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Is there any class shaman masters?Follow

#1 Oct 10 2008 at 12:50 PM Rating: Good
I been dueling little bit. I just wonder is any class that shaman is suppose master? example (like how lock master a druid)
#2 Oct 10 2008 at 2:41 PM Rating: Good
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Nope.
#3 Oct 10 2008 at 3:44 PM Rating: Decent
Actually, I am the shaman master.
#4 Oct 10 2008 at 5:23 PM Rating: Excellent
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Quote:
example (like how lock master a druid)


As stated already, no. We're the absolute bottom of the barrel for PvP situations, especially in 1v1 combat. We have some "nitch" abilities that "can" be helpful against some classes situationally, namely Purge. But overall other classes just have better counters or are just outclass us in the abilities of what we "can" do.

Our formula for success (if you can really call it that), is just hope that your target is severly undergeared to you, or brain dead in the mechanics of the class they are playing. If/When these things fall into place, then you got a equal chance of winning :) Enjoy!

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Actually, I am the shaman master.


Do you mean your a "master" at playing a shaman? In which case, thats equal to saying, "I like playing Dan from Street fighter!"...which means you play shaman well, but still gets beat on by everyone!

Or do you mean your a master of beating shaman's, which is the same as saying, "I'm really good at punching 9month olds in the face"!

I'm kinda lost in your translation, which do you mean? :)
#5 Oct 10 2008 at 5:47 PM Rating: Decent
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The only time I beat someone 1v1 is an undergeared rogue or druid.

They can't out-dps earth shield and with poison cleansing totem + remove poison, they can't reduce your healing sufficiently. You just whittle their health down with earth frost shock kiting or eartbind/flame shock with a searing totem. Only resto really has a chance 1v1 against a good player and that's just with the combination of Nature's Guardian + Earth Shield. If a class can remove earth shield, then you're probably toast.

Faking people out with healing getting them to waste pummel/kick/counterspell is crucial. Gift of the Naaru is great for it. Even if you get "locked out," they haven't locked you out of nature casting.

Edited, Oct 10th 2008 9:41pm by Jiade
#6 Oct 14 2008 at 7:28 PM Rating: Default
Enhc shamans "master" warriors (at least in TBC, i do not know about WOTLK). Also, good shamans can usually beat mages.
#7 Oct 15 2008 at 12:27 AM Rating: Decent
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Knight, you're dreaming.

Warriors MS = dead Shaman, without the ability to (as Gaudion often quotes) "heal through it", you're French toast. Fury Warriors are easier as it's a straight-up slugging contest that one or two lucky Windfuries can win, but then in 3.0 Fury gets some healthy boosts for PvP that unbalance that again.

Mages... kill Shamans. Shamans can't even Purge their damn armour anymore. The only way Shamans beat Mages is if you catch one stacking Arcane Power and Presence of Mind and get a lucky Purge on both. Frost Mages in particular are a total nightmare.
#8 Oct 15 2008 at 7:38 AM Rating: Decent
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Sinstralis wrote:
Knight, you're dreaming.

Warriors MS = dead Shaman, without the ability to (as Gaudion often quotes) "heal through it", you're French toast. Fury Warriors are easier as it's a straight-up slugging contest that one or two lucky Windfuries can win, but then in 3.0 Fury gets some healthy boosts for PvP that unbalance that again.

Mages... kill Shamans. Shamans can't even Purge their damn armour anymore. The only way Shamans beat Mages is if you catch one stacking Arcane Power and Presence of Mind and get a lucky Purge on both. Frost Mages in particular are a total nightmare.

Pre-3.0 I would definitely agree with all of that. I'm not necessarily saying it's not true in 3.0.2 either, but I was watching duels outside Ironforge for as long as I could last night, and I'm willing to let the balance issue simmer for a bit while the new specs redefine the pecking order.

