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Tremor TotemFollow

#1 Oct 09 2008 at 6:29 PM Rating: Good
27 posts
Tremor Totems need to reduce their pulse interval to 1 second, or become like every other buff totem and apply a continuous aura.

I've been pvp-ing with my enhancement shaman and have serious issues with the tremor totem only pulsing every 3 seconds. Often I get feared completely out of its radius before the pulse goes off - in spite of being specced for increased totem radius. Not to mention the totem is instantly destroyed if I am facing someone competent.

So I am spamming a worthless spell in exclusion to spells that actually do something before they are destroyed. Even if Tremor Totem were indestructible, it would still use that vital earth-totem slot. Since it robs us of other functionality, it needs to consistently work... but often it fails at the job it's specifically designed to do.

All DPS classes need some remedy, however imperfect, against fear. Rogues have stealth, stuns, and Cloak of Shadows. Warriors can toggle fear immunity for a significant duration and subsequently intercept if need be. Druids have stealth, cat stuns and bear intercept. We Shamans are stuck with Tremor Totem, which is ok for PvE but hopelessly inadequate for PvP.

Is Blizzard looking at this? Sorry if this has been covered elsewhere. I'm sure others have complained but I couldn't find their posts.
#2 Oct 09 2008 at 8:39 PM Rating: Decent
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61 posts
I haven't had the pleasure of running out of range on my tremor totem but that's not saying it can't happen to someone. Well consider Hunters, Mages and Paladins don't get anything to deal with fear either. Pallies can dispel it off others but that's if it doesn't effect them. I'd go for continuous as well. Really, why not, It just makes us a bit more of a pain in the @$$. Fear is a bit OP and can be a big factor in winning or loosing a battle, for the target. Be really nice if any damage would break fear, i.e. DOT. Sucks to be feared and dying very quickly because you got 5 DOT's stuck to you and a crap ton of ranged spells beating you down. I'm looking forward to Hex, I swear I'll will stick that to any priest or Lock I see in range. yeah I'm mostly referring to PvP. Tremor totems in PvE are a Godsend.
#3 Oct 09 2008 at 9:34 PM Rating: Decent
After the first few days in the BG's playing around and having tremor totem instantly killed pretty much every time I used it I just stopped bothering.


Edited typos.

Edited, Oct 10th 2008 1:29am by TommyKinda
#4 Oct 09 2008 at 9:59 PM Rating: Good
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2,396 posts
brodarus wrote:
Is Blizzard looking at this? Sorry if this has been covered elsewhere. I'm sure others have complained but I couldn't find their posts.

Blizzard stated recently that there were no further plans for altering totems beyond those already implemented in the beta. On top of that, they seem to be pretty satisfied with the functionality of Shaman spells and talents as they've got them in the beta right now and are currently focusing primarily on numbers and coefficients. With WotLK coming up in a little more than a month, you can more or less expect the present iteration of Shaman on the beta to go live, hopefully with DPS, HPS, and longevity up to par with their substitution classes.

Unfortunately, if you're unsatisfied with current Shaman functionality and/or what you see on the horizon for Wrath, you've pretty much got three choices. (1) Re-roll, (2) make your peace with the class as it is/will be and learn to accept where that gets you, or (3) bear with it in the hopes that Blizzard may someday change things.

(1) and (2) are fine, but I really can't recommend (3). That was the approach Shaman as a whole took to TBC and all that really got us was a year and a half of disappointment. I played Shaman through the entirety of TBC, and eventually got fed up with it and just recently re-rolled to a Priest.

Edited, Oct 10th 2008 1:53am by Gaudion
#5 Oct 10 2008 at 4:54 AM Rating: Decent
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61 posts
Take more than a questionable totem to make me leave Shaman. Shaman is by far the most fun I've had playing a class. I'd sooner quit WoW altogether than give up shaman. Leave the totem the way it is for all I care but it would be nice to see an adjustment to it.
#6 Oct 10 2008 at 7:14 AM Rating: Good
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2,069 posts
Also, it used to be 5 second pulses...so it's been buffed already.
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#7 Oct 10 2008 at 10:10 AM Rating: Decent
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1,121 posts
I would still like to see tremor totem provide everyone with a 10sec second fear ward that is reapplied every 5 seconds by the totem if in range, but I dunno maybe that's too op...
#8 Oct 10 2008 at 5:16 PM Rating: Decent
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2,396 posts
A persisting, re-applied fear ward would definitely be OP, but I'm not sure if a straight-up fear immunity would. Either way, I don't think many people (other than those with fears) would argue that the current incarnation of Tremor Totem is satisfactory.

