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Crit v ThreatFollow

#1 Oct 14 2008 at 12:09 AM Rating: Decent
'Ello all.

I have a question. I'm pretty much maxed out on gear for T4 instances/badge gear and would feel confident running any raid instances up to (but not including BT). Fully raid buffed I got 23% crit, 1400 spell damage and am now obviously hit capped.

Check me out if you wish.

Here's the question - I crit a lot. Max is just over 8k SB, incidentally, which I was well pleased with. Thank you, Gruul for just standing there while I nuke you down.

So...I crit once, no problem on threat. I crit twice I run the risk of pulling aggro. I crit 3 times I KNOW I'm pulling aggro. I then need 1 more crit to tkill the mob or I'm probably one-shotted.

Now I know I can stop casting after the second crit, I know I can drop Soulshatter. That's fine. But I fear it ruins my DPS (not as much as being dead though, obviously!).

How can I either tease that 4th crit to occur more often OR just reduce overall threat?

Admittedly, the quality of tank counts here and I know 2 that can handle my damage output, but generally, that doesn't happen as I'm not with them.

Advice?
#2 Oct 14 2008 at 2:21 AM Rating: Excellent
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2,754 posts
critting doesn't mean more threat. it just means more bursty threat, which is only an issue at the start of an encounter due to the tank having a smaller threat gap between you and him and due to the 130% mark being alot easier to reach.
another way of looking at it, afliction lock vs destro lock. both doing 1000dps and lets say the destro lock crits 50% of the time. now his damage and threat will spike alot, but in the end he's still only doing 1000dps overall and so 1000tps (before modifiers). afliction lock, 0% crit. still does 1000dps and 1000tps, just it's steady.

end result is the same in terms of damage and threat generated, just that at the start of an encounter or when you start to hit the 120-125% threat point, if you have a high crit chance you're more likely to pull hate due to a lucky (or unlucky however you want to look at it) crit streak.

oh, soulshatter isn't a dps decrease, not one single bit. but from the sounds of things, all you need to do is wait another 5 seconds before starting to dps, that or open up with corruption and immolate instead. their dpsc isn't much lower than SBs but their threat is steady. so you're still dealing damage but it's giving you a 3.5 second window at the start of each fight where the tank can build more threat without you wasting dps time.
#3 Oct 14 2008 at 3:00 AM Rating: Decent
Nice. Top notch explanation.

I see your point on dps. It's kind of irrelevant. What I need to do is manage the tps better. I reckon I could probably wait just 3 seconds from the start of the pull to begin nuking and I'd lessen the risk of pulling aggro by 50% - and perhaps even allow a lucky streak of 4 crits to happen with no worries.

Now...anyone got a stable, working Omen?! ;o)
#4 Oct 14 2008 at 10:21 AM Rating: Decent
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2,754 posts
the current one is stable and working :P just you've probably got yours set to aoe threat and not single target. if you change it to single target then the threat is accurate (I swear by it. I literally push my threat to 128-129% of the tanks before shattering, oh, did you also know that shatter is off the gcd :P)

anyways, come tomorrow we get an inbuilt threat meter.. also all other threat meters (if people still make them) will be far more accurate as now threat will be shown in the combat log, so meaning instead of the meters needing to do lots of 'complex' calculations to determin your threat and everyone elses (and so rape your cpu and ram) it just needs to parse the combat log, which is alot easier to do and program :)

Edited, Oct 14th 2008 2:16pm by Jenovaomega
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