zepoodle wrote:
Ramps is kind of a shock tutorial on how to pull properly, so it's fine if you got it wrong your first try. The key is to position yourself near a corner, chuck AS out, then duck behind the corner. The casters will all run towards you, at the same speed, and get in melee range at roughly the same time. This is when you pop a convenient consecrate and lock them down.
Having the feral druid pull sounds kind of odd :S
Having the feral druid pull does sound kind of odd, but as long as you were able to get around a corner or otherwise out of line of sight so they had to come to you and get in melee range, it at least got the job done as long as you were able to pull aggro back off of the druid.
I totally agree though that you need to use Avenger's shield to pull in circumstances like that. It has a nice long range and is the Prot Paladin's main pulling tool on virtually every pull. In the case of casters, your two choices are genearlly pull with avenger's shield and then run back/around a corner, or pull with Avenger's Shield and charge madly into the middle of the casters.
Only use #2 if it isn't going to draw any adds.
I was Ret until level 61 and then went Prot. I did Ramps probably 7 times before I finally felt that I had every pull right. It is a great instance for learning to tank because of the mix of melee, casters, patrols, and the end fight where you have to keep the dragon off of the rest of the party and get him turned around, all while switching Auras in order to minimize fire damage. I learned a LOT tanking Ramps until I felt I had it down pat.
Edit: Also, the rogue face-pulling was probably a result of him being detected while stealthed. If he was the same or lower level than the elite mobs, this has a fair chance of happening. As for the hunter, they shouldn't be shooting anything until you have pulled with AS and the mobs have actually walked into your consecrate field. Any shooting before then by the hunter could be VERY painful for the hunter unless they are good at trapping.
You could recommend that the hunter use the experience to learn to trap though... have the hunter stand away from you and shoot 1 of the mobs (usually marked with a blue square) just as you throw your shield. The hunter can lay an ice trap and the mob will be CC'd for the duration of the trap. The hunter has to stand far enough from you that the trapped mob will be outside of your consecrate so the trap doesn't break early, but hunters in a raid setting are asked to do this often, so practicing it now in regular ramps would just give the hunter a head start.
Edited, Oct 24th 2008 10:41am by jeromesimina