Quote:
- Spellpower:
All items and effects which grant bonuses to spell damage and spell
healing are being consolidated into a single stat, Spellpower. This
stat will appear with the same values found on items which grant
“increased spell damage and healing†such as on typical Mage and
Warlock itemization.
For classes which do not heal, they should see no change in the
character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the
character sheet decrease, however, all healing spells have been
modified to receive more benefit from spellpower than they received
from bonus healing, with a net effect of no change to the amount
healed by their spells. Some talents have had to be rebalanced to
accommodate this change, but the amount healed will remain roughly
the same. In addition, some talents will provide only healing spell
power.
All items and effects which grant bonuses to spell damage and spell
healing are being consolidated into a single stat, Spellpower. This
stat will appear with the same values found on items which grant
“increased spell damage and healing†such as on typical Mage and
Warlock itemization.
For classes which do not heal, they should see no change in the
character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the
character sheet decrease, however, all healing spells have been
modified to receive more benefit from spellpower than they received
from bonus healing, with a net effect of no change to the amount
healed by their spells. Some talents have had to be rebalanced to
accommodate this change, but the amount healed will remain roughly
the same. In addition, some talents will provide only healing spell
power.
So does this mean that resto and balance could share a set of gear? I guess there are other stats that would come into play, but if a balance druid were to get some heavy "spellpower" gear it would be a decent set for a healer? I apologize and may be jumping the gun as I have never looked deeply into the Balance tree and gear recommendations for it, but I can't imagine it would be much different that a healers gear, +healing and +damage aside.
If this is the case, I may have to give moonkin a try. Can you please tell me if I am correct or explain why I am not (aside from not having researched balance gear)?
Thanks
Edited, Oct 14th 2008 10:00am by SumDuud