The way I see it, Tremor Totem should require you to destroy it before you fear the Shaman (or should at least make you think about it and understand that you might be using your fear as just an interrupt). Even with a three second pulse, it's still way too common for a Shaman to get feared and then have their totem destroyed before it can free them. I think a two second pulse would probably be optimal.

On the flipside, I think a three second pulse would probably be fine if the totem would actually stick around for more than five HP, but that's a route we've already been down extensively in another thread and I'd really rather not get into that again here.
#9 Oct 10 2008 at 6:34 PM Rating: Decent
27 posts
Quote:
Well consider Hunters, Mages and Paladins don't get anything to deal with fear either.


True, but I don't think they need fear protection as bad as enhancement shamans. For one thing, Hunters and Mages can fight the entire battle well beyond fearable range.

Psychic Scream = 8 yds
Howl of Terror = 10 yds
Intimidating Shout = 10 yds
Fear = 20 yds

Admittedly Pallies do have to fight up close, but their various stuns make up the difference.

In my opinion, enhancement Shamans are reasonably well balanced.... frequently vulnerable but also capable of painful burst damage. But I also believe it's Blizzard's goal that all abilities should provide some reasonable functionality, and the tremor totem is clearly not pulling it's weight.
#10 Oct 12 2008 at 10:34 PM Rating: Decent
I thought that mages could Iceblock when Feared?
#11 Oct 12 2008 at 11:21 PM Rating: Good
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2,079 posts
Divine Shield and Ice Block both remove fear. And Bestial Wrath (BM hunter) ... I'm not sure if it removes fear though I know you are immune to it when it is up. I hope the original quote was sarcastic and the person who quoted it just didn't pick up on it.

Nope I just checked. LOL The original quote was sincere. :/ Sad...

Quote:
I haven't had the pleasure of running out of range on my tremor totem but that's not saying it can't happen to someone. Well consider Hunters, Mages and Paladins don't get anything to deal with fear either. Pallies can dispel it off others but that's if it doesn't effect them. I'd go for continuous as well. Really, why not, It just makes us a bit more of a pain in the @$$. Fear is a bit OP and can be a big factor in winning or loosing a battle, for the target. Be really nice if any damage would break fear, i.e. DOT. Sucks to be feared and dying very quickly because you got 5 DOT's stuck to you and a crap ton of ranged spells beating you down. I'm looking forward to Hex, I swear I'll will stick that to any priest or Lock I see in range. yeah I'm mostly referring to PvP. Tremor totems in PvE are a Godsend.


You often get feared out of range of tremor totem. Happens VERY often in pvp unless you are literally standing ON IT.

Keep in mind... Hex is a curse so mages and druids can remove it. And we all know (*SARCASM*) they are so rare in Arena. Oh yeah and druids can shift OUT of hex (and then remove it too!). :) Hex is by no means useful except in the rare event you are against rogue/rogue? or like... DK/Rogue.

Edited, Oct 13th 2008 3:20am by Jiade
#12 Oct 13 2008 at 7:01 AM Rating: Good
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61 posts
Quote:
I hope the original quote was sarcastic and the person who quoted it just didn't pick up on it.

Nope I just checked. LOL The original quote was sincere. :/ Sad...


Wow,I got trolled. /sad

I understand those abilities can remove fear but they also save their butts from certain death. I don't think I've seen a player waste a life line just to dispel fear. In PvE those skills are for erasing hate most of the time or in "Oh S#it!" moments. Maybe in arena players use them for that but it still seems wasteful.

Quote:
You often get feared out of range of tremor totem. Happens VERY often in pvp unless you are literally standing ON IT.


It seems some have more trouble with this than others. I don't stand on my totems and I don't recall getting feared out of range VERY often.

