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Entangling RootsFollow

#1 Oct 21 2008 at 9:58 AM Rating: Decent
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So since Patch 3.0 have any of you druids tried running through regular or heroic dungeons functioning as a CC with the newly changed-to-indoors Entangling Roots? Is it reliable? Does it get resisted by one or more type of mob consistently? Essentially, does this make us a definitive dps/cc as an option when we either don't want to tank or are not geared for it respective to the dungeon?
#2 Oct 21 2008 at 10:54 AM Rating: Good
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It works on a lot of stuff. I was CCing while tanking H Mgt.

Great way to pull.
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#3 Oct 21 2008 at 6:20 PM Rating: Decent
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It's great in Underbog and Slavepens. Was Pulling with roots than hibernating something else right after. Dual-CC? Me likey.
#4 Oct 22 2008 at 6:18 AM Rating: Decent
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i do like the new roots indoors thing, the only thing that still is pretty worthless about it is that we need to do it on a melee only mob or they just end up casting/shooting us to death anyway. it WILL be fun to use while leveling to 80 though.
#5 Oct 22 2008 at 4:10 PM Rating: Good
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micros wrote:
It's great in Underbog and Slavepens. Was Pulling with roots than hibernating something else right after. Dual-CC? Me likey.


This. A tank that can cc two things screams for a nerf, though...

Edited, Oct 22nd 2008 8:11pm by anonymosity
#6 Oct 22 2008 at 5:18 PM Rating: Decent
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Thank god this is very situational. Those pulls in Slave Pens for example involve 5 mobs, one of which is a beast (the rays that fear). There are some pulls in Underbog that involve more non-fearing rays. But for the most part, a druid tank dual CCing things won't be very commonplace and I think shall remain under the radar.

#7 Oct 22 2008 at 6:39 PM Rating: Excellent
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Quote:
This. A tank that can cc two things screams for a nerf, though...


if it wernt hibernate id agree with you, but thats a pretty limited form of CC, and there havent been any "beast only" dungeons since....well....wailing caverns really (and even that had *some* non-beasts). for the majority of end-game 70 instances, youre looking at very few that have beasts in them. if 80 follows the same pattern, then druids wont have any more CC than anyone else.
#8 Oct 24 2008 at 11:44 AM Rating: Good
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Dont forget that "Hibernate" also works on dragonkind, so any instances with Dragonkin would get more use out of the spell. Don't forget about that one!

Damokian - As you mentioned, Casting Entangling roots on non-melee characters is useless. Don't do it! ]=)Pew Pew stand offs are the way to go especially with the wicked Moonkin DPS increases I have experienced.

]=)
#9 Oct 27 2008 at 1:18 AM Rating: Decent
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I believe some of the new northrend instances will have quite a few dragonkins in them, so prepare to get spam invited for instances as druid :)
#10 Oct 27 2008 at 4:45 AM Rating: Good
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To Duedain: you can still use Entangling Roots on non-melee, then pull back behind a corner. Works like a charm!
#11 Oct 28 2008 at 1:43 AM Rating: Decent
well i'm boomkin again even though i think the raidleader wanted me back to feral to tankcrap lol. but anyways i was rooting the striders on lady vash lastnight they didnt last long cause of the lock trying to kite and people tossing dots but it helped some so i just chain rooted them. we still lost it was our first attempt and i dont think anyone truely understood it i had to leave for work sadly so dont know how it we.

just wanted to say it works there is all lol. sorry long post for little bit of info.

Anyone else have any raid rooting exp they wish to share?
#12 Oct 28 2008 at 8:26 AM Rating: Excellent
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I see mention of the tank having 2 CC but please realize that at the same time the tank should be in form for the rest of the fight so if it breaks early or when it breaks it's going to make a bee line for the healer.

The other side of it is that with a druid healer there are 2 more forms of CC that can be utilized.

