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3.0 and my Resto experienceFollow

#1 Oct 16 2008 at 11:45 AM Rating: Good
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325 posts
Well, I tried Boomkin initially, and was mildly surprised in a pleasing way. Very good DPS in PvP ( until the Rogues or Retadins decide you are too annoying )and very nice in PvE as well.

So, having experienced that end, I went full on Resto. Now, I was having some doubts, with the changes to how spellpower and + healing works, and was a bit leery. To my surprise, and pleasure, it works out even better than I expected.

Formerly, my Rejuv ticked for around 600-700, now, its consistently around 800-900. Regrowth criticals were amazing, topping 5-6K mark several times in AV. Wild Growth I still need time and experience with, still learning its uses, and the Living Seed buff I am still unsure of as well.

Lifebloom doesn't seem to be terribly nerfed, in my experience, still a very viable and efficient heal.

All in all, I really enjoyed the changes to Resto, especially the movement speed de-buff being removed from Tree-form, as well as the armor increase.

Anyone else have any comments on Resto?
#2 Oct 16 2008 at 3:54 PM Rating: Good
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82 posts
I only healed one instance (Shattered Galls heroic) with a PuG, my build is also full resto, I went for the "biggest heals" I could get. Meaning I took every talent that increases HPS and didn't focus much on mana efficiency talents (and that's why I didn't go with 8/0/53 or 11/0/50 builds).

My spell power is something like 1060 unbuffed in caster form, about 100 more in ToL form and self buffed (if it's easier for you in the old system, I had 2000 healing bonus before the patch).

About the heals:

Lifebloom, now ticking for about 640 fully stacked, was 778 earlier (I saw that number flash on my screen SO many times I know it by heart :) ), a decline of about 15-20%. Also notice the mana cost, about 50% increase there. I'd say the periodic healing of it was nerfed alot. The final heal seemed to increase but I'm not 100% positive about it, I rarely used it for that purpose.
Rejuvenation is ticking for about 1050, was 980 earlier, mana cost was reduced, not sure how much though.
Regrowth hits/crits seems largely similar, but the ticks have increased from 450 to something around 550. I'm not sure how did the poster above me get such high crits on it. For me it's 2200 a hit or so, maybe with the glyph (20% stronger initial heal if Regrowth is cast) and on a Warlock or a talented Rogue/Feral druid.
Healing Touch, IMO was largely buffed. Lost about 5% of it's healing power, but at a 0.5 reduced cast time. Finally we can deal with large DPS on a tank without losing ToL form.
Wild Growth, well alot more testing needs to be done on it, but I like it alot, having an AoE heal is really nice. Some things I saw is that if cast on a party member, and then again on a party member that is in range it will cancel the effect of the new one, though I think that if you cast it on someone, then on someone out of range and then they move near eachother both keep their original timer, I only tried it once, and I cast both Wild Growths right after another so the difference in end time was small and might have been my imagination, also I don't know which heals are counted as it was done on a fully healed party. As I said, needs more testing :)

My mana efficiency seemed to have dropped considerably(understandably since I did the run without glyphs and with a build that doesn't support it very much), but it also may have come from the need to use Healing Touch/Regrowth quite often as the tank (Druid) tanked all mobs at once, though he does overgear the place.

That's my first impression, can't say anything certain at the moment as I never did heroic Shattered Halls before so I have little to compare, also with the changes to Druid tanking it's hard to tell what to expect, even if it was a run I'm very familiar with.

For now I'm liking the changes, need to see Zul'Aman at sunday to be wiser.

Yuval.
#3 Oct 16 2008 at 5:31 PM Rating: Good
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325 posts
YuvalR, the criticals took place in a BG, AV, if I remember correctly, so I was buffed out the ears. Plus, on side note, I took some talents in Balance to help with mana cost, and critical chance, although, on second thought, mana efficiency has declined a bit for me as well.

My particular healing style is maybe not the most mana/per heal efficient when looking at it closer.

I will have to try some instances with a PuG to truly give my incarnation of Resto a work-out, so to speak.
#4 Oct 17 2008 at 4:36 AM Rating: Decent
full resto spec'd here but I haven't healed anything yet..
I did earn the medium rare achievement with several other guild mates by beating down the ambassador in SV. Although I somehow ended up tanking the guy instead of healing.. I still came out with full health and some mana left of a very small mana pool in my dps gear.
It was funny though, only 2 of us actually did the work while the other 3 hovered overhead..

#5 Oct 17 2008 at 5:14 AM Rating: Good
37 posts
I have not been able to find anything wrong with Resto. If anything my HPS seems to have gone up, although in addition to the patch I had to update Recount so it is possible the calculation internal to the meter changed too. Before the patch I was running ~800-850 HPS and was always top 1 or 2 on the meters for total healing. After the patch I am running 1050 - 1200 HPS and still the top 1 or 2. Post pacth I have done ZA and Hyjal and did not see any issues.