I watched a 2000+ (In 3v3 at least, her 2v2 was 1600. Tells you something, doesn't it?) Enhancer in full S4 pretty closely. She got one match on an S3 Frost Mage, but I think that was just because she caught him off guard with the new talents, Feral Spirit in particular. (Those Spirit Wolves are way too durable by the way. Our opponents should be able to kill them if need be.) They dueled again later and once he knew what to expect, he beat her pretty handily. Various specs of Rogues also ate her face without much trouble.

I didn't get to see her fight anything else, nor did I see any Elemental Shaman looking for duels, but like I said, I am willing to open the matter up for at least the next month.
#9 Oct 15 2008 at 12:39 PM Rating: Good
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(Those Spirit Wolves are way too durable by the way. Our opponents should be able to kill them if need be.)


All pets had their health GREATLY increased from 2.4 to 3.0. Water Elementals have over 10k health so... I tend to disagree with your comment. It's only balanced that they be as durable as everyone else's pets.
#10 Oct 15 2008 at 2:25 PM Rating: Decent
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Jiade wrote:
Quote:
(Those Spirit Wolves are way too durable by the way. Our opponents should be able to kill them if need be.)


All pets had their health GREATLY increased from 2.4 to 3.0. Water Elementals have over 10k health so... I tend to disagree with your comment. It's only balanced that they be as durable as everyone else's pets.

Well, that's kind of my point. I don't think Water Elementals should be that durable either. Hunter and Warlock pets need to be durable because they're such an integral part of the classes at the most basic level, but for temporary pets that facilitate burndowns... I mean, if you can't kill them, what can you do? You can't even (for example) Frost Nova the Feral Spirits because of Spirit Walk.

During the second duel with the Mage, the Mage had barely been touched by the Enhancer for the entire fight, and by virtue of Feral Spirits alone the Enhancer came back and almost won. Maybe it's just personal opinion at this point, but I don't like to see a spec's entire virtue hinge on single POW button in PvP.
#11 Oct 16 2008 at 12:22 PM Rating: Good
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I see the opposite side. Because they have a cooldown, they SHOULD be durable. You can only summon them every 3 min... how pissed would you be to use your 3 min cooldown to have them almost one shotted... like GG thanks useless talent. lol

At least a lock/hunter can just resummon/revive, a mage/shaman doesn't have that option. A mage can Cold Snap (8 min cooldown) and instantly resummon their elemental, but ... as I stated that ability is another cooldown.
#12 Oct 16 2008 at 2:41 PM Rating: Excellent
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I love how all the shaman players rag on shaman so much, I love shaman and will remain faithful no matter what blizzard does to them.

I know as elemental I just about **** on mages (Grounding totem, earth shock/wind shock, frost/fire resist) Also with eye of the storm i just about pwn most hunters.

Now as enhance, and with the new talents, I **** on just about everyone who's gear level is similar to mine, except Mut rogues (who need some serious nerfing).

