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Yeah, but let's be frank. No-one cares about a BG build. Arena is where all the good players end up because it has the best rewards, so a pvp spec is first and foremost an arena spec.
You can't become a "good player" if you don't raid unless you do BG's and get good gear from honor to become a good player. I've been 70 for 3 weeks now and I got 55k more honor to grind before i'm done with everything. Sadly this will probably be next weekend, with work and everything.
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(if you moved Imp Poisons to Imp EA)
I considered Imp EA, but if you get five combo points you need to evis or KS. I chose Improved Poisons because double Instant gives the most short term damage. Especially against plate. Yes, I even use evis against plate. Against Paladin's i'm doing 2-3k crit Evis's! I was actually pretty surprised with this. I'll be happy to show screenshots if theres any disbelief. I can actually tear down paladins from 10k hp to pretty much nothing in a few seconds if they don't bubble. Bubble = dead me.
You can actually blast through warriors with little effort now, too. This is what i've been doing.
CS -> Hemo Hemo, KS, hemo spam, Blind, Vanish, back the hell up. When it's gone they'll try to AoE you or break you from stealth. Walk up to them again, you'll have full energy now. Sap, CS, Cold Blood, Evis, Dismantle, Spam hemo, dead warrior in about 20 seconds. You can literally beat warriors with pure damage now. I took down a warrior with 13k hp in AV the other day that was gaurding SH. I almost died, but in the end I beat him. They usually trinket out of KS, so that's what blind is for. They usually wont let you smack them for 10 seconds. But still. No evasion needed. No Prep needed. Nothing.
You can feel free to disagree with me, but this is what i've been experiencing with this build for the last few days. Double Instant adds crippling from Deadly Brew too, so it's kind-of win/win. I don't really use Mind-numbing or Wound, because quite frankly nothing really last past stuns to matter. It's no longer about mobility or control: It's kill them before they can do a damn thing.
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A) your survivability/mobility or B) your killing ability or C) enemy control is what we should be looking for. Or at least evaluating PvP builds based on how they perform in those 3 specific areas.
A) My build (I'll call it OPH (Overkill, Prep, Hemo) Adds Fleet Footed to mobility, which is a 15% movement increase. This can be useful for classes that like to run around and cast instant spells on you. Warlocks and mages do this a lot. Especially warlocks. Being able to catch up to them really helps. It still adds Camo/Imp. Sap/ for mobility and 1min CoS/full master of deception/2min vanishes for surviability.
B) It adds a lot to killing ability. 5% crit, 20% more evis damage, 25 energy hemo's, 25 energy evis's, Cold Blood, Lethality, 3 points in RS (60% is still more then 25 energy half the time on 5-point abilities). Preperation cools down Cold Blood if you really need two crit evis's in a short time. It adds Seal Fate, which is 2 combo points when a hemo crits. I cannot express how amazing 25 energy hemo's are. It only looks like your energy goes down 5-10 everytime you hemo. My build gives Vigor too. More max energy = longer ability spam.
Way I look at it:
5 hemo's under Overkill is 125 energy. 3 SS's regularly is 120 energy. 5 hemo's > 3 SS's.
C) It gives medicore enemy control. You have 4 ways to break from a mage.
1) Trinket
2) Cloak of Shadows
3) Vanish
4) Prep. Vanish.
The point of this build is just to kill as fast as possible, and it does the job quite well. 4 seconds worth of stun from CS is enough to take out 7-8k hp on clothies. When i'm going against a warlock or priest I typically CoS before CS is over, that way I get 9 seconds of pain.
I hope that answers your questions. I'm really trying to get people to look outside theo's box. This works REALLY well in BG's. And if you're going to be BGing for a while, I reccomend this.
Edited, Oct 21st 2008 4:16pm by Zafire