This is the build I'd go with for PvE DPS
0/5/56(edit1&2: learn to link).
This is a build for raids.
Swift Retribution might not be the talent that adds the most personal DPS, but it is a large increase in the entire party/raid performance.
As arthoriuss stated, Battleshout does not stack with Blessing of Might (both granting the same amount of attack power and both can be talented for another 25% bonus), but now grants attack power to everyone (not just melee). Meaning Improved Blessing of Might is an option, depending on your group set up, I'd take it if there was no Fury Warrior in my raid group.
If there are 2 Retribution Paladins in your raids you can decide that one goes with this build and
the other switch Improved Blessing of Might for Improved Retribution Aura, which should help the tanks a little.
If you decide you need Seal of Command on your build I'd take a PERSONAL DPS talent point for that, like Righteous Vengeance. Same goes for Pursuit of Justice.
If Improved Judgement hurts your rotation and you feel you need less points in it, great, you now can pick Improved Blessing of Might (If no Fury Warriors are in your raid group) or anything else that makes you all warm inside.
A word about Vindication, from soloing perspective.
I am currently leveling my Paladin (53 at the moment) and I noticed that Vindication reduces the MAXIMUM hit points of the enemy, not their current, that's a huge deal IMO, enough for me not to take it. The other aspect of it (damage reduction on mobs) is irrelevant to me, I can shrug off almost all the damage mobs do to me with procs of Judgement of Light and The Art of War.
I'll try to explain the thing with numbers I usually see (roughly).
Let's assume a mob has 3000 hit points, I open up with a normal melee and hit it for 300 immediatly followed by Vindication proc.
So now the mob is at 2700/3000 from the melee hit, and then Vindication kicks in, reducing it's maximum health to 2400/2400.
Great! I just got 300 "free" damage on the mob.
The thing that is harder to spot right on is that you can now only cast Hammer of Justice is at 840/2400 instead of 1050/3000 (excuse me if I did the numbers wrong). For the former you need another 1560 damage and for the latter 1650, only 90 points of damage difference there, with 50% increased crit chance on Hammer of Wrath, chances are it'll kill the mob either way, so I consider it only as a 100 (rounded) damage difference.
Another thing to remember is that I chose the most "friendly" fight for Vindication and I assumed optimal conditions which I'm yet to test. Obviously if I critted my first attack the mob would go down to 2400/3000 and then Vindication would take it to 2400/2400, I earned nothing and postponed the point in which I can use Hammer of Wrath. Bad in my opinion. I also don't know what happens if Seal of Command proc on my hit (is the damage considered before Vindication or after?) same goes for opening with Crusader's Strike (do you get both attacks first? With or without their procs of Seal of Command?).
OK, that was a long word. :)
Thanks for reading so far,
Yuval.
Edit 1&2: Linking problems which messed with the build, changed it abit and therefore some content of the message as well, hope that didn't confuse anyone.
Edited, Oct 25th 2008 2:58am by YuvalR Edited, Oct 25th 2008 3:08am by YuvalR