Feral Spirit has to be just about the best thing thats happened to shaman in a long time, after an hour dueling people outside org i had just about every person asking for re-matches, without me using feral spirit.
#13 Oct 20 2008 at 11:50 AM Rating: Default
I be dueling more I like shaman against most class I win enough time I don't think when suck at all. I disgree with person say we can go one on one any other class. I do agree it appears that pally & rogue need be debuff some. Combat rogue with murder spee are monsters. Pally just off the hook.
#14 Oct 21 2008 at 9:23 AM Rating: Decent
I run an elemental shaman. I have an S2 shield, S2 totem, and a couple other epic pvp/tradeskill items. everything else is blue including 4/5 seer's set. I have about 10k health/mana/armor. I have about +650-700 spellpwr and about 25% spell crit rating. Maybe I am just running up against players with lesser gear/talent then myself, which is very possible since most of my pvp comes in BG's or world pvp on my pvp server, although my gear is by no means great... I don't see the trouble with shamans in 1 on 1 pvp. I have 10 points into enhancement mainly for the 2 point improved ghostwolf. Frost shock/ghostwolf works pretty well to get me the separation I need for a chain lightening or a lesser heal if needed. Manageing my totems depending on the class I'm facing.. poison cleasing totem for rogues, grounding totem/earth shock for casters, purge for druids, grounding toetem/tremor totem for locks, seems to work pretty well. Basically I hit and run, hit and run... chain lightening, frost shock, ghost wolf, run... heal.. spam the no mana cost water shield... For hunters I use my Ghostwolf/frost shock to stay in melee range... I don't know the math of it, and possibly someone can show me a formula to prove my tactics wrong, but given the same armor as my opponent I'm confident I could make it a match with any class.
#15 Oct 21 2008 at 10:24 AM Rating: Good
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Quote:
I run an elemental shaman. I have an S2 shield, S2 totem, and a couple other epic pvp/tradeskill items. everything else is blue including 4/5 seer's set. I have about 10k health/mana/armor. I have about +650-700 spellpwr and about 25% spell crit rating. Maybe I am just running up against players with lesser gear/talent then myself, which is very possible since most of my pvp comes in BG's or world pvp on my pvp server, although my gear is by no means great... I don't see the trouble with shamans in 1 on 1 pvp.


Elemental is fine for large scale pvp (ie BG's). World pvp you do fine if you get the first shot. If someone comes up on you, you're dead.

The main argument is Arenas. This is what most people consider REAL Hardcore pvp. You can't get the good arena gear from doing bg's. Elemental shaman has never done well in 2's. Has been slightly better in 3's (still below average by a lot). Elemental shaman only shined in 5's and ONLY because they were brought for Heroism and EM-Chain Lightning/NS-LB to seriously burst down the first target making it a 4 v 5.
#16 Oct 31 2008 at 2:19 PM Rating: Good
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Do you mean your a "master" at playing a shaman? In which case, thats equal to saying, "I like playing Dan from Street fighter!"...which means you play shaman well, but still gets beat on by everyone!

Or do you mean your a master of beating shaman's, which is the same as saying, "I'm really good at punching 9month olds in the face"!


ROFLMAO. Classic! If that example doesn't set you straight. grab your pamper, your helmet, and your red pail and get to the curb before you miss that (little, yellow) bus!
#17 Oct 31 2008 at 5:37 PM Rating: Decent
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Because they have a cooldown, they SHOULD be durable.


Durable, fine. But added up they now have 20K hp, that's nearly twice the amount of your avarage player. At the moment destroying them is never ever an option... for 20K hp you might as well hit the Shaman. Heck, if the Shaman's on the other side of town and his wolves are still on you, it's still not worth hitting them because they'll desummon quicker than you can kill two (or even one). If they're supposed to be practically unkillable they could just as well be a (de)buff.

5 or 6K hp each (and perhaps a bit of armor, though I'm not completely sure how much they're on) sounds fine to me... That'd mean on avarage that you'd take as long killing both wolves as you'd take killing one player. That's durable enough. With such a balance killing the wolves will barely ever be an option, but at least they're killable if it is.

It's a 51-pointer, but that doesn't mean it should have no counter at all. Look at the other 51-pointers. A lot of (de)buffs in that category can also be dispelled.
#18 Oct 31 2008 at 7:02 PM Rating: Decent
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Mozared wrote:
Durable, fine. But added up they now have 20K hp, that's nearly twice the amount of your avarage player. At the moment destroying them is never ever an option... for 20K hp you might as well hit the Shaman. Heck, if the Shaman's on the other side of town and his wolves are still on you, it's still not worth hitting them because they'll desummon quicker than you can kill two (or even one). If they're supposed to be practically unkillable they could just as well be a (de)buff.

Mozared, for once it looks like we're in complete agreement.
#19 Nov 01 2008 at 8:39 AM Rating: Decent
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I make sense, sometimes ;)
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