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#1 Oct 13 2008 at 6:23 AM Rating: Good
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I was thinking this:Morladan Spec

This is what I'm running with now: Morladan

He's my 3rd 70 and least played but want to keep him up to date on spec.

What do you guys/gals think?
#2 Oct 13 2008 at 6:57 AM Rating: Decent
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More Invigoration.
#3 Oct 13 2008 at 7:11 AM Rating: Good
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Yuppley wrote:
More Invigoration


'nuff said
#4 Oct 13 2008 at 8:30 AM Rating: Decent
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invigoration, longetivity, dont need animal handler, pets get 100% of hunters +hit, and only need 9% to never miss, keep in mind they will still be dodged.
#5 Oct 13 2008 at 10:22 AM Rating: Good
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soooo something more like this then? :

Morladan Spec
#6 Oct 13 2008 at 10:31 AM Rating: Decent
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More like this.

Edited, Oct 13th 2008 2:24pm by Yuppley
#7 Oct 13 2008 at 10:45 AM Rating: Decent
http://wotlk.wowhead.com/?talent=cgbMzgxRmuMekZ0gVb

This with a kitty is going to be my 70 raid spec. Highest dps build i have tested on the PTR.
#8 Oct 13 2008 at 1:26 PM Rating: Excellent
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Exotic pets fail if you don't have Go for the throat. Only go for it if you aren't raiding and just want one for the way they look.

Here's my highest-testing build.

I tested with and without Invig. It's a little underwhelming with 6688 mana, so I only keep 1 point into it for now.

I am a little curious about Rinkkel's spec. I haven't even touched Longevity. I think I'll try it.
#9 Oct 14 2008 at 3:54 AM Rating: Good
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Yuppley wrote:
More like no.


1: animal handler is pure rubbish after 3.0 because hit will carry over 1 to 1 from hunter to pet.
So as long as you are hitcapped (without using talents) so is your pet.
2: longevity makes BW and trinkets run out of sync, making it a waste of 3 talent points.
3: 3/3 cobra strikes isnt nessecary, pets alreadycrit quite a lot so they dont have much trouble keeping invigoration up.
(spider's Bite and ferocity already give the pet an additional 19% crit)
4: 5/5 kindred spirits is a must. Why? because all those % of petdmg buffs stack up really neat and are the reason pets can do insane damage.
It's getting 20% dmg from unleashed fury, 20% dmg from kindred spirits, 9% dmg from spiked collar, 10% crit from ferocity, 9% crit from spider's Bite, 3% additional damage from ferocious inspiration and (assuming cats and scorpids will get fixed, because last I heard scorpid poison is insane again) a ravager gets 9% dmg from it's special.
Then after all that there's a 20% increase of attack speed from SS and a 30% increased attack speed from frenzy.

that's 19% additional crit (10% for non ferocity pets), ~62% additional damage (~76 for ravagers) and ~56% additional attack speed ~95% of the time.
Kinda adds up dont you think?

So I'd go with 51/10/0 for now.
With a cat/ravager specced like this.

That is, once scorpids are fixed.
Before that I'd take a scorpid specced like this
(the scorpid frees up the last point in BM to put in GftT ofcourse as you dont need the 4 pettalent points it gives to get the essential stuff.)


edit: oh, and I even forgot about (raid) buffs..... 20% speedbuff from windfury totem will help a nice bit.

Edited, Oct 14th 2008 1:50pm by Aethien
#10 Oct 14 2008 at 4:59 AM Rating: Decent
His Excellency Aethien wrote:
So I'd go with 51/10/0 for now.
With a cat/ravager specced like this.


I plan to start with the same build, except that I would move 1 point from "Frenzy" to "Cobra Strikes"...
#11 Oct 14 2008 at 5:12 AM Rating: Good
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You can't.
#12 Oct 14 2008 at 7:55 AM Rating: Good
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Quote:
2: longevity makes BW and trinkets run out of sync, making it a waste of 3 talent points.

