultaneous killing + defensive potential. That's the entire point of a nerf. You're not supposed to remain at the same level of effectiveness after a change has been made.

Now, they said they are still looking into it, so let's hope they arrive at an agreeable state for you Paladins in PvE. But there is just no argument at all for letting this stay the way it is in PvP.
#21 Nov 01 2008 at 7:09 PM Rating: Decent
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Linked cooldown. What's wrong with that? Stops you from using both simultaneously but doesn't lock one out.

Be fair, here. From a PvP perspective you may as well not have AW anymore.
#22 Nov 01 2008 at 7:10 PM Rating: Decent
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my question is this: is Blizzard tackling the real issues, or are they trying to bandaid their own poor programming?

for instance, should a naked pally be able to do a 1500 CS? i swear i did a 2300 in ZA. also a 0 stack JoV for 1600. hmm
#23 Nov 01 2008 at 7:16 PM Rating: Good
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JoV now deals ~450ish base damage regardless of whether or not you have any stacks on the target. Further stacks merely increase the damage by 10% each.

DS is an instant weapon strike, and you're toting Stormherald in that pic with BoM on, so it looks like a perfectly normal crit. They haven't patched Righteous Vengeance yet, it's still +25% crit damage.
#24 Nov 01 2008 at 10:52 PM Rating: Decent
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zepoodle wrote:
Linked cooldown. What's wrong with that? Stops you from using both simultaneously but doesn't lock one out.

I never said anything was wrong with that. Whatever keeps Ret Pallies from being invincible, undispellable, un-CC-able and having radically increased damage at the same time would be fine with me. All I'm saying is that the current version is OP when paired with Ret's still very high burst damage.
#25 Nov 02 2008 at 3:56 AM Rating: Decent
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tommyguns wrote:
my question is this: is Blizzard tackling the real issues, or are they trying to bandaid their own poor programming?

for instance, should a naked pally be able to do a 1500 CS? i swear i did a 2300 in ZA. also a 0 stack JoV for 1600. hmm


Raid buffed and with that kind of weapon? Why not?

Besides, JoV crits will get nerfed when the changes to Art of War and Righteous Vengeance takes effect.
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#26 Nov 02 2008 at 9:09 AM Rating: Good
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Quote:
hen a Ret Pally pops DS + AW, clothies die in four-to-six seconds, and anything that isn't already dead by the time that combo wears off will soon after. And there is literally nothing you can do about it.

Rogues are exactly the same. My Warlock could rarely even retaliate against a Rogue, particularly with Preparation. Ret Paladins 5mins on Divine Shield is only every 5mins and is undispellable, all the cool Rogue toys have shorter cooldowns and are usually physical buffs.

Ret has already been nerfed, Gaudion, the changes just arent live yet.
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