this thread was in response to posters suggesting that at lvl 70 mana is of any concern to a Ret pally. i dont make any suggestion other than mana @ 70 is NOT an issue.
i will bring up a point about lack of spell ranks in a Ret's book. mana regen probably tapers off at lvl 80. this does not mean at level 70 we should have unlimited mana. spell ranks would have fixed this. Judgement of the Wise could have been 20% return at 70 and 33% at 75 with rank 2. the only usable offensive spells i have with ranks is HoJ and Consecration(HoJ could easily be 1 rank).
usually as you level up, you get greater ranks of spells. this usually keeps some sort of balance to each class. how can they control pally dmg at lvl 70 w/o nerfing overall dmg at lvl 80. without any ranks, they cant.
i will not assume to know how to design a class or how to program game mechanics. but i do know bad product when i see it.
-stacking 2 Ret auras in raid(wasnt that fixed in patch 0.9?)
-making a pally's bottom tier unmitigated dmg(Crusader Strike all over again)
-leaving bugs in the game but adding new content(anyone see my screenie of me invinsible vs Netherspite?)
-wtf, in BC they made new stats(+ArP, +Haste, +Exp, etc) without even figuring out how to use +Spirit which was from WoW day 1...WotLK, +Spi still sucks for most.
edit to include:
Quote:
We also fixed a bug with Seal and Judgement of Light that could sometimes result in too much healing.
no, you made a bug. then you fixed the bug you made. Seal and Judgement of Light were fine before. another example of making a bandaid instead of fixing the global variable.
it just seems to me that the designers have good ideas, but the implementers are complete idiots.
Edited, Oct 24th 2008 11:26pm by tommyguns