AH! Wall of txt-spk crits for 100k. Next time it helps to construct full sentences and paragraphs if you're looking for answers daddio. Just sayin'.
Anyhoo... Hit Rating is not as vital for Mutilate builds as it is for combat as long as you are over the Specials and Poison hit caps (142 and 174 respectively, iirc). After hitting the poison hit cap the weights for stats change and Agi takes on a larger importance as it raises both AP and Crit which are vital for efficient use of Mutilate "cycles."
I put "cycles" in quotes because as of right now (until WotLK hits) we are stuck without one really. Think in terms of a list of priorities rather than a steady cycle. Without the Rupture glyph, we just won't really have any rotations that will almost always function. The list of priorities has been very well covered in other threads, just take a look. To summarize: Keep up SnD no matter what, HfB is almost just as important, and Envenom is more efficient than Eviscerate.
Let's see... other than that... Given two weapons of the same DPS, take the faster one. IP on the faster hand. Um, guess that's the nutshell.
Seriously though, this has been talked about often. Check out the threads here and if you really, really want to get good with the spec, hit
EJ's epic thread.
*edit: L2link and fixed hit cap numbers
Edited, Oct 21st 2008 5:44pm by TherionSaysWhat