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There is one huge problem with this though: needing to be at a Lexicon of Power in order to place a Glyph. Those bears are an extremely small part of the instance, whereas most (if not all) the rest of the instance Avenger's Shield hitting 3 targets is fantastic.
If you're having trouble with an off tank pulling a target away from you, simply do not use Avenger's Shield right off the bat. What I did was body pull and use my Judgement, and once the OT was ok I then used AS for some more threat.
I don't think the few times you would want a single target AS is worth losing out on all those times you want a 3 target AS, particularly when there are other ways around the issue.
It can be incredibly useful in many situations. Lets face it, we can pull with avengers and whether it hits 1 or 3, they're all running into your consecrate pile.
I'm really thinking about this glyph, especially in the expansion when we don't overgear everything. It's meh for 5 mans, but in just about every raid theres a MT/OT and paladins are just....clumsy in either situation when trying to work with another tank.
What if you ARE the main tank, and you body pull, judgement, then have to back the thing out? DPS is unloading, and lets face it, DPS will always unload on skull no matter how many times you tell them l2omen.
Now we have hammer of righteous, consecrate, avengers shield is still slamming 3 targets. Judgement is not that much in the way of up front burst threat for either a main tanking role or an off tanking roll. I think this glyph is incredibly useful for every single multi tank pull in the game, and it doesn't matter if you're MT, OT or anything else.
Plus, lets say you're assigned 2 mobs to tank, now you can judge one and avengers the other without relying on misdirects or worrying about pulling the whole group which can 1 shot you when you don't overgear the instance.
For normal dungeons this is totally meh, but you can learn to live with it. For raiding, it seems amazing.
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It's not something I plan to take myself. But if someone was a dedicated off-tank it seems entirely reasonable. It's clearly what Blizzard intended you to use it for
Really? I'd even argue it was designed for a paladin main tanking role. Picture any raid instance, 10 man with 2 tanks or 25 man with 4-5 tanks. A large pull is ahead, you are the main tank and nobody overgears the instance (progression). You can't pull the group of 5/8 yourself, you'll get destroyed. Your only 2 targets are skull and X, you must hold huge threat on those but not touch the others.
Everything we do (minus judgements and white swings) is AoE and will aggro the whole group, who will turn and 1 shot you. So you have to drag your targets away from the group then unload threat on them, but the raid has already started DPS and will probably pull.
Druids and warriors have no problems whatsoever with pulls like these, but paladins are incredibly clumsy. Sure you can blame your DPS, but you can also step your game up, get this glyph and learn to be a main tank. Take pride in the fact your DPS can unload the second you hit the mob.
Edited, Oct 24th 2008 7:30pm by mikelolol