Major Glyphs
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Balance
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Glyph of Entangling Roots - 20% more damage before Entangling Roots breaks. Good for solo, not sure how it will work out for using Entangling Roots for CC in instances.
Glyph of Hurricane - Hurricane now also reduces movement speed by 20%. Not sure what to think, Hurricane is going from a 1 min CD to no CD, so this might be nice. Then again, there's probably a mage around to just nova on the AoE pulls, and any tank should be able to hold aggro on all the mobs.
Glyph of Insect Swarm - 30% more damage, but no increase in mob miss %. I like mobs missing, but I'm a tank or healer. If someone else is bringing this buff to the raid, it's a nice DPS increase.
Glyph of Moonfire - 90% less initial damage, 75% more damage for each tick. Good if you're not using MF spam to chase down someone running away.
Slyph of Starfall - New spell, haven't seen enough of it to know how it works.
Glyph of Wrath - 50% resist pushback. With this and Nature's Focus, you're immune to pushback on Wrath. Without this, you're adding up to .3 sec to a 1.5 sec cast (talented, no haste). That's a 17% loss in DPS (if you're taking constant damage).
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Feral Combat
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Glyph of Frenzied Regeneration - Actually makes Frenzied Regen worth using. +20% healing recieved for a tank? How awesome is this, even if it is on a longish (3 min) CD and only for 10 sec AND a 100 rage dump.
Glyph of Growl - Growl hits 8% more often. You might need the hit % for leveling instances, but we're using rogue gear for most of our slots. Rogue raid-quality gear is loaded with hit rating.
Glyph of Mangle - Increases the duration of the mangle debuff by 6 sec. Good for DPS cats, less energy spent refreshing the debuff is more energy for Shreds. Only take if you don't have a feral druid tank or Arms warrior, though.
Glyph of Maul - Maul now hits 1 additional target. Warrior Cleave, but less rage and more threat. It's probably good for 5-mans and when you're over-geared for a 10-man.
Glyph of Rake - Rake now prevents targets from fleeing. Good for leveling, maybe good for 5-mans. I don't remember the last time I saw raid trash try to run away.
Glyph of Rip - Depending on how the change to energy regen works (constant return instead of ticks), this might help rotations now that we have Savage Roar to keep up and FB might actually not suck. Or it might just result in wasted combo points.
Glyph of Shred - +20% Shred damage to