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Help with effective Slam useFollow

#1 Oct 09 2008 at 10:34 AM Rating: Decent
18 posts
Ladies and Gentlemen,

From what I can see I have never been able to time my Slams such I land a regular hit followed shortly by the Slam damage. I have the Quartz swing timer and try to time it as follows:

-Whirlwind Axe 3.6 speed


Regular hit-> 2.4 seconds pass -> select slam -> 1.5 second "casting" of Slam -> observe yellow damage

I've tried changing my delay between the regular hit and slam and have yet to see the white damage followed by the yellow damage. Is my understanding of Slam incorrect? Slam doesn't reset the swing timer until Slam actually hits correct?

I apologize in advance because I know there is information out there but I can't get it to work properly.

Plabis
#2 Oct 09 2008 at 11:07 AM Rating: Decent
From what I can tell slam does reset your swing timer, when I was useing it I would use it right after a swing hit, or unless I had to much rage.
#3 Oct 09 2008 at 1:16 PM Rating: Decent
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456 posts
No, any "cast" resets the swing timer. Since Slam is technically a casted ability, when you start the cast your swing is reset. So you have to hit the ability AFTER you swing. Also, your melee swings are always "paused" while casting. This isn't important for warriors, but when shaman and paladins use one of their instant spells right when they swing it will pause the animation until the spell animation is done.

That said, Slam is useless if it isn't fully talented. That extra second you could be swinging, and you lose out on damage.

Edited, Oct 9th 2008 2:12pm by Zeynothix
#4 Oct 09 2008 at 1:51 PM Rating: Good
1: Get 2/2 imp slam
2: Slam right after a white hit
3: ???
4: Profit

If you use it too late, you only lose a white hit, thus lose damage and rage (potential damage).
Usual rotation would be something like White hit - slam - white hit - slam - whirlwind/MS - white hit - slam - white hit - slam - whirlwind/MS, and so on .
#5 Oct 09 2008 at 1:59 PM Rating: Good
The white damage that appears above your target's head is delayed based on the actual animation and is therefore usually confusing for newer players. Once your character _starts_ his swing animation the white damage is already complete and you should start your Slam (if you watch carefully, you'll notice you gain the rage from the attack at the start of the swing if you don't want to look at your combat log).

The correct sequence is white attack (start of animation), press Slam, use other instant attack, white attack, press Slam, use other instant attack. This will all become irrelevant in about... 5 days, though, as that's when 3.0 is expected to go Live. In 3.0, Slam doesn't reset the swing timer.
#6 Oct 09 2008 at 5:38 PM Rating: Decent
18 posts
Thanks for the comments everyone. I understand how the ability works a lot better now.
#7 Oct 14 2008 at 9:22 AM Rating: Decent
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1,331 posts
Luckily we'll never have to have these kinds of posts ever again. As

Quote:
In 3.0, Slam doesn't reset the swing timer.



Period.
#8 Oct 15 2008 at 6:50 AM Rating: Good
I hate to sound stupid, but I'm having a hard time understanding the best time/rotation to use slam in on 3.0. I guess it could be because I am sleep deprived right now, but some insight on the new slam would be much appreciated.
#9 Oct 15 2008 at 9:43 AM Rating: Decent
Its 3.0 now, and I see slam still at least pauses swing timers... I thought blizz changed that? Not that its a big deal for me, my war is fury, but it still bites when I miss that chance for the instant slam and get that 1.5 sec cast where I do nothing.
#10 Oct 15 2008 at 10:58 AM Rating: Decent
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422 posts
I may be mistaken, but I believe Slam will still pause the swing timer, as it's not an instant ability. The major change was that it no longer resets the swing timer, which means that it doesn't matter when you use slam (i.e. you'll do the same DPS if you use slam just before your next auto attack vs. just after an auto attack).
#11 Oct 15 2008 at 5:07 PM Rating: Decent
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1,039 posts
slam only pauses if an attack was supposed to go off.

so if your attack was supposed to go off, and your slam is in progress, it waits until slam is done and then it does the melee after it.

much better than before. steady shot works similarly too i think.
#12 Oct 15 2008 at 5:14 PM Rating: Good
EnthalpyTheBurninator wrote:
slam only pauses if an attack was supposed to go off.

so if your attack was supposed to go off, and your slam is in progress, it waits until slam is done and then it does the melee after it.

much better than before. steady shot works similarly too i think.


Incorrect. It always pauses your autoattack for the duration of the cast, unlike Steady Shot. This effectively means you can use it at any point without having to watch the swing timer. At any point, it's as effective as if you had used the old Slam right after an autoattack.

Effectively, there is no right or wrong point to use Slam in your rotation, because you don't really have a rotation. You have attack priorities; in rough order, Mortal Strike, Overpower, Execute and reappplying Rend, and then Slam when none of those options are available.
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