Lengevity also reduces all your pets CD's as well. I'm not convinced that it's a bad talent, do you have any numbers? I haven't seen any lately in my perusing of tka and EJ.
Quote:
3: 3/3 cobra strikes isnt nessecary, pets alreadycrit quite a lot so they dont have much trouble keeping invigoration up.
(spider's Bite and ferocity already give the pet an additional 19% crit)

Yeah, I'm sad that this talent gets worse the more crit your pet has, but I'm not convinced that it's bad yet. I guess I'll have to wait and see. It would be nice to shed a few talents from BM. Arczua had some very nice graphs about the effect of this talent on tka, albeit very early ones, and it looked pretty nice as your hunter gets more crit.
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#13 Oct 14 2008 at 8:03 AM Rating: Excellent
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Quote:
So I'd go with 51/10/0 for now.
Question about the build Aethien: with Cobra Reflexes and a nearly 20% crit rate is the final frenzy point(s) needed? Just previously i was told it was a wasted talent point, and was wondering if that has changed; not that i can really find a better place to put that point to increase damage myself... but is there a reason to put it there over say endurance training?
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#14 Oct 14 2008 at 8:32 AM Rating: Good
After reading the latest theory on EJ, this will be the 70 spec i will be trying.
http://wotlk.wowhead.com/?talent=ctbMztgRmu0gRL0eco

Testers from there who are on the beta/ptr have noted that only 1 point in GftT is more than enough to keep your pet happily full up on focus while not over doing it. I trust them a fair bit so that is the spec i will be choosing. Dude over there plugged it into a spread sheet and was coming out about 132 dps over the spec i was previously thinking about. So, i stand corected.
#15 Oct 14 2008 at 8:51 AM Rating: Good
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Quote:
2: longevity makes BW and trinkets run out of sync, making it a waste of 3 talent points.

So you are saying lowering the cooldown on a special ability from a ferocity pet from 10 to 7 seconds over a 10 minute fight is a waste?

lets say a pet does 350 damage per 10 seconds with its ability, 600 seconds * 350 damage / 10 second interval = 21000 damage or 35 dps
Same thing, but 7 seconds on its cooldown, 600 seconds * 350 damage / 7 seconds interval ~ 30000 or 50 dps

factor in crit, and a BW that is popped more current, plus 350 is a low number as it is, and the range of this dps will scale dramatically. Not to mention you say that pets get such a big increase in dps 25% happy, 40% pet damage from talents, 3% ferocious insp. 9% ferocity talents, and 9% from a devilsaur = 86% damage, why not bring down the BW cooldown for a pet to have 50% damage added AFTER all that to 70 seconds from longetivity AND the BW scribed?

EJ has confirmed that with longetivity and cobra strikes pets are doing near 2k raid dps on the PTR

Also, a ravager is a cunning pet, therefore no good for raiding, ferocity leads the way with the dps by a longshot (spider's bite and rabid, not to mention bloodthirsty pets never need to be fed and rarely healed)

I would also not see needing invigoration, when i was in hyjal ret pallies judging wisdom on the boss and giving .25% mana a second, as well as JoW, i never ran out of mana.

This is what was given out at EJ, as soon as i can find a link to it i will edit and show, the talents to get later are invigoration because at 80 more mana will help us where JoW will lose it's power, increased crit damage, GftT and the last point in mend pet (from what i hear there are a LOT of debuffs that need to be taken care of in the raiding business now, Focused aim was overlooked, as it is easy to get hit capped from all the tier gear.

Edited, Oct 14th 2008 12:45pm by Dimion
#16 Oct 14 2008 at 9:01 AM Rating: Good
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@ rinnkel, the one thing that surprises me about that build is taking Careful Aim over Mortal shots.
And I would take invigoration over longevity any day... but I havent played or read EJ/TKA much lately so I might be off on the theorycrafting there.


Sir Xsarus wrote:
Quote:
2: longevity makes BW and trinkets run out of sync, making it a waste of 3 talent points.

Lengevity also reduces all your pets CD's as well. I'm not convinced that it's a bad talent, do you have any numbers? I haven't seen any lately in my perusing of tka and EJ.