Edited, Oct 17th 2008 9:09am by ArcherDae
#6 Oct 17 2008 at 8:13 AM Rating: Decent
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289 posts
I haven't healed anything yet since the changes, but here is my fear from reading some of the above posts:

As someone mentioned, people have grown used to certain playstyles. The way I have adapted for 10 and 25 mans is being able to throw around lots of regrowths/rejuvs on the entire raid and be able to still keep HOT's on 2 tanks. I think that druids will have to do one of two things. One, sacrifice the amount able to be healed, or two, sacrifice their efficiency. As it stands now I am accustomed to being the top healer in every raid I go to and being as loose with my mana as I want to. I think that this might be the end to that sort of playstyle.

Maybe I am just being a pessimistic poopface, I am going to have to hop on my druid and heal some stuff and see how it goes.

Keep posting your experiences with the healing stuff! I am curious how this will pan out.
#7 Oct 17 2008 at 8:19 AM Rating: Decent
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422 posts
I've noticed things very similar to YuvalR. I am running with an 8/0/53 build, so I've gone for mana efficiency at the cost of some heals. I also noticed about a 20% drop in LB effectiveness, but a nice buff to Rejuv (from 900 to 1100 or so per tick). Regrowth seems to hit the same up front, but tick a little harder. I'm running with the HT and Rejuv glyphs with about 1000 spell power unbuffed.

I tried healing Heroic BF last night, just to get a feel for the new healing style. I'm not sure if it was problems with the pally tank or what, but we wiped several times on trash pulls. It was really strange. Some fights he'd seem to take little damage, where my HoTs were more than enough to keep him up, while other times he would get clobbered and I'd have a hard time keeping up. He was only tanking 3 at a time, but my HoTs were nowhere near enough to keep him up for some pulls. I'd get a full stack of LBs and a Rejuv rolling on him before the pull, and he'd just seem to get creamed before my Regrowth or HT would land. I didn't have any mods running, so it's hard to say what was going on.

Overall I don't think we came out of this patch too bad. Wild growth is nice, but I didn't have to use it more than once or twice last night. I'll post again after my ZA run tomorrow, which I will definitely have my mods working for.
#8 Oct 17 2008 at 10:43 AM Rating: Decent
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163 posts
Just for the last poster, I think I can shed a little late after doing this instance so many times. It is easily my least favorite one. The reason Blood Furnace is so ridiculous is a combination of 2 things:

A.) Stuns. Stuns by the bundle. A tank cannot parry, dodge, or block while stunned, and thus while stunned tend to take much MUCH more damage.

B.) Instant attacks that pack a whallop. I think there is an Uppercut that hit me for like 4.5k at the earliest stages of my tanking career.

Needless to say, if your tank gets stunned then barraged with instant attacks their health tends to drop like a lead weight. It's just the nature of the encounters in BF.
#9 Oct 17 2008 at 1:40 PM Rating: Good
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3,272 posts
When I use my old resto set, I have around 1250 spell power for healing. I get to around 1300-1400 when raid buffed. I was able to solo heal all of kara. I 2 healed ZA and was able to finish it in just under an hour.

I love the new resto abilities. Wild growth and Living Seed are both very amazing. I'm happy with the resto changes.
#10 Oct 20 2008 at 9:23 AM Rating: Decent
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422 posts
Riftaru,

Thanks for the reply. I hadn't really even considered the stuns, so thanks for pointing that out. After running ZA, I'm not nearly as down on the changes to resto as I was previously. The LB changes suck pretty bad, but I'm certainly not having mana problems keeping my other HoTs up, unless I'm having to spam (glyphed) HT a lot. Wild Growth is actually pretty impressive as well, as long as it's going to tick on 3 or more players. I found that this one spell was enough to keep me and the other 2 healers up during the Hex Lord's (admittedly over-nerfed) shadowbolt spam.

One other question I have is: Are people who are taking Gift of the Earthmother finding it worth the talent point investment? I left it out of my build because I don't see myself running anything more than ZA between now and the expansion. I just couldn't justify 5 talent points that would allow me to basically only do a little bit more raid healing (that we tend not to need).

Anyway, I'm still having fun playing my resto druid, although I have to say I really miss being able to go 11/0/50 and being able to pick up IS and some crit talents to be able to do some solo stuff. Resto is pretty much forced to raid heal at 70.

-Camel
#11 Oct 30 2008 at 7:36 AM Rating: Decent
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101 posts
I think I've been buffed since 3.0, not nerfed at all.

I ran BT last night with the same group I used to run with before 3.0. Usually I was 3rd or so on healing meters, last night I was 1rst. Previously my lifeblooms were 50% of my total heals, last night it was 30% wild growth, 29% lifebloom.

I feel wild growth has given us a powerful new heal for raids and five-mans, being instant cast and imapcting a group as it does. I'm making sure I keep it "up" just like I do my other HOTs. I also think the glyph reducing HT to a 1 second cast has been helpful, as I can get in 2-3 HTs between HOT refreshes.

Mana efficiency has been fine for me.. not as good as before but I'm hanging in there fine. The 40% potion buff off the alchemist stone trinket, and the scryer buff off the neck for exalted Shattered Sun, make a lot more sense now that I'm a bit more mana-challenged, as do the tier gear buffs.
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