sloshot wrote:
I agree, DPS has a place- however, in my opinion it truly measures the efficiency of the player using a given build in a given combat situation, not necessarily the build itself. When I look at my recount stats, I can tell how well I did against the other players, when I'm having an off night, when I'm dead on and have things working well. My build isn't changing, but the situation and my play ability are. DPS tells me that. It only obtusely tells me how well the build is working as I and the combat situation have a far greater impact. My build's damage ability is mostly irrelevant when I'm busy CC'ing a mob or am stunned by a boss, or I have a cold and my reflexes are worse than usual. Yes, it can be and is used for comparing builds, but to me, it's not the most efficient way to do so.
What you are referring to here is the dps you got while fighting. This is a completely different situation. We are not talking about this, we are talking about theoretical damage.
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Other builds, specs and such may have me in the exact same dps range but I may be using them wrong or getting an entirely different set of benefits. Efficiency ratings, as a percentage, would tell me that before I even fired a single shot. The end 'shot bonus' number, in my opinion, is what we should be looking at for performance comparisons, not damage over time. Remove the variables and you have a true comparison of efficiency. You can always toss in a number for a variable if you really need to see how it works, which is all I did.
Again, this isn't what we're talking about.
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That's all I'm getting at. We are talking a preference of performance measurement here. As such, it's a PREFERENCE and it's no more right or wrong than liking the smell of roses versus tulips. I'm not saying anyone is 'wrong' but the approach to get the dps numbers gives me a headache, I feel you guys do a lot more work than necessary only to get a result that is subject to a LOT of variables. A lot of assumptions have to be made to reach dps numbers. With percentage efficiency ratings, it's cold, hard math. You can even work out the negative side, the removal of damage done to you or others, as an additive to your overall efficiency rating, something which is entirely ignored in dps calculations. Doing that, in theory, you can even calculate the value of an extra priest versus a hunter in a group. I'm not sure there is anything wrong with that.
I think you don't really understand what is going on with theoretical damage/dps calculations.
Lets say I do X damage. I figure out that MS will increase that value by a certain % per talent point. Now say I instead want to consider dps instead. I use the exact same % and just apply it to the dps rather then the damage.
The point is that the math and the equations are completely independent of whether you are considering damage or dps. So why use dps then? Well, it's because it is a more meaningful number. For instance, I don't know how often I'll be shooting a particular shot. So saying my shots are increased by X% doesn't mean much to me. Of course we automatically make the connection that it means we do X% more damage, but that's interpolating over time. and you have dps again. So in the end, true, it's not a matter of life or death. On the other hand, there really isn't much difference, and rate has more intrinsic meaning to it.
rate also has the potential to take into account other factors that pure damage calculations can't such as combining different skills together, to figure out what % each one will contribute to my overall performance. It's not useful to say that my steady shot will hit 20% harder unless I know the % that makes up of my overall damage, which is only meaningful when analyzed with respect to time.
Ironically enough, you do realize that in all my calculations I only used A and said it represented the damage. Now of course the formula is independent of the variable, but it could be either.
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(edit: PS- You didn't need to eliminate the decimal point by multiplying by 10 in your last iteration. The equation previous to that works just fine without the multiplication of ten.)
Clearly you haven't taken enough math courses. Non integer numbers are evil!! EVIL I tell you!
Edited, Nov 3rd 2008 10:05pm by Xsarus