My guild is heading off to the above for the first time and it's likely that I'll be the mage tank for the fight. So I was hoping to get a little advice from knowledgeable mages and also based on the changes that 3.0.2 brought it.
I'm currently running a frost spec (0/8/53), but was thinking of switching to various arcane and fire spec to try them out before the expansion. This got me thinking about a potential respec for council, as at the moment I have no points in arcane - which means no +hit for arcane and this isn't something I think I can balance whilst keeping a high level of stamina.
So, onto the questions:
1. Magic Absorbtion - does this cause any issues for the fight? I only ask because I know one of the warlock talents (nether protection is it?) can bugger things up for some reason. Sounds good to me (assuming you can resist the mages attacks), but at the same point I don't want the boss getting bored of me being resistant and running off to kill someone else.
2. I'm thinking of this for the core of an arcane spec. Is it best to put the remaining 7 points in arcane and if so, where? If Incanter's Absorbtion works of other players absorb effects (e.g. PW:Shield) that sounds good for threat and pewpew, prismatic cloak sound good for general reduction in damage taken or theirs student of mind for a bit more mana regen.
Or is incineration worth picking up?
I'm guessing Glyph of Mage Armor and Mana Gem would be best if I'm spell stealing a lot, but any suggestions for others would be welcome.
Hopefully we'll be heading on to Illidan if we get the council down so I'd like to have something that will be reasonable for that encounter too.
Or I guess I could go 11/50/0 and still pick up the arcane +hit talents - hmm indecision strikes...
Also I picked up Ashtongue Talisman of Insight, but I'm not sure if it's worth using from my current frost spec (over Icon of the Silver Crescent and Hex Shrunken Head) or if it would be good for a different spec, so worth keeping.