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Tanking CastersFollow

#1 Oct 23 2008 at 5:45 PM Rating: Good
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59 posts
I had my first real tank run in Ramps last night. I've leveled up prot from about 40, but this was my first instance as a tank.

First few pulls went really well. We accidentally agro'd a pat while fighting a group of 3, but there were no problems downing 6 mobs at once. I felt pretty invincible :) However, as soon as we started hitting the caster groups, things went poorly.

Our group was me (paly tank), healer (priest), feral kitty, rogue and hunter. Apart from Sap, (which can't be done in combat), we really had no effective crowd control for casters. In the end we tried getting the druid to pull with faerie fire, while we all stood out of line of sight, forcing the casters to run to us. Is that the best way to do it?

Any advice greatly appreciated.
#2 Oct 23 2008 at 5:58 PM Rating: Excellent
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2,183 posts
Why didn't you pull them with Avenger's Shield and then go out of LoS? That way the initial aggro is on you, which is kinda what the spell is there for ;)

I know the packs you speak of: throw your shield with the rest of the group standing back, go out of LoS and drop a Consecrate on the corner there, when the mobs run toward you they'll run through the Consecrate.

In cases where LoS isn't quite as easy to break it's usually just fine to throw your shield and then run into the middle of the pack. In those cases the packs are generally far enough apart as to not risk getting more mobs then you can handle.

EDIT: typo.

Edited, Oct 23rd 2008 6:58pm by Maulgak
#3 Oct 23 2008 at 5:58 PM Rating: Decent
41 posts
The key is finding the line of sight spots and forcing them to run up and pound on you from behind that box or around that corner, etc. If all you're doing is standign back for the distance, they'll just step up and cast once they get in range. You've gotta make that range within consecration range.
#4 Oct 24 2008 at 12:16 AM Rating: Good
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3,909 posts
Ramps is kind of a shock tutorial on how to pull properly, so it's fine if you got it wrong your first try. The key is to position yourself near a corner, chuck AS out, then duck behind the corner. The casters will all run towards you, at the same speed, and get in melee range at roughly the same time. This is when you pop a convenient consecrate and lock them down.

Having the feral druid pull sounds kind of odd :S
#5 Oct 24 2008 at 6:37 AM Rating: Good
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1,131 posts
zepoodle wrote:
Ramps is kind of a shock tutorial on how to pull properly, so it's fine if you got it wrong your first try. The key is to position yourself near a corner, chuck AS out, then duck behind the corner. The casters will all run towards you, at the same speed, and get in melee range at roughly the same time. This is when you pop a convenient consecrate and lock them down.

Having the feral druid pull sounds kind of odd :S


Having the feral druid pull does sound kind of odd, but as long as you were able to get around a corner or otherwise out of line of sight so they had to come to you and get in melee range, it at least got the job done as long as you were able to pull aggro back off of the druid.

I totally agree though that you need to use Avenger's shield to pull in circumstances like that. It has a nice long range and is the Prot Paladin's main pulling tool on virtually every pull. In the case of casters, your two choices are genearlly pull with avenger's shield and then run back/around a corner, or pull with Avenger's Shield and charge madly into the middle of the casters.

Only use #2 if it isn't going to draw any adds.

I was Ret until level 61 and then went Prot. I did Ramps probably 7 times before I finally felt that I had every pull right. It is a great instance for learning to tank because of the mix of melee, casters, patrols, and the end fight where you have to keep the dragon off of the rest of the party and get him turned around, all while switching Auras in order to minimize fire damage. I learned a LOT tanking Ramps until I felt I had it down pat.

Edit: Also, the rogue face-pulling was probably a result of him being detected while stealthed. If he was the same or lower level than the elite mobs, this has a fair chance of happening. As for the hunter, they shouldn't be shooting anything until you have pulled with AS and the mobs have actually walked into your consecrate field. Any shooting before then by the hunter could be VERY painful for the hunter unless they are good at trapping.

You could recommend that the hunter use the experience to learn to trap though... have the hunter stand away from you and shoot 1 of the mobs (usually marked with a blue square) just as you throw your shield. The hunter can lay an ice trap and the mob will be CC'd for the duration of the trap. The hunter has to stand far enough from you that the trapped mob will be outside of your consecrate so the trap doesn't break early, but hunters in a raid setting are asked to do this often, so practicing it now in regular ramps would just give the hunter a head start.

Edited, Oct 24th 2008 10:41am by jeromesimina
#6 Oct 24 2008 at 9:53 AM Rating: Good
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808 posts
Fairie Fire doesn't build any aggro, it's just a pulling mechanism, sort of like a long-range insta-cast Judgment of the Crusader. There are a number of pulls where we have traditionally preferred to have a druid OT pull with FF simply due to pats or otherwise poorly spaced mobs. The real concern, if any, is that your healers have to be careful not to build ANY heal threat during that brief interval between the pull and the tank landing his first real hit.

Like jeromesimina, though, I've also seen good hunters who excel at those Ramps pulls as well. They don't need silencing shot to do a good LoS/Freezing Trap combo against a caster, they just need to know their class. Ramparts is a perfectly good place for them to start.

That instance really could have used a big ol' pirate ship at the end...
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