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Q about Rip GlyphFollow

#1 Oct 22 2008 at 10:35 AM Rating: Good
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It says it increases the duration of your Rip by 4 seconds. Does that imply an increase in damage, or, as I suspect, does it just spread the same damage out over 16 seconds instead of 12 seconds? Assuming that's the case, I guess the theory is that longer duration is good because it's less you have to worry about refreshing a bleed effect for your Shred? (assuming Rend & Tear's 20% boost to Shred damage...) I guess it also spreads your generated threat out over a longer period of time, but I can't imagine that being a noticeable benefit.

All in all, unless I'm missing something it seems really lame compared (for example) to the Rake glyph which adds the "prevent targets from fleeing", which is cool in my book.

Edited, Oct 22nd 2008 11:53am by JeeBar
#2 Oct 22 2008 at 11:32 AM Rating: Good
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Judging from what I have read it increases the duration giving an extra damaging tick. Just one more tick. So it isn't a lot of damage added but some.

The main thing I have seen on it is the extra time allows for different feral DPS cycles. As the glyph adds 2 or more GCDs to Rip's duration.

A side question. On the rogue forums I was reading that cats and Rogues have a 1s GCD; I haven't checked. Is this true? Am I that oblivious? If so Rip glyph would add about 4 GCDs depending on lag which would even more greatly enhance flexibility in DPS cycles.

Yes, I am that oblivious.(Source )

So the Rip glyph is very good, even though it only adds one tick of damage. Just for the reason of increasing Rip uptime.
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#3 Oct 22 2008 at 12:33 PM Rating: Excellent
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Horsemouth wrote:
Yes, I am that oblivious.(Source )


ROFL!
Yes, I did check the link to see what source you were citing as proof of your obliviousness.

#4 Oct 23 2008 at 12:54 AM Rating: Decent
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256 posts
Rip deals damage every 2 sec, so 4 extra seconds gives you 2 extra ticks.

I never really saw rip uptime as an issue with 2-pcs T4 and OoC i can easily generate enough combo points to always have rip up and ticking. Not sure how much of a boost this will be, since the extra 4 seconds will go to more shreds on a mob where I already have 5 combo points. I will have to see if i can squeeze in a FB and still build up 4-5 combo's for the next rip.
#5 Oct 23 2008 at 1:08 AM Rating: Good
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Nice catch on the Rip time thing I am usually in bear form so forget sometimes.

From what I have read on elitejerks cat form DPS will have FB when at low energy, Savage Roar to keep up, possibly Rake, Mangle debuff in no one else provides, Shred and Rip to play with in a rather complex rotation.

Reading it is interesting and mildly painful a good way to learn to be a better cat. They are still fleshing things out so nothing is set in stone but the added Rip time helps greatly. Four more GCD's with a high crit rate and OoC mean you can go to 5 Rip, go to CPs 5 SR and still get back up to 4-5 and Rip before it falls. With some low energy FBs for fun every now and again.
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#6 Oct 23 2008 at 2:54 AM Rating: Good
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Similar to another post I want to say something about the wording Blizzard uses.

They say "increases the duration of your Rip by 4 seconds". It is the same wording as the pre 3.x wording of the talent that increased Shadow Word: Pain for priests. That talent gave extra ticks, with the same damage PER TICK as a SWP of normal length. Thus increasing the total damage done.

Now there is also the wording in cases where there is something increased, while at the same time something is decreased. For example the old Seal of the Crusader (pally buff) gave a 40% increased attack speed, but a reduced damage during the buff. The reduced damage was in the wording from Blizzard. Same goes for example for the Glyph of Healing Touch (is it called that way? anyway I mean the glyph reducing casting time but also healing done): the negative effect is also mentioned.

This makes me believe (untested I must admit), that the major glyph of Rip just gives extra ticks of rip (2 ticks to be precise, Rip ticks every 2 secs) doing the same damage as the original ones, thus increasing total damage by quite a lot. Testing needs to be done to make sure what it is, but out of the blue, this would be my guess.
#7 Oct 23 2008 at 5:58 AM Rating: Good
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The mains point of the Glyph, for me at least will be to allow me to keep Savage Roar up at the same time more easily.

with those plus mangle and rake to keep up our rotations are more difficult and a miss can really balls things up, this makes it a bit easier.

And yes it gives extra ticks instead of spreading the damage out, which would be silly.
#8 Oct 23 2008 at 1:50 PM Rating: Excellent
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yes, rogue and cat form GCD is set to 1 second. that was part of why mangle(bear) had that little GCD change a few patches back; it was using the 1s GCD timer instead of the 1.5s GCD timer, which, as we all know from tanking, half a second can make a world of difference in terms of raid threat over the long run, and that half a second was something warriors and paladins didnt have.
#9 Oct 23 2008 at 2:07 PM Rating: Good
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Bear used to be on a 1s GCD? I am not surprised as I never really noticed the cat GCD either. Thanks for the history. Which we would have known if you updated your druid history.

hint hint wink wink
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#10 Oct 23 2008 at 2:43 PM Rating: Good
Only the Bear mangle had the 1s global cooldown from memory, so it just gave us an extra half second to try and fit in more swipes/lacerates before having to hit mangle again.

#11 Oct 24 2008 at 4:23 AM Rating: Excellent
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graduate programs suck in terms of leaving you with "free time".

**** you group projects, and **** you too long *** papers.
#12 Oct 24 2008 at 2:11 PM Rating: Good
Heh - poor Quor. I'm lucky in that once I walk away from work, my time is my own (when my wife lets me :) ). 65-70 hours of work & 40+ hours of WOW doesn't leave a lot of time for sleep though :)

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