I dont think the reduction of pet cooldowns makes it worth it.
Mostly because ~70% of your pets dps (if not more) is white damage.
So I dont have any hard numbers available, but I'd much rather boost my pet's dps by 12% (on top of all those other %) than boost 10% of it's damage (specials with cooldown) by 30%... maybe... if it isnt starved for focus already.

Last I heard even that OP cat ability did only 7% of the cats total dps.

Quote:
Quote:
3: 3/3 cobra strikes isnt nessecary, pets already crit quite a lot so they dont have much trouble keeping invigoration up.
(spider's Bite and ferocity already give the pet an additional 19% crit)

Yeah, I'm sad that this talent gets worse the more crit your pet has, but I'm not convinced that it's bad yet. I guess I'll have to wait and see. It would be nice to shed a few talents from BM. Arczua had some very nice graphs about the effect of this talent on tka, albeit very early ones, and it looked pretty nice as your hunter gets more crit.
I still have 2/3, and for the last point it's the same as above.
I'd much rather have an extra 4% petdmg.

someproteinguy wrote:
Quote:
So I'd go with 51/10/0 for now.
Question about the build Aethien: with Cobra Reflexes and a nearly 20% crit rate is the final frenzy point(s) needed? Just previously i was told it was a wasted talent point, and was wondering if that has changed; not that i can really find a better place to put that point to increase damage myself... but is there a reason to put it there over say endurance training?


It's not needed and kind of wasted... there's just not a lot of alternatives.
You can skip 1 point for spirit bond if you want though.
#17 Oct 14 2008 at 9:10 AM Rating: Decent
Quote:
@ rinnkel, the one thing that surprises me about that build is taking Careful Aim over Mortal shots.
And I would take invigoration over longevity any day... but I havent played or read EJ/TKA much lately so I might be off on the theorycrafting there


I was and still am a little conflicted on this. You and see eye to eye on a lot of stuff when it comes to speccing and i do have som doubts. Maybe i am too set in my ways, i hate not having mortal shots maxed out.

One thing i brought up on the EJ forums was specs at this point may differ with gear levels. For higher end raiders with a failry large mana pool, thus a good amount of int, should that effect whether or not take careful aim. Same could go with crit rating and other areas. I feel that the talents are obviously meant for level 80. For the most part we will all see different specs at this junction.

Most of the specs i see listed in this thread should all work about the same. I would tell anyone here to go with what you want and what seems like it will help you the most. I have fairly good gear and for gear level i feel that the EJ spec i listed will be of the most benefit to me. We will see though. Guild is doing BT tonight, if i can get my damn WWS to work i should have some tasty pics and info tomarrow.
#18 Oct 14 2008 at 10:40 AM Rating: Decent
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Well, its my fault that I copied the build that someone else posted without giving it thought :(. I want to post, but I don't want to give advice, as my subscription ran out 2nd day after PTR came out.
#19 Oct 14 2008 at 11:02 AM Rating: Excellent
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rinkkel, ****** Superhero wrote:
I was and still am a little conflicted on this. You and I see eye to eye on a lot of stuff when it comes to speccing and i do have some doubts. Maybe i am too set in my ways, i hate not having mortal shots maxed out.

I tend to go with my instinct a lot and it tends to be right or very close to right.
Seriously.. had a contest with ex guildies once and I could get pretty damn close to all the ultimate specs without having played the class beyond 20 (wich goes for all classes except hunter and shaman :P )

