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Curses!Follow

#1 Oct 29 2008 at 11:35 AM Rating: Good
22 posts

Hi Guys,

I'm almost embarassed to ask this but I will. I am only a casual gamer, I'm lucky if I get 3-4 hours playing each week. I really only have time to PvE but somehow I've gotten to level 60 as an affliction warlock. I've read the sticky threads (FAQ) and one thing I haven't really found is a good description on the curses. So, here's my question:

When should you use one curse over another? Is one better against certain foes (like Curse of Tongues I know is better against spellcasters) but are there others? Are some just situational?

There have been some really good threads/posts about playstyles that mention utilizing certain curses, but don't really mention why they would use one over the other and if it really matters.

Sorry, if this is stupid question... but any light you could shed would be helpful.

Thanks,

#2 Oct 29 2008 at 11:41 AM Rating: Decent
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1,729 posts
For the most part, Curse of Agony is the only curse I use outside of PvP/raids. It used to be debated that Curse of Doom could out DPS it if Amplify Curse was up, but they changed Amplify Curse, so that's moot now.

In Instances/raids, if you have another caster with you, Curse of Elements is the Curse of choice, or at least was. If your in a melee heavy group, and the boss didn't hit too hard, Recklessness was a good choice. However, with the latest patch and the implementation of debuffs not stacking, other classes have debuffs that "overwrite" these. So it really depends on group composition.

In raids, as of right now, there are a few select cases where Doom will out damage Agony, though I'm not even sure of that. It is definately more fun on certain fights to see that CoD hit for 25k+. Curator and Netherspite(when tanking a beam) are the only 2 I can really think of though. It was also useful if a warlock was tanking Leo, if you timed it right, it would hit right after the aggro wipe and help you get a hold on aggro faster. All of this paragraph is really moot at this point though as you aren't raiding and the ex-pac will be out shortly.

#3 Oct 29 2008 at 4:40 PM Rating: Decent
Since you stated taht you are a casual gamer then curse of agony is probally the only curse you should be using. Here are the execptions as you know there are always execptions.

Curse of tounges - you can use this one on casters but i think that for most PVE content CoA is alot better as it kills the mob faster and i'm all for faster killing.

Curse of elements - well this one i only use if a mob is immune to shadow damage. as we have either shadow or fire if they are immune to shadow i hit it with curse of elements *since CoA is shadow and would be resisted* this makes all your fire spells hit harder and makes the fights more managable

Curse of recklessness - i use this one when i'm facing runners and i don't want to argo a whole group nearby. i do replace CoA with this when the mob reaches about 1/4 health so i'm using CoA anyways for most of that fight.

Curse of Weakness - I rarely use this one. i only use this if i'm soloing a melee elite to take a bit of the edge off and where CoA on one compelet run through wouldn't kill it. Even then sometimes i'll use CoA

Curse of Doom - as i haven't used this one yet i can't say anything about it. but even this most fights while grinding won't last 60 seconds unless you only put on curse of doom and nothing else.

Anyways to make a long post short. CoA is the main curse for a reason. Its the best for 99% of fights and on the other 1% a case can be made for using it anyways.

This is all based on you being a casual gamer. Some things change in PVP and in Raiding
#4 Oct 29 2008 at 10:53 PM Rating: Decent
Actually, the reason CoD > CoA (or was the case) was because CoD has less downtime in terms of casting than CoA. Over one minute and one second of a raid, you have cast CoD twice, and CoA 3 times. In that time, you have enough time to cast a shadow bolt and a bit extra. Thus, CoD was, overall, more DPS than CoA. Currently, however, I cannot say.

Now, it seems that CoA will be the prime curse for warlocks (Ebon Plaguebringer from DKs and Earth and Moon from boomkins) will take over a Maledicted CoEl. Imp. Faerie Fire yields more armor reduction than CoR. CoW is useless in almost every environment after you get Curse of Agony.

I still will use Corruption -> Shadow bolt on trash mobs (even in 5-mans) and curse of doom on bosses.
#5 Oct 30 2008 at 5:41 AM Rating: Decent
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1,729 posts
That's what was heavily debated, though I beleive the math showed that the extra SBs in a CoD rotation made very little change in the overall DPS, unless Amplify Curse was up. I think it was something like a 1.5 DPS increase using CoD all the time over CoA. There was a much clearer increase using it only when Amplify Curse was up and CoA all the time. Not that it really matters anymore. The simple point is, unless your in a raid, and even then it's very situational, CoA is the only curse worth using over 95% of the time now.

Speaking of which, hopefully in WotLK we'll see more uses for some of our other curses. It seems like blizz is really trying to get rid of useless spells/abilities, so hopefully we'll see more uses for our curses in 70-80 content. Heck, they made Spell/Firestones worthwhile, and we got talents like frailty now, so maybe.
#6 Oct 30 2008 at 8:50 AM Rating: Decent
16 posts
Spell/Firestones I personally still don't use...I mean, they added haste to the DoT one, I'll take normal Wizard Oils still.
#7 Oct 31 2008 at 1:14 AM Rating: Decent
@Lathais: No, it was fact that shadow bolt scales so extremely well with crit, haste and damage that it outdoes Curse of Agony in one cast than Curse of Agony would do in the same 3 seconds (taking into account travel time for Sbolt), with 3s being the downtime for CoA GCDs as opposed CoD.

Still, Faerie Fire is at least equal (if not better) armor reduction than Curse of Recklessness, and Demoralizing Shout/Roar has always been better than Curse of Weakness. Curse of Tongues is actually better situationally than other curses (a la Channelers for Magtheridon, and many trash mobs). Ebon Plaguebringer and Earth and Moon are passive talents that don't take up a DPS slot like Curse of the Elements (with or without Malediction). So, that leaves us with CoA and CoD.

With current talents, CoA seems to be better DPS because it has a much higher DPCT (despite the huge nerf to Amplify Curse), if I remember correctly. It is *definitely* better DPS for Destruction (and possibly Demo), as it lends to more Molten Core procs.

In any case, outside of raid and 5-man bosses, CoA > most other curses in almost every case, and has always been that way.

As far as spellstones vs. wizard oils, the Firestone would probably be better for Affliction/Demo for the crit bonus, and Spellstone for Destruction for the haste bonus. Probably a playstyle preference, though. In any case, they yield a tad more DPS than oils - and best of all, free.
#8 Oct 31 2008 at 2:34 AM Rating: Decent
Hang on.

Spellstones and firestones are useful now?

What happened? And do I have to put my wand down to use em? Cos I really like my Black Stalk.

Help!
#9 Oct 31 2008 at 3:38 AM Rating: Decent
Inoperante wrote:
Hang on.

Spellstones and firestones are useful now?

Yes, they are.

Quote:
What happened?

The patch.

Quote:
And do I have to put my wand down to use em? Cos I really like my Black Stalk.

you don't have to put the wand away. The stones are applied to your weapon (like a sharpening stone).
#10 Oct 31 2008 at 11:44 AM Rating: Decent
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357 posts
Quote:
Spell/Firestones I personally still don't use...I mean, they added haste to the DoT one, I'll take normal Wizard Oils still.


Quote:
Sharpening Stones and Wizard Oils
Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.


Firestone/spellstones are great, I always have one on unlike oil which I only used in raids. One shard creates 5 charges and they don't disappear when you log out.
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