ACEJester wrote:
Overlord Theophany wrote:
EnthalpyTheBurninator wrote:
Quote:
Slam too, IIRC. Our Arms warrior shot from like 2k DPS to 2500 DPS post 3.0.2.
Slam and steady shot arent clipping attacks or resetting the swing/shot timer anymore. instead if an attack was supposed to go off, it waits until your "cast time" is done. Its a pretty nice buff, but takes some skill out of it.
Ah, that's what it was.
And just to correct you, it doesn't wait until after your cast timer is over (at least it doesn't with Steady Shot; I don't play a warrior). I've been firing off auto shots during Steadies since the patch on my hunter.
Yeah, with warrior it waits until you're done "casting" the attack before it lets off its swing (that or I just had some odd timing with swings, but I very much doubt it).
What it does is simply suspends the swing timer. If you're 2 seconds into your 3.5 second swing, and you fire off a slam (talented), it stops the swing timer at 2.0, does it's 0.5 second cast, hits with the slam, and then carries on with the swing, hitting 1.5 seconds later with the normal hit.
So, weaving a 0.5 second slam into a 3.5 second swing, effective makes it a 4.0 second swing ... BUT, in that 4 seconds, you get 2 hits - your normal, and your slam (which does weapon damage plus some bonus).
And yes, it's a huge improvement.
Edited, Oct 23rd 2008 11:24pm by robertlofthouse