Hey guys I just wanted to reintroduce myself. I started posting on these forums around 2 years ago and was pretty active for a year. In that year I leveled 3 chars to 70:Druid(Balance), Hunter(Marks), and Paladin(Holy). However school and a couple other things got in the way of WoW and I didnt have access to a computer. Thanks to some friends I heard WotLK was coming out in November so I decided it was about time I got back into the game. I still cant play WoW itself (money issues) so I decided to go for the next best thing and just hang around the forums again. So yea theres my introduction... again. Also I'm not an egotist who thinks he needs a formal welcome. Just thought it would be odd if I just hopped on and started posting again.
Edit:
I'll just go ahead and use this post to see if I got everything major that is going to happen to druids in the expansion starting with the best. I got just about all this info from wowhead so feel free (please) to correct or add anything.
Revive- Seems druids finally get a regular rez spell! This is so great I just wanna cry out of joy. On wowhead they if the spells are taught by trainers or not. It says the spell is not so I presume we have to do a quest for it? Either way this is just great and I can't wait for it.
Entangling Roots- Roots can now be used indoors. That just makes me all giddy inside. While its still not as good as polymorph/sap against ranger/caster mobs, this will be a most welcome change indeed plus it can be reapllied in combat.
Weapon procs- While shapeshifted? Thats pretty significant. I'm not exactly sure how much it will help, but it will definately be interesting.
Pots/Food- Now the feral druids share the luxury ToL and Boomkins have. This will make tanking(among other things) a bit easier I'm sure.
OoC- Buffed very nicely. Now this wonderful talent is useful for Balance and Resto druids.
Imp Moonkin- Now includes haste and extra spell damage based on spirit. I am just loving the extra group utility PvE Moonkins get out of this.
Hurricane- Ok this is interesting. Im not sure if the damage has been nerfed/buffed but the cooldown has been removed and it slows down time between attacks. However that is A LOT of mana your going to end up using.
Tigers Fury- Finally has use. No longer used energy but is now on a 30 second cooldown.
Nourish- A nifty little healing spell that heals 20% more if you have an HoT ticking. Seems a little mana inefficient IMO, but it looks good for quick burst heals in PvP.
Well thats all I can think of at the moment. Once again feel free to correct/add anything.
Edited, Oct 9th 2008 7:32pm by Setai