Something people don't consider is that a good warlock can CC 3 mobs at once - fear, seduce and banish. Sadly finding a warlock that can do one CC reliably is difficult.
#13 Oct 28 2008 at 8:29 AM Rating: Decent
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maybe this changed but i'm unable to cast root on top of a target that already has roots on it. i get the "a more powerful spell is already active" error. anyone notice this?
i've been having to wait for roots to break before reapplying.
not that it bothers me much with the armor bonus.
#14 Oct 29 2008 at 12:10 AM Rating: Decent
i've gotten that message a few times now. But i think it's when my trinket from end guy in Hsp proc it gives me more spell damage, so if i cast roots whiel i have more spell damage then it fades and i try to cast again it wont over ride it cause it is more powerfull. it's a bug that should be fixed just by changeing it from spell damage to duration left on it so it will always be able to be over ridden. if that makes sence. besides that the only other thing i can think of is if natures grace for some reason messes with it when it speeds up the cast speed. I dont see how it would but those are the only two reasons i could see it happening.
#15 Oct 29 2008 at 7:58 AM Rating: Good
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punkspider, ****** Superhero wrote:
i've gotten that message a few times now. But i think it's when my trinket from end guy in Hsp proc it gives me more spell damage, so if i cast roots whiel i have more spell damage then it fades and i try to cast again it wont over ride it cause it is more powerfull. it's a bug that should be fixed just by changeing it from spell damage to duration left on it so it will always be able to be over ridden. if that makes sence. besides that the only other thing i can think of is if natures grace for some reason messes with it when it speeds up the cast speed. I dont see how it would but those are the only two reasons i could see it happening.
It doesn't have to do with a Trinket, I have the same thing happen on my Druid and it's only lvl 20.
#16 Oct 30 2008 at 8:53 AM Rating: Excellent
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Quote:
I see mention of the tank having 2 CC but please realize that at the same time the tank should be in form for the rest of the fight so if it breaks early or when it breaks it's going to make a bee line for the healer.

The other side of it is that with a druid healer there are 2 more forms of CC that can be utilized.

Something people don't consider is that a good warlock can CC 3 mobs at once - fear, seduce and banish. Sadly finding a warlock that can do one CC reliably is difficult.


Actaully, when you think about it, Warlocks have 4 forms of CC. Fear, Seduce, Banish, and Enslave. Of course, most of their CC are situational, mostly banish and enslave.

Edit: Oh yeah, forget to mention that you can't enslave and seduce at the same time.

Edited, Oct 30th 2008 12:54pm by Amorei
#17 Oct 30 2008 at 9:52 AM Rating: Good
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I dont see any feral dps saying they use Roots as CC...
Yesterday I tried to PUG and no one actually accepted me as CC, even if I said that I would stop dps right away to cast roots. Dunno...
#18 Oct 30 2008 at 11:16 AM Rating: Good
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Feral CC is weaker as it doesn't work so well on casters and we have to shift out of DPS form to use it. Works great at the start of a pull to reduce the initial number of mobs but after that is best left to Boomkin and Trees or classes with more reliable and less expensive CC.

Emergency roots usage could still turn a wipe into a messy pull that only killed most of the group.
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#19 Oct 30 2008 at 10:48 PM Rating: Decent
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Amorei wrote:

Edit: Oh yeah, forget to mention that you can't enslave and seduce at the same time.


Unless it's something like Magisters where you can enslave the succubus and then use it to seduce ;)
#20 Oct 31 2008 at 1:33 AM Rating: Decent
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maybe this changed but i'm unable to cast root on top of a target that already has roots on it. i get the "a more powerful spell is already active" error. anyone notice this?
i've been having to wait for roots to break before reapplying.
not that it bothers me much with the armor bonus.


Yes. When I was rooting orcs in Arathi, if they used enrage while rooted I had to wait for it to end to reroot. If they did not they I could reroot at any time. The enrage does not increase damage doen to them, so it seems odd. I assume mobs gaining any buff will cause this to occur - perhaps debuffs too. Needs further testing, though.
#21 Oct 31 2008 at 2:27 PM Rating: Good
I was chain rooting Striders in the Vashj fight last night - does that count? :)

It's amazing how quickly focus fire makes roots break, but it does the job of halting the striders movement so the ranged DPS doesn't get Pwned.

Of course it dropped my DPS to basically zero, which didn't really help much at all.

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