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3.0.2 Mage specsFollow

#1 Oct 26 2008 at 1:10 AM Rating: Decent
So when it came out i went arc and quickly switched because i couldnt find a proper spell rotation... Now ive gone frost and LOVED it... Deep freeze is the sick cc quick stun lock mages need to get the upper hand against melee classes. then i spec'd fire for about 30min to see the dps on a target dummy and it was very... bursty to say at the least. When i crited a few times and go hot streak it was about 2500 dps and without the crits every second fireball i only had about 900 dps. So quickly i went back to arcane just to see if i could figure out a proper spell rotation. And i did, i just rotate Arc blast with Arc barrage then missles when clear casting or missle barrage pops, i lasted 8 minutes without sitting and drinking and held a steady 1600 dps which i was very impressed.

So with this said id love to hear how other peoples specs have been working out?


Mage Stats:
Mana 11.57k
Spell dmg: 1208
Crit: 26%
Mp5: 170/293
spell hit: 151 (with talent)
Haste: 100
#2 Oct 26 2008 at 7:24 AM Rating: Good
You can look me up on the armory, I have been raiding with 11/50/0 needing around 177 spellhit, but my dps has been fantastic with very little mana problems. Working on hitting 3.0k dps (or more) this week on Brutallus.
#3 Oct 26 2008 at 8:23 AM Rating: Good
I've tried frost for some time now and its great in BG's when you dont have support and are doing 1vX number of people, but with arcane spec I completely destory frost mages in arenas, and basically anyone else In those situations. Its so easy when you have 2 arcane mages focusing on one target, rotating silence on the healer, and opening up with PoM and Arcane Power. It's "easy mode" for the most part and I'm guessing their going to nerf it soon so spam some more arena and get that rating up.
#4 Oct 26 2008 at 4:31 PM Rating: Decent
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266 posts
Anobix, I looked up your spec on the armory and I have one question. Why did you choose flame throwing over Incineration? Do you have another mage in your raid that is throwing up scorch or winterschill? The 4% crit chance would seem like a good way to spend the points since scorch procs hot streak.

One other question as well. We are deep into BT now and I'm wondering if I need to spec frost for the Illidan fight? The videos I've seen show mostly frost mages.
#5 Oct 26 2008 at 8:32 PM Rating: Good
mgjr wrote:
Anobix, I looked up your spec on the armory and I have one question. Why did you choose flame throwing over Incineration? Do you have another mage in your raid that is throwing up scorch or winterschill? The 4% crit chance would seem like a good way to spend the points since scorch procs hot streak.

One other question as well. We are deep into BT now and I'm wondering if I need to spec frost for the Illidan fight? The videos I've seen show mostly frost mages.


I really don't scorch enough (twice, then once maybe every 30 seconds unless I see it refreshed then I still do not get it). Flame throwing was to have the extra distance, of course.


Frost is in no way required for illidan. The flame elementals are fire immune, but just throw frostbolts/arcane blast or whatever. they die so fast now it doesn't even really matter.
#6 Oct 27 2008 at 2:16 AM Rating: Excellent
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1,180 posts
I've tried frost, fire and arcane so far, I'll review them below.

0/8/53 - more reactive than the old frost spec (as in actually casting more than just frostbolt), I also love that Blizzard can crit now. Increased range on WE ftw :)

58/3/0 or something similar (the point in the resistance talents were for tanking on Illidari Council) - fun spec, with a nice little rotation and frequent crits. Quite a lot of burst damage potential compared to frost.

10/51/0 - I really like the knockback effect on blast wave, but not sure how much the tanks would agree with me. Living bomb was nice (when I remembered to cast it) and instant pyro's are great too.

All in all, I seemed to have about the same output with each spec on raid bosses. Fire was my least favourite for soloing due to the lack of control compared to frost and instant damage compared to arcane (tried it on one of the invasions, so not really time to get things at max range).

I think I'll probably go back to frost, now that you can weave in icelance on FoF procs it's a bit more interesting to play and I like the control that you get for soloing.

I think I might try out 11/0/50 next. I've heard that brain freeze is really only worth while when you have mana problems (which I didn't) so I might leave that out for the moment. If I think that's a hinderance then I'll look at other things I can lose points from in frost to pick it up.

The inpression that I'm getting is that it's now much more open for playing with the spec you want to play as, rather than one doing much more than another (though I never found that pre-patch either). Also I found that all specs had something a bit more reactive to them, rather than a set rotation, what you cast depends on procs more than it used to.
#7 Oct 27 2008 at 9:16 AM Rating: Decent
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266 posts
Anobix, With the 11/50/0 build, do you have to have a 214 hit rating for max?
#8 Oct 27 2008 at 9:19 AM Rating: Good
mgjr wrote:
Anobix, With the 11/50/0 build, do you have to have a 214 hit rating for max?


It would actually end up being 215 (to be exact, as 17x12.6 = 214.2 -- round up).

But, as long as you are in a normal raid group (25man assumption) with at least one shadowpriest or a moonkin druid that can put up Imp Faire Fire (or Misery by the Shadowpriest) then it goes down to 177.
#9 Oct 28 2008 at 9:41 AM Rating: Decent
Quote:
I really don't scorch enough (twice, then once maybe every 30 seconds unless I see it refreshed then I still do not get it).


with the new glyph that stacks imp scorch three times for every one time you use it, would it be worth it now? If not, what glyphs do you have for raiding?

Edited, Oct 28th 2008 1:44pm by TheRealMoff

Edited, Oct 28th 2008 1:44pm by TheRealMoff
#10 Oct 28 2008 at 9:47 AM Rating: Good
TheRealMoff wrote:
Quote:
I really don't scorch enough (twice, then once maybe every 30 seconds unless I see it refreshed then I still do not get it).


with the new glyph that stacks imp scorch three times for every one time you use it, would it be worth it now?

