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3.0.2 Hunters - A PrimerFollow

#1 Oct 29 2008 at 11:26 AM Rating: Decent
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I wrote this for the hunters in my guild, but as my server's down I decided to crosspost it here. Mostly for feedback/changes, but also in case you want to use it whenever we update the FAQ.

I'm writing this mainly not for the hunter mains in the guild. Most of you will know this stuff already, but for alts and non-hunters who would like to know some of the more important changes in our class.

Pets
Lets do this first as this is probably the biggest and most noticeable change. Pets have been given a huge overhaul. Think of them now as 3 new player classes. A tank, and 2 varieties of DPS. They now get talented like players. the trees are a little as follows.

Tenacity: (aka the tanking tree) Pets with this tree make very good tanks, certainly a lot better than you'd expect from a pet. They are certainly capable of tanking a normal instance. The hunter skill required to have his/her pet tank effectively while they DPS is quite challenging, but also quite fun. Gorillas deserve special mention as they were buffed quite heavily and now function similar to Paladin tanks. Not quite as good at holding AoE aggro as Pallys, but frankly, not far off!

Examples of Tenacity pets: Bears, Warpstalkers, Gorillas

Ferocity: (aka the burst damage spec) Pets with this tree will probably be your best friend for raiding or PvP. They specialise in what the old 'good' pets did. They hit hard, except now they hit even harder.

Examples of Ferocity pets: Cats, Devilsaurs, Moths

Cunning: (aka the specialist damage tree) Another damage tree? It's quite hard to explain, but basically, at first glance it looks like these guys would do less DPS than a Ferocity pet but make up with it by having utility skills. But that's not quite true. Both trees are very good at DPS, the main difference is Ferocity is the 'basic' DPSers tree. If you want your pet to hit things hard, pretty much every talent in there will help with that.

Cunning pets can also keep up in DPS, but you need to be a little more aware of what you're speccing for, so I guess they're the more 'advanced' DPS pets. For an example. Ferocity talents read like "8%extra damage" or "3% extra crit" does exactly what it says on the tin. Cunning talents read like "35% extra damage when your pet is at less than 35% health" and "30% more likely to crit when target is below 25% health" (note: these aren't the real talents but they give you an idea of what they're like) So Cunning DPS is certainly viable, but somewhat situational.

Examples of Cunning pets: Silithid, Bird of Prey, Chimera.

Exotic Pets
51-point BM Hunters got these to play with. If you see a hunter with one of these pets, they have to have taken this talent. The rest of us can't tame them.

Devilsaur, Core Hound, Chimera, Silithid, Rhino, Spirit Beast, Worm

Pets in general are now a much bigger part of a Hunter's DPS than they were pre-patch. Especially for BM Hunters obviously, but in all trees having your pet die is a pretty massive DPS gimp, so Hunters need to be able to micromanage their pets so they don't die, and healers need to treat pets as being a bigger part of the group than before (not a problem in this guild happily) Especially if said pet happens to be tanking your instance! :)

The Talent Trees

**Work in Progress**

A lot of experimentation is still going on, but this is the basics of things you might've noticed when grouping with Hunters lately.

Expose Weakness no longer affects the whole raid.
Trueshot Aura does.
All trees have quite nice group buffs.
So do some pets.

Kill Command no longer has a trigger. It just has a 1 min cooldown. Fire it every time it's up.

Shot Mechanics
This won't really be as interesting for non-Hunters, but for the rest of us, this is big! Auto Shot is now unlinked from your specials. What this basically means is you no longer need a degree in math to maximise your DPS. Shot rotations are something I encourage all of you to try out for yourself as they are still very much being debated in the Hunter community as to which is best, but if you want a quick 'skip-to-the-end version of what some other Hunters are doing...

BM Hunters: Steady Shot (yes that's it! Autos will weave in automatically creating something similar to the old 3:2 rotation Don't forget your Scorpid Sting on bosses.

MM Hunters : Steady Shot, weave in Multi and Aimed Shot, and work your stings to maximise Chimera Shot, which you will fire whenever it's up.

SV Hunters: Serpent Sting, followed by Steady Shot using Arcane, Multi Shot and Explosive Shot whenever Lock and Load procs.




Edited, Oct 30th 2008 6:14pm by Rasen
#2 Oct 29 2008 at 5:58 PM Rating: Decent
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1,519 posts
You should add in a link to Wowhead's new pet database. There are fewer guides and FAQs than Petopia, but the factual information is organized in a much easier, cleaner format, with 3D models of each pet and up-to-the-minute talent trees. Absolutely no mint green, tilted artwork or html/javascript dropdown menus in sight!

VIVA WOWHEAD!

Edited, Oct 29th 2008 10:12pm by ProjectMidnight
#3 Oct 30 2008 at 3:29 AM Rating: Good
Just an FYI Moths are not exotic.
#4 Oct 30 2008 at 8:18 AM Rating: Excellent
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1,395 posts
Rasen wrote:

Cunning: (aka the specialist damage tree) Another damage tree? It's quite hard to explain, but basically, at first glance it looks like these guys would do less DPS than a Ferocity pet but make up with it by having utility skills. But that's not quite true. Both trees are very good at DPS, the main difference is Ferocity is the 'basic' DPSers tree. If you want your pet to hit things hard, pretty much every talent in there will help with that.

Cunning pets can also keep up in DPS, but you need to be a little more aware of what you're speccing for, so I guess they're the more 'advanced' DPS pets. For an example. Ferocity talents read like "8%extra damage" or "3% extra crit" does exactly what it says on the tin. Cunning talents read like "35% extra damage when your pet is at less than 35% health" and "30% more likely to crit when target is below 25% health" (note: these aren't the real talents but they give you an idea of what they're like) So Cunning DPS is certainly viable, but somewhat situational.

