gtap wrote:
Quick and simple question for those of you playing a beta DK at the moment:
1) In you opinion, do you think a full purple gears lvl 80 DK with the right talents, will be the highest DPS (PvE) machine around? Basically a hero class. Taking into account the player has alot of experience playing WoW and know perfectly how to play the caracter.
Why I'm asking that? Because I have 3 lvl 70 toons and I'm not sure if I'm going to lvl one of those to 80 or if I'm going to lvl a DK to 80 knowing it will the most powerful caracter available.
Thanks in advance for your answer.
Gtap
First a hero class has nothing to do with being the top dps. You are a hero class because you USED to be a hero of the horde/alliance.
You USED to be. When you watch the DK starting video, it says that you were a former hero, and now you are a death knight. You start at level 55, get a free epic ground mount, congratulations. Know who else is a hero class? Paladin. The paladin has been a hero class in as many games as the death knight has.
Second, if you want to talk actual numbers, a good DK is better than an average warrior or something in terms of dps. Equal skill? I think if skill were perfectly equal (which it never is), then DK is one of the lowest single-target dpsers in the game with the current build. Is it one of the most powerful characters available? Current build? No, absolutely, hands-down, no. In the future? Eh, it might have the dps buffed some, but I doubt it will ever blow away any other pure dps class. If someone did top charts, that would be a demonstration of the player's skill way more than the class.
Third, even if you've played warcraft since day 1, you know absolutely nothing when it comes to death knight. The rune system is so absolutely unique, that you have to learn from scratch and can't bring much experience from other classes to the table. DKs center around a 3-4 skill rotation, which I'm not aware of any other class that is remotely like that. Most have 1-2 core abilities you use, with other skills you use when cooldowns are up. Even caster rotations typically aren't more than 2 different spells, much less 4. And if you ***** up the rotation? You impact the entire rest of your rotation.
You have runes to watch, you have RP to dump, you have cool downs to worry about, ALL IN ADDITION TO the stuff all normal melee classes have to worry about, such as not standing in fire. It's an advanced class, and there will be far more terrible DKs than actual good ones.