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Macro and addon help pleaseFollow

#1 Oct 21 2008 at 5:55 PM Rating: Decent
A few questions since the patch that I haven't solved yet and am hoping someone here can provide some help/answers. I am spec'd as a BM hybrid 49/12 with a cat.

A) I am trying to use my boss macro [listed below], but my rapid fire never seems to cast, even if I click the macro a few times in a row. Is my coding wrong? My other macros are working [main macro shown below for reference].

B) I used to have an addon on that would show casting bars for my traps, healing pet, and the enemy's casting. I had to pretty much reinstall my addon/wtf folder after the patch and don't remember the name. Can someone suggest such an addon?

C) My focus target macro [also below] now creates a smaller portrait of my focus on the lower left hand corner of my screen, which I find distracting. Is there a way to stop this portrait from showing up and instead have a glow over my target's portrait when I click on them?

Thanks.

Boss macro:
/cast Hunter's Mark
/cast Rapid Fire
/use Bloodlust Brooch

Steady shot macro:
/cast Steady Shot
/cast [target=pettarget, exists] Kill command
/cast [target=pettarget, exists] Rabid
/cast [target=pettarget, exists] Rake
/cast [target=pettarget, exists] Claw

Focus macro: [i don't like the mouseover function and this forces me to click on the correct team member first--a visual doublecheck for me]
/focus [help]
#2 Oct 22 2008 at 2:14 AM Rating: Decent
A:

Do:

/cast Rapid Fire
/use Bloodlust Brooch
/cast Hunter's Mark

B:

The addon you were using was likely Natur Enemy Cast Bars, I haven't been able to get this to work in 3.0.2, I'd try Cooldown Timers 3 (search on curse)

C:

I don't think you can remove this, there are options when you right click, you can move it, can't remember the others.

Oh and in the macro you can do:

Steady shot macro:
/cast Steady Shot
/cast [pet=Wolf] Rabid, [per=Cat] Rake, Claw

I dropped Kill Command because it's pretty useless now.
#3 Oct 22 2008 at 3:15 AM Rating: Good
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74 posts
Kelnoen the Malevolent wrote:
A:

I dropped Kill Command because it's pretty useless now.


Probably been covered elsewhere, but why is this?
#4 Oct 22 2008 at 3:44 AM Rating: Decent
It basically increases the special dmg by 40% (average) with a 1 minute cooldown.

Works out with Gore to around an extra 100 damage every minute (1.6 dps) where it used to be 400+ every 5 seconds (80 dps).
#5 Oct 22 2008 at 4:10 AM Rating: Good
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#6 Oct 22 2008 at 7:14 AM Rating: Decent
I don't think I took into account the AP boost for special skills Smiley: disappointed

Still, as you said, it's one of our weaker skills and would be the first I'd drop if I was having mana issues.
#7 Oct 22 2008 at 2:30 PM Rating: Decent
Thank you for the advise. I'll try these out the next time I log on.
#8 Oct 22 2008 at 2:52 PM Rating: Decent
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797 posts
I'm still tweaking my pet macro. I'm maintaining the old trick of calling the pet macro from my shot rotation macro, mostly because its easier not to mess with it too much. I've currently got the following in there. I'm trying to prioritize where focus gets spent with this arrangement. I'd appreciate suggestions.

#showtooltip Kill Command
/castrandom [target=pettarget,exists] Kill Command
/cast [target=pettarget,exists] Rabid
/cast [target=pettarget,exists] Thunderstomp, Rake, Gore
/cast [target=pettarget,exists] Claw, Bite
/petautocastoff cower

I'm placing the specials higher on the list so they proc first where focus is available.

The petautocastoff is something I read about today. I've not yet tested that. This is in there to fix the cower bug without needing to keep cower on the pet action bar.

I have intentionally not included wasp's sting, scorpid's poison sting or silithid's venom web in this macro. The DOTs will break traps if I inadvertently trap the wrong mob. So those actions will be manually controlled by me in the pet's action bar.

I've not yet added sporebats, bats, wolves and probably a few other pet specials in there. I'll probably hit the 225 character limit. :p


Edited, Oct 22nd 2008 4:48pm by ItsaGaAs
#9 Oct 23 2008 at 12:13 AM Rating: Decent
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1,519 posts
ItsaGaAs wrote:

#showtooltip Kill Command
/castrandom [target=pettarget,exists] Kill Command
/cast [target=pettarget,exists] Rabid
/cast [target=pettarget,exists] Thunderstomp, Rake, Gore
/cast [target=pettarget,exists] Claw, Bite
/petautocastoff cower


[target=pettarget] is not needed. The reason we used to use this was because if we just used the line /cast Kill Command, your pet would attempt to cast Kill Command on *your* target, and not the pet's target (or worse! It'll start attacking if you want to keep it on passive). Most of the time, it didn't matter because we often have pets attacking the target we're on. But in the off chance that you didn't want your pet on your target, it made a difference. Since it's no longer an actual attack, it's not targeted and your pet won't do anything if you use the ability.

The "exists" thing is to prevent an error when the ability was not available. You still need it if you want an all-in-one macro that works for all pets.

The lines:

/castrandom [exists] Kill Command, Rabid
/cas [target=pettarget, exists] Thunderstomp, Rake, Gore, Claw, Bite, Smack;

should work exactly the same as the macro you're using. You don't need to use separate lines to prioritize what gets cast first. You just have to order them in the list.

Edit: OOPS! realised a mistake with my macro. You need the [target=pettarget] if you don't want to keep the specials on autocast and put them into the macro. I personally don't see the point, though. None of the abilities have any problem autocasting the way that Lightning Breath used to.

Edited, Oct 23rd 2008 5:36am by ProjectMidnight
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