Examples of Cunning pets: Silithid, Bird of Prey, Chimera.

I beg to disagree. While there are some Ferocity pets that have PvP abilities (Hyena might be the one most worth to mention), there are all the more Cunning pets who have them. Bats, Birds of Prey, Nether Rays, Ravagers and Spiders all have some familiy ability that's useful in PvP. Stuns being the most common, followed with less common interrupts and snares.

Also, if you look on the pet tree, you can make some quick assumptions.

Cunning:
- Mobility: Faster Dash/Dive, really useful in PvP, not so much in PvE (if so, it'd be grinding... and even then its need is very limited).
- Owl's Focus: Might be the only pure DPS increase to the pet in this tree.
- Carrion Feeder: Useful in grinding and PvP. Not so much in raids, but may be of slight use.
- Cornered: Huge use in PvP, if people are targeting your pet. Would be nice for solo play if it wasn't common sense to keep your pet at high HP in order for it to stay alive. Almost useless in raids.
- Feeding Frenzy: Equally good everywhere, slightly worse in raids if you raid 25 mans. Big bad executing warriors will reduce the time that the mobs stay under 20% hp.
- Bullheaded: Great PvP use. Good leveling/solo use. Slight raid use.
- Roar of Recovery: Great in most situations. Not having to gimp your DPS with AotV is always good.
- Wolverine Bite: Poor Raid use. Great leveling/solo use. Slight PvP use.

Now, while you might think that many of these abilities are angeled by my point of view, if you look closer at the Ferocity tree, you'll see it's got much more pure DPS abilities. Abilities that don't have prerequirements that your pet or your target is at a certain HP mark.

Ferocity:
- Imp. Cower: Pretty Worthless. Your pet won't pull aggro in raids, therefore it won't get hit. In PvP aggro isn't an issue. For solo:ing it'll hopefully be using growl, you don't need cower for kiting, although it helps. If you kite and use cower the mob will DEFO not be attacking your pet, so it's used gets negated anyhow.
- Bloodthirsty: Useful in PvP, raids and Solo play, since you won't ever have to feed your pet after picking this. Especially helpful in solo play, since you get nice heals. Useful in PvP if your pet is being attacked.
- Charge/Swoop: Very useful in PvP, because of the immobolize. Useful in raids because of the extra dmg. Useful in solo play due to the extra dmg, and thereby threat.
- Heart of the Phoenix: Extremely useful in all situations. This combined with Bloodthirsty is a neat combo if pet dies in PvP or solo play or raids. Just ress it and have it attack, it'll be at full happiness in no time.
- Spider's Bite: An increase to crit, without any conditions. Increases overall dmg, a pure DPS talent.
- Call of the Wild: Great utility for PvP, raids and solo. Increases your and the pets dmg, without conditions.
- Lick Your Wounds: Great solo use. Good PvP use, if your pet is being attacked. Slight raid use, nothing you can't do with having Mend Pet ticking. Cheaper on your mana ofc, but there are better talents to spec for raids.
- Rabid: Increases your pets AP, and thereby dmg. Unconditionally, making it great for raids as well as PvP and solo play.



With this overview I hope you'll see that Ferocity pets ARE the dmg pets. While Cunning pets dish out good DPS too, their talents are too situationally directed. Or, well... that's my point of view, and what I gather from reading the pet trees. If you've gathered something else, please state some examples to help me see your point of view.

#5 Oct 30 2008 at 9:35 AM Rating: Good
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666 posts
Quote:
MM Hunters : Steady Shot and work your stings to maximise Chimera Shot, which you will fire whenever it's up.

You can also weave in Multi-Shots and Aimed-Shots in for added damage. Don't forget that when the expansion hits, we also receive Kill Shot.

Quote:
SV Hunters: Steady Shot using Arcane and Explosive Shot whenever Lock and Load procs.

Might do well to note that you need to apply a Serpent Sting for Lock and Load to proc. What SV hunters want to work on is throwing in Multi-Shots (possibly Aimed if they spec'd that way but that's after the expansion), as well as Kill Shot (when the expansion comes out).

Of course Kill Shot only works when the mob is 30% health and lower, but it does great damage for any spec, BM, MM, or SV. When you receive this shot, try to weave it in as much as possible.
#6 Oct 30 2008 at 2:11 PM Rating: Good
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1,502 posts
Thanks for the feedback.

Quote:
Ferocity pets ARE the dmg pets. While Cunning pets dish out good DPS too, their talents are too situationally directed.

That's essentially what i said. I just think that Ferocity=PvE, Cunning=PvP sells both trees short and discourages experimentation. While I agree, a lot of Cunning pets have family skills that are utilised well in PvP, I see no reason at all why a Chimera wouldn't be equally good at both. Likewise, you could argue that Wasp's Sting is more useful in PvP than PvE, yet it is Ferocity.

Cunning is situational, but I think I mainly got the idea not to pidgeonhole the trees to early from a BRK podacst, where he mentions that if you can find a way that your pet would be below 35% health, then that talent does more DPS than any you can find in the Ferocity tree.

Joobishwun the Wise, thank you for the shot rotation advice, having been BM since the patch, all I have to go on is what I read, and I will add your info to the guide.

Quote:
Just an FYI Moths are not exotic.

Right you are! Could've sworn I saw them listed on Petopia as Exotic (by the by, Petopia will always be my go-to site for pets. The WowHead one is good, no question, but Petopia is there first and I like the more human touch it has to it) maybe they were exotic in an earlier patch? Either way...fixing.

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