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The New Survival of the FittestFollow

#1 Oct 16 2008 at 11:45 PM Rating: Good
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Basically, before patch 3.0, 3/3 into Survival of the Fittest meant that a druid would require a minimum of 2.6% total reduction in chance to be critically hit to essentially be "crit immune". With the advent of patch 3.0, and the changing of this talent to reduce critical hits by 6%, does this mean we are naturally crit immune without a minimum of 415 Defense and 0 resilience? Does anyone have definitive proof? It would seem to be logical but when I look at my information on the character pane my crit reduction is identical to what it was before even with the talent at 3 of 3. I would have thought that when I mouse over my Defense and/or resilience I would see that 6% figure, but I do not. I see my usual 2.64% or whatever it was prior to patch 3.0.

Any information would be greatly appreciated.
#2 Oct 17 2008 at 12:22 AM Rating: Decent
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Yes
#3 Oct 17 2008 at 8:16 AM Rating: Decent
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So I gave it some further thought and I answered my own question, which I feel the need to post here.

Mousing over my Defense and Resilience in my character pane shows me ONLY the % reduction of critial hits that my Defense and Resilience provides. The 6% from Survival of the Fittest won't show up there.

So all I really have to do is go and tank with 3/3 Survival of the Fittest and less than 2.6% critical hit reduction as per listed in Defense/Resilience and see if I take any crits. Which I am now confident I will not.
#4 Oct 17 2008 at 11:25 AM Rating: Good
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I only have 2/3 SotF and I wont get crit.

Outfitter works again, so I was able to easily find a nice little gear set up. Checked it out and had some measure of defense and resilience from the gear. Extra point for me to spend elsewhere.

Current set up . Need to regem but I am broke. So I get to test new set up on the Isle while doing dailies next time I play.

edit: armory is down so here is a link to my current talents , gear I forget am at work but uncrittable and was optimal set up with what I have

Edited, Oct 17th 2008 3:55pm by Horsemouth
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#5 Oct 17 2008 at 5:32 PM Rating: Good
Blues have stated a few times that yes, druids will be uncrittable from talents alone.




#6 Oct 18 2008 at 12:42 PM Rating: Default
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Yea Friar I do remember that and was henceforth confused when I would mouse over my Defense and Resilience and see the same old % of crit reduction, not thinking that those stats represented ONLY them. It was only after a night's sleep that I realized my error. Thinking things through FTW :)

And on a side note, I recently have come up with a pretty awesome DPS spec that excludes Survival of the Fittest altogether. What I am wondering is does anyone out there know of a site or have the information in their head to break down the "6% increase to all attributes" into more concrete terms? So far I've been testing this spec out and I seem to still be pushing very good numbers but if anyone could enlighten me on a reason to spec any Survival of the Fittest (being I don't technically need to be uncrittable if I'm not tanking) as DPS I am more than willing to listen.

I am assuming that 6% to all attributes means 6% to strength, stamina, intellect and so on down the line. Does this extend to every single stat like dodge, critical strike, etc? Is it outweighed by 5/5 Naturalist, 1/1 Omen of Clarity and 5/5 Rend and Tear? That's like 30% increase to damage output and the very often proccing Clearcasting state.

Your thoughts?

Edited, Oct 18th 2008 4:35pm by Tavarde
#7 Oct 20 2008 at 9:22 AM Rating: Good
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Tavarde wrote:
I am assuming that 6% to all attributes means 6% to strength, stamina, intellect and so on down the line. Does this extend to every single stat like dodge, critical strike, etc? Is it outweighed by 5/5 Naturalist, 1/1 Omen of Clarity and 5/5 Rend and Tear? That's like 30% increase to damage output and the very often proccing Clearcasting state.

Your thoughts?


Yeah, it's +6% to str/sta/agi/int/spi, those are your attributes. Dodge/crit/etc will inherently go up some amount because they are based on your attributes--but not a flat 6%.

The breakdown of what it means to your DPS stats should be pretty straightforward. Looking at my own numbers I'll assume stats of around 200 strength, 450 agility, 400 stamina. The talent would boost them to 212, 477 and 424. So that's +12 str, +27 agility, +24 stamina. So that's 24 AP from strength + 27 from agility = 51 x 1.1 = +54 attack power. The 27 agility boosts your crit just over 1%. (1% per 22 agility according to wowwiki) Considering what the +6 stats to chest enchant costs, that's pretty big boostage.

Edited, Oct 20th 2008 10:25am by JeeBar
#8 Oct 21 2008 at 3:50 AM Rating: Default
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So you are saying that we are crit immune with the base 350 DEF if we have SotF? We no longer need the 415 DEF? If that is the case, then that is a fantastic change. I only recently hit 70 on my feral druid, and was/is dismayed over the lack of +DEF leather gear. I found it extremely difficult to find the right gear, enchant, and gem(s) to hit the 415 DEF. (I have 0 luck with the "drops I need").
#9 Oct 21 2008 at 3:57 AM Rating: Default
32 posts
So you are saying that we are crit immune with the base 350 DEF if we have SotF? We no longer need the 415 DEF? If that is the case, then that is a fantastic change. I only recently hit 70 on my feral druid, and was/is dismayed over the lack of +DEF leather gear. I found it extremely difficult to find the right gear, enchant, and gem(s) to hit the 415 DEF. (I have 0 luck with the "drops I need").
#10 Oct 21 2008 at 5:55 AM Rating: Good
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dwarorc wrote:
So you are saying that we are crit immune with the base 350 DEF if we have SotF? We no longer need the 415 DEF? If that is the case, then that is a fantastic change. I only recently hit 70 on my feral druid, and was/is dismayed over the lack of +DEF leather gear. I found it extremely difficult to find the right gear, enchant, and gem(s) to hit the 415 DEF. (I have 0 luck with the "drops I need").


That's what we're saying yes. It's good in the future, but annoying that they left the +def on so many leather pieces when they reitemized them, putting lots of us WAyyyy over the cap.
#11 Oct 21 2008 at 2:47 PM Rating: Good
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That's what we're saying yes. It's good in the future, but annoying that they left the +def on so many leather pieces when they reitemized them, putting lots of us WAyyyy over the cap.


Lol - there are a grand total of 4 leather items with defense on them in the game. The 3 pieces of the Heavy Clefthoof set and the Leggings of the Sly which I think nobody uses anyway. The problem is more with our tanking rings, cloaks, necks etc. Having said that, defense is still a decent stat for us as it gives dodge and increased chance to be missed. With the reduction in effectiveness of Agility, defense has become more important to us to help up our avoidance. It's still not the best stat for us, but by no means a waste.

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