the changes were necessary, yet are mostly superficial. lets break em down:
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Divine Storm -- the damage was changed from Holy to Physical. As you know, Holy damage is almost never mitigated and this talent could pack a lot into a very short time. This is a nerf to the ability's damage. This change is now active on Live.
this hurt PvE mostly(/gratz blizz). this also benefits druids and warriors the most, because Blizz is biased(see Arena S1-S4). this change had to come however. DS is pretty AOE-like, can crit, can proc, short CD. this ability will get a small buff in the future i reckon.
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Repentance -- this ability now lasts for only 6 seconds in PvP (down from 10). Obviously this is also a nerf. This change is also active on Live.
oh ya, the root of all OP. make it non-dispellable and non-trinkable and we got a deal.
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Art of War -- now affects all damage done by Judgements, Crusader Strike and Divine Storm (instead of critical strike damage). Net dps should be about the same but less bursty. This change will be made before Nov 13.
does this seem like a buff to anyone else? they would need to drop the bonus.
if 20%:
old -> CS 1000 reg, 2400 crit(~30% chance)
new -> CS 1200 reg, 2400 crit(~30% chance)
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Righteous Vengeance -- now applies a dot affect similar to Deep Wounds (instead of critical strike damage). This ends up being a significant buff to the ability to make up for the damage lost to Divine Storm, but is also less bursty. This change will be made before Nov 13. EDIT: The dot will NOT break Repentance.
stab u with a mace? will like to see the dot dmg. this could be fun.
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Glyph of Crusader Strike -- now reduces mana cost (instead of increased damage on stunned targets.) We thought paladins could stack too much damage vs. stunned targets. This change will be made before Nov 13.
bigger PvE nerf. mana cost *buff* renamed Glyph of Waste of Money.
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We also fixed a bug with Seal and Judgement of Light that could sometimes result in too much healing.
was it really a bugfix or a nerf? PvP pretty unaffected.
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I know Ret pallies feel a little picked on since we've made this mistake before of having them come out the gate too strong and then had to correct them.
what does 'picked on' even mean? Ret pallies are an aspect of the game, not an 8 yr old gym class reject. you modify the game based on playability, not because you feel sorry.
but 'pick on' us all you want. just stop playing see-saw with the spells and talents like you did last xpac and let us friggin L2play.
Edited, Oct 17th 2008 8:02pm by tommyguns