Quote:
One thing i brought up on the EJ forums was specs at this point may differ with gear levels. For higher end raiders with a failry large mana pool, thus a good amount of int, should that effect whether or not take careful aim. Same could go with crit rating and other areas. I feel that the talents are obviously meant for level 80. For the most part we will all see different specs at this junction.
That I think is very much true.
It's also only temporarily anyway, and we wont understand everything fully until we get to play with it hands on for a while in live.
#20 Oct 14 2008 at 8:16 PM Rating: Good
Yay, did our first raid. Unfortunatly due to the connection issues it was not BT. We ran a guild run of kara in 1 hour 4 minutes. Longest fight was Nightbane less than 5 minutes. used rapid fire at start and never got to use it again. Shortest fight was maiden, 27 secs. I came in first overall with 1517 dps for the raid. Which is pretty nice, however the kicker is (i wish i had the screenie). On Prince, Netherspite, Maiden, Shade, Illhoof, i was over 3k dps for those fights. That is insane for me! And i just wanted to share the fun news.
#21 Oct 14 2008 at 9:14 PM Rating: Good
Damn thats intense lol. What build were you using? the BM you posted above? then just a normal shot rotation?
#22 Oct 15 2008 at 7:16 PM Rating: Decent
http://i112.photobucket.com/albums/n171/Rinkkel/WoWScrnShot_101508_221121.jpg
http://i112.photobucket.com/albums/n171/Rinkkel/WoWScrnShot_101508_210756.jpg
http://i112.photobucket.com/albums/n171/Rinkkel/WoWScrnShot_101508_223601.jpg

Some screenies from our BT run. Tired and going to bed, may add more pics and some tite later.
#23 Oct 16 2008 at 5:18 AM Rating: Good
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BT and Hyjial last night with 49/12 spec similar to Rinkels last posted spec. Cat specced per Aethiens post (really easy to spec the pets IMO talents are intuitive, for MAX DPS anyway).

First thing to report - new volley is sick! No cooldown and just rains down the DPS. Me and the other hunter (some 51 pt talent with devilsaur) were top DPS on all the AOE in Hyjial. 4000DPS - this is awesome, I can't see how blizzard can let it go though, unless mages and locks are getting some real buffs to AOE later.

This build provided more DPS than BM build with exotic. I don't know the other hunters exact spec but his gear level was similar to mine and he was 200+ DPS lower than me.

DPS was improved from before the patch, I used steady/auto and kill command when CD was up for most of the time and personal DPS was up to 1100. Pet on the other hand - huge buff (700DPS on Anetheron). With spirit bond and the buffs to healers(i'm guessing here) or maybe the new avoidance talent(75% of AOE is better than old skill right?), my pet was never close to dying and I never hit mend pet. I never used a pot or heathstone. I was never less than -1000 mana at any time during boss fights. Pally judging and there are no mana issues, potions are a thing of the past.

The question, now that mana does not look like any issue what is the best DPS shot rotation? NVM DPM

EDITED TO ADD: The nerfs to raids are significant - much standing around during waves in Hyjial

Edited, Oct 16th 2008 10:47am by Sweathog
#24 Oct 16 2008 at 7:31 AM Rating: Good
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If you are using a ferocity pet with "Heart of the Phoenix" wouldn't "Improved Revive Pet" be less of an advantage as compared to something like "Thick Hide"? I mean, how many times in a fight do you expect your pet to die? Considering the utility of 1 pet talent versus two hunter talent points, I think the heavier armor would have more function in a fight than cheaply bringing a pet back from the dead. Just a thought there though, I could be bonkers.
#25 Oct 16 2008 at 8:19 AM Rating: Good
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I don't think Heart of the Pheonix is worth anything for raiding. These points are better spent elsewhere. The only choice for DPS pet IMO is Rabid or 3/3 Spiders bite. I personally went with 3/3 spiders bite.

Pet is not close to dying in raid right now.

Edited to add: The other 2 pet types look better for non-raiding PVE at first glance, really haven't looked hard at it though.

Edited, Oct 16th 2008 12:13pm by Sweathog
#26 Oct 17 2008 at 9:40 AM Rating: Good
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Well, that's true if your pet never dies Raiding and Morris rarely does but it happens from time to time if I'm using mana only on the fight and the healers are also occupied. Now that they can 'regen' on their own by just doing damage and crits (which they do alot), it adds to my point, I think the Improved Revive Pet is a non starter for a ferocity pet. It's probably useful for the other types but if I were worried about saving the pet, and it was a ferocity sort, I think HotP would suffice. Then you can use the talent points elsewhere, like on additional armor which may keep the pet from needing to be saved... ^_^

Just trying to think 'out of the box' here.
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