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2: longevity makes BW and trinkets run out of sync, making it a waste of 3 talent points.
So you are saying lowering the cooldown on a special ability from a ferocity pet from 10 to 7 seconds over a 10 minute fight is a waste?
lets say a pet does 350 damage per 10 seconds with its ability, 600 seconds * 350 damage / 10 second interval = 21000 damage or 35 dps
Same thing, but 7 seconds on its cooldown, 600 seconds * 350 damage / 7 seconds interval ~ 30000 or 50 dps
factor in crit, and a BW that is popped more current, plus 350 is a low number as it is, and the range of this dps will scale dramatically. Not to mention you say that pets get such a big increase in dps 25% happy, 40% pet damage from talents, 3% ferocious insp. 9% ferocity talents, and 9% from a devilsaur = 86% damage, why not bring down the BW cooldown for a pet to have 50% damage added AFTER all that to 70 seconds from longetivity AND the BW scribed?
EJ has confirmed that with longetivity and cobra strikes pets are doing near 2k raid dps on the PTR
Also, a ravager is a cunning pet, therefore no good for raiding, ferocity leads the way with the dps by a longshot (spider's bite and rabid, not to mention bloodthirsty pets never need to be fed and rarely healed)
I would also not see needing invigoration, when i was in hyjal ret pallies judging wisdom on the boss and giving .25% mana a second, as well as JoW, i never ran out of mana.
This is what was given out at EJ, as soon as i can find a link to it i will edit and show, the talents to get later are invigoration because at 80 more mana will help us where JoW will lose it's power, increased crit damage, GftT and the last point in mend pet (from what i hear there are a LOT of debuffs that need to be taken care of in the raiding business now, Focused aim was overlooked, as it is easy to get hit capped from all the tier gear.
Edited, Oct 14th 2008 12:45pm by Dimion