Quote:
Keep in mind... Hex is a curse so mages and druids can remove it. And we all know (*SARCASM*) they are so rare in Arena. Oh yeah and druids can shift OUT of hex (and then remove it too!). :) Hex is by no means useful except in the rare event you are against rogue/rogue? or like... DK/Rogue.


In PvP most CC's can be removed in one way or another. From the mages I talk to, they don't use Sheep to actually remove a player from combat but to break their stride. I don't care who can dispel it or what a druid can do to get out of it. It just gives them one more thing they have to deal with before getting to their goal.
#13 Oct 13 2008 at 8:46 AM Rating: Good
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2,079 posts
It doesn't bother you that Druids can both BREAK Hex on them (via shifting) AND remove it from their team mates? :/ Not only can they do both... but without using a SINGLE cooldown.
#14 Oct 13 2008 at 1:41 PM Rating: Decent
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61 posts
I don't deny that Druid are given too many amenities as a class. Shaman are getting the ability to break snare with GW in the next update, I can't recall if they can break Polymorph as well. Anyway, no, I'm not overly concerned with what Druids can do. what I was saying is Hexing someone will be more of a concentration breaker if nothing else. It forces them to take another action besides what they intended, that's all. I think Hex will be far more effective in getting in runs as another option for CC.

You make a valid point, I'm not arguing with you.
#15 Oct 13 2008 at 2:20 PM Rating: Decent
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2,396 posts
Kingtriton wrote:
I don't deny that Druid are given too many amenities as a class. Shaman are getting the ability to break snare with GW in the next update, I can't recall if they can break Polymorph as well.

Unless we're getting an out-of-date talent build tomorrow, then unfortunately, no, Ghost Wolf will not be braking snares. It was restricted to Enhancement Shaman through talents when it did exist, but then they changed to it to a very poor substitute by tacking snare removal onto Tremor Totem (still talented deep in Enhancement).

Equally unfortunate is that Ghost Wolf has never broken or provided immunity to Polymorph effects. The only preventative measure it really had was against Sap, but since that got changed to affect "anything with a skull", it is now overwhelmingly disadvantageous to be in Ghost Wolf in PvP. You get all of the vulnerabilities of humanoids and beasts in one neat little package without any of the breaks upon shift or immunities while shifted that Druids enjoy. You don't even have any abilities. Just 30% run speed that won't matter because you'll be snared or rooted anyways.
#16 Oct 13 2008 at 5:08 PM Rating: Decent
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4,684 posts
Quote:
It was restricted to Enhancement Shaman through talents when it did exist, but then they changed to it to a very poor substitute by tacking snare removal onto Tremor Totem (still talented deep in Enhancement).


Tremor Totem? You mean Earthbind, right?

Quote:
it is now overwhelmingly disadvantageous to be in Ghost Wolf in PvP. You get all of the vulnerabilities of humanoids and beasts in one neat little package without any of the breaks upon shift or immunities while shifted that Druids enjoy. You don't even have any abilities. Just 30% run speed


Exactly that bit of text is an argument I'd be looking for as a Blizzard employee. It just states facts but it immediatly makes you say "underpowered".
#17 Oct 13 2008 at 5:27 PM Rating: Decent
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2,396 posts
Yes, thank you for catching that, Mozared. Earthbind, not Tremor.

Mozared wrote:
Quote:
it is now overwhelmingly disadvantageous to be in Ghost Wolf in PvP. You get all of the vulnerabilities of humanoids and beasts in one neat little package without any of the breaks upon shift or immunities while shifted that Druids enjoy. You don't even have any abilities. Just 30% run speed


Exactly that bit of text is an argument I'd be looking for as a Blizzard employee. It just states facts but it immediatly makes you say "underpowered".

There's also the fact that Druids' shifts are instant without talents, where Ghost Wolf takes seven points in Enhancement to even get that much. This isn't something Blizzard is unaware of, they just refuse to adjust Ghost Wolf since it would make it "too much like an core iconic ability of another class".

By the way, what did Feral Druids get recently? Oh, right. A copy/pasted version of Last Stand. What's that, you say? They can also use it in their "Rogue form"? God damn, Blizzard. I know Last Stand isn't a "core iconic ability", but still... This double standard is killing us.

Edited, Oct 14th 2008 1:01am by Gaudion
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