Edited, Oct 28th 2008 1:44pm by TheRealMoff


It makes it even less worth it because you only need to scorch twice (as I motioned towards in my post about only needing to scorch twice), and if it falls (for whatever dumb reason) I only need to scorch twice to get it back up (assuming another mage doesn't already do it).
#11 Oct 28 2008 at 9:55 AM Rating: Decent
What other glyphs do you recommend for raiding? I have the evocation and frost nova ones for PVP right now but when i get back into raiding I didn't know what to get besides the imp scorch (and the poly: penguin one cause its the only minor i can find)
#12 Oct 28 2008 at 10:07 AM Rating: Excellent
poly penguin and slow fall are excellent minor glyphs.

I am currently using:

Major:
Imp Scorch
Mana Gem (extra mana back = good -- that or Evocation I would say, possibly Mage Armor, but I run with Molten Armor almost at all times)

Minor:
Penguin
Slow Fall
(I don't think there are any other minors, at least not worth buying)

Come 80:
Major:
Imp Scorch
Molten Armor
Fireball
#13 Oct 28 2008 at 3:21 PM Rating: Good
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153 posts
Quote:
Minor:
Penguin
Slow Fall
(I don't think there are any other minors, at least not worth buying)


I grabbed the half mana cost on Intellect/brilliance (Glyph of Arcane Intellect) for now as my 3rd minor. No big effect really except easier to rebuff after wipes/deaths without losing as much mana. Beats a blank in the slot though

Edit: Forgot to add I am using improved scorch major along with Arcane Explosion right now. I also run molten armor so mage armor isnt that useful to me, but the arcane explosion glyph gives an extra explosion per mana pool or so during felmyst.

Edited, Oct 28th 2008 7:24pm by Toxicityoh
#14 Oct 28 2008 at 6:05 PM Rating: Good
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1,945 posts
That's my setup, but I have Evocation. It's getting replaced once I hit Northrend as there is supposed to be an Inscription trainer that sells that glyph. Teh Molten Armor one sounds good too.

I always love it when Anobix or Poldaran post stuff. They keep us in the loop as far as mage goes.

IMO, they should be Guru by now.
#15 Oct 28 2008 at 8:40 PM Rating: Good
Citizen's Arrest!
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29,527 posts
Anobix the Wise wrote:
Come 80:
Major:
Imp Scorch
Molten Armor
Fireball


I'll have the same, except substitute Frostfire for Fireball.
#16 Oct 28 2008 at 10:15 PM Rating: Decent
I haven't done any 1v1, but is it possible for a frost/fire mage to match up against arcane? with high resistance, silence/slow and staying close in so that you can get behind before they can get a spell cast off, and add to that the high magic resistance.
#17 Oct 29 2008 at 5:15 AM Rating: Good
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alienzen wrote:
I haven't done any 1v1, but is it possible for a frost/fire mage to match up against arcane? with high resistance, silence/slow and staying close in so that you can get behind before they can get a spell cast off, and add to that the high magic resistance.


A frostie probably can. Between them having to deal with the elemental and the frost mage having more tools for survival, I'd quite imagine that a frostie with a little spell penetration would have a good chance of matching up against an arcane mage, though it would be an interesting fight.
#18 Oct 29 2008 at 9:35 AM Rating: Decent
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266 posts
In my experience with dueling ang BG's it's not even close. Arcane beats frost. Slow and Torment The Weak are killers. Once I hit them with slow I can then slicence them and hit them with arcane barrage and arcane missles, arcane barrage again, move out of LOS. CS again arcane barrage arcane missiles again. Proc Missle barrage at some point. I also forgot about arcane power. Also, they are nerfing Brain Freeze so it doesn't proc as much. I can trinket it out of deepfreeze or ice-block out. For single target matches, it's hard to beat arcane build.

With slow always up, it's going to be hard to get anything other than ice lances off. Ice lance can do nice damage if FF or Frost nova is up, but arcane has high resists plus the smart mage will have also put up frost ward and mana shield. Arcane Barrage every 3 seconds with 12% extra dmg is tough.

http://www.wowhead.com/?talent=of0ff0rcdeGuGtxd


Edited, Oct 29th 2008 1:44pm by mgjr
#19 Oct 29 2008 at 10:34 AM Rating: Good
Just going to have to hope that they don't CS/lock you out of arcane or you are effed.
#20 Oct 29 2008 at 11:12 AM Rating: Decent
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266 posts
Yeah, that does suck. But I have Ice Block and CS as well + running away out of LOS. I am definetly not adverse to running away like a scared little girl when neccessary. If I've done my job correctly they should still have "slow" on them while i'm silenced. Making it easier to run away.

Edited, Oct 29th 2008 3:12pm by mgjr
#21 Nov 02 2008 at 3:43 AM Rating: Decent
Well, I myself as decent geared frostie (4/8 s4 1/8 s3 3/8 s2 full guardian) I can say, that arcane mages are pretty much impossible to beat without elemental.

But unless he has some pole to hug he should die if I use the elemental. I can iceblock the instant fireball (unless GCD screws me like 80% of the time), and let the ele work him, or his mana-pool (via Arcane shield) for 2 shots or so. Frankly their instants are far more powerful, and they have silence, which I do not have.
If they have some obstacle to hide behind it gets far harder, because he has the edge with his stronger instant casts and slow over me, if the fight is reduced to channeled casts and instants. Usually it should be possible to get the one or other Icelance crit anyways, but the far more frequent use of Iceblock and the mana-friendlier shield surely gives me the edge if we do blow all CDs. Either his mana suffers too much, or his hp. There is nothing much he can do about it with me absorbing so much more Dmg and the dmg I put out with instants and ele.
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