OMG, I'm so confused reading over all this... so I feel the need to clear the air.
1) I do not know what the new math is on
Defence to prevent a
Critial Hit.
2) I heard they took away
Crushing Blows so that your avoidance no longer
needs to be 102.4% but there is no offical # out yet. So try to keep it high, but focus on your defence, as 490 is still a viable goal (get this and when the offical # comes out you should be damn close).
Ahh, where is my confusion?
hamletarcher Quote:
Crits are gone from all mobs? And did the defense level low?
Crits? NO. Crushing Blows.
mahlerite Quote:
Everything I've read/seen/tested indicates 490 is still the # to be uncrittable. However, you can reach that with a mix of tanking/avoidance gear and ret pvp gear as resil will also make you uncrittable. Mobs can and do still crit but Uncrushable is not an issue atm as mobs need to be 4+ lvls above you to crush.
490, uncrit? think so (not sure on the # but I know it's still defence. Mobs can't crush because they removed crushing blows.
ehcks Quote:
105% with Holy Shield up?
Then yes. You're uncrittable. Just keep up holy shield.
Avoidance doesn't make you uncrit.
To quote the def/mig sticky (yeah, it's 2.x but the terms are what i'm going for here, not the #'s)
Quote:
Preventing Critical Hit:
Critical Hit% = 5% + ((Attacker's Weapon Skill) - (Defender's Defense Skill)) * 0,04%
For the average mob or character, both Weapon Skill and Defense Skill are 5*lvl. So if both the attacker and defender are of equal level, without bonuses to Weapon Skill or Defense Skill, the Critical Hit chance is 5%. Bosses are always considered 3 levels higher than you, so their Weapon Skill is 15 higher than your default Defense Skill, which raises the Critical Hit chance by 0.6% (to 5.6%).
By raising the Defense Skill high enough to reduce this chance by 5.6%, the Critical Hit chance from bosses is reduced to 0%. This requires 140 additional Defense Skill (which, at level 70, brings you to 490 Defense Skill).
Logic says: (if 490 is still the magic #) that we keep a 490 defence skill we are unCritable. The took away crushing blows all together (so I've heard for months now) so we don't have a magic avoidance # anymore and you can ignore it (though it's always nice to see them Miss, Dodge,
get parried, or blocked... which is what avoidance is all about).
Thanks for reading!
Edit, What are the magic #'s... sorry, I don't know those yet. But as mahlerite said,
Quote:
the entire tanking mechanics have been changed, and I haven't seen any evidence that they have
, so to answer the question at hand, 490 and 102.4% is still the hot #'s.
Edited, Oct 19th 2008 7:30pm by Simskin