Tsarducci wrote:
In an earlier thread, I argue with tommyguns and toj about exactly that, jer. You have to sacrifice too much at both 70 AND 80 to get the fast hammer cooldown. It might be a viable PvP spec, but you lose a number of dps talents and most of the pvp specific talents.
Ok, I've not been posting for the last few weeks cause I got a new phone and it absolutely sucks to read alla forums and is even worse for posting (at the moment I'm typing blind because it won't even let me see what I'm typing). However, I missed the forums and decided to struggle through reading them and see you slandering me? I have never argued for taking the faster hammer. I may have mentioned that some might want it for pvp where I think it could have use, but I'm no pvper so I don't argue for stuff like this. Don't go acting like just cause I'm not posting much you can throw my name out there attached to an arguement that is clearly flawed and make yourself look better...
I'll read this later and likely edit for spelling when I get home to my computer... Lol
Edit: Spelling... wow it was bad lol.
and to add my 2 cents to the fun little debate going here, I think Gaud's point is that ret is both survivable and too bursty. is that correct? I think you are overstating our survivability Gaud. I don't think you're necessarily wrong in your overall point, but I don't see any situation where a Ret pally will be attacked long enough without there being enough enemies to overpower and kill him that he can use Divine Shield, Lay on Hands, and Hand of Protection (not sure what this BoP you keep mentioning is ;) ). However, even with only one of them combined w/ instant cast FoL and the little bit of healing from Divine Storm and clever use of JoL I can see that a Ret pally might be very survivable. I don't think Ret is alone in this. Ret's burst is awesome. I love it as a Ret pally. but the main reason I never pvp'd before really is because i hate dying w/o a chance. So if Ret burst is doing this to other people now then yes, I totally understand how it would be annoying at the very least. Again, Ret's killing ability is not completely unique to Ret. However, it may be that the survivability combined w/ our degree of killing ability may be unique.
Blizz has made and is in the process of making some changes to reduce our pvp burst slightly and still keep our overall pve dps about the same. they've said for a while they don't think Ret does too much damage, just that it's too bursty. I think from reading the patch notes that "knee-jerk" though they may be, they are pretty well done changes and depending on the actual %'s of some of the changed talents it may actually work very well. I personally don't want to see JotW nerfed. You've mentioned that as a source of our being OP. There are other classes that never have mana problems. Shaman's, hunters and Locks never seem to have mana problems, even in the past. They were given great answers to their need for mana. Fury warriors right now got dps buffs recently (the hit penalty was reduced to 5% from 12%) not because of their dps being low, but because they COULDN'T USE ALL THE RAGE THEY WERE GETTING.... Rogues may run out of energy, but in my opnion having to wait a second to get enough energy for your next ability is nowhere near as bad as needing to wait till combat is over to drink to get your mana back. That's where ret was before JotW. So, jerfing JotW would not only kill Ret it would be unfairly targeting one particular spec when many other dpsers have the same nearly unlimited amounts of resources.
You also mentioned the extra instant cast heal from AoW as OP. eh, for PVP it might be. i don't know. making that not proc in arena's may not be a bad idea. however, i love it in pve. It does add to either our utility or our survivability depending on how we use it. Is it OP? no, it activates the GCD so even if it is used it will be a self imposed dps decrease. i still use if of course because if i can take weight off the healers at the expense of a few dps i think that's worth it.
I honestly think that blizz is taking a rather odd approach to fixing the problems w/ ret (way too many abilities involved) but in the end it seems they're doing a pretty good job. lets give them a little time and see where this goes. just keep in mind that while i'm doing 1500-1800 dps now as a lvl 70, my lvl 80 premade had 25k hp and only did 2400-2500 dps. double the health and not nearly double the dps means you won't be getting killed in the duration of a HoJ at 80. and i was doing 2500 before the recent balancing down. i actually haven't logged on in a few weeks now so i'd dare say my lvl 70 with close stats to the 80 premade pvp gear is close to the dps we'll see at least starting off at 80. i predict only being in the low 2k dps when i hit 80.
oh and before you say 1500-1800 dps is too good, i have gear nearly twice as good as some of the hunters in my guild and they are STILL within a few 100 dps of me in most situations. admittedly, there's no other class really doing that, but blizz has noticed that casters are falling behind so they're working on that too. that's why lvl 80 raid bosses armor will be 10% higher than they had planned.
tsarducci and Gaud, pls calm down. I realize that things aren't exactly perfectly balanced. however, keep in mind they are much closer to being balanced then they were before the patch as far as ret pally pve dps is concerned. It was sad that my gear should have put me starting or even working through T6 content, but my dps was being beat by even my own hunter with only a few epics from kara.... balance? not really. now my ret beats those hunters w/ t4/badge gear, but barely. it's much closer to what it should be w/ my toon being in about the best gear i can get pre-t6...
and yes, i won my first duel on my ret pally... as much as i hate pvp maybe that's a good sign we do a little too much pvp damage lol... w/ my gear being as good as it is i've still been beat by newly dinged 70's... i suck that bad at pvp ;)
Edited, Oct 23rd 2008 7:20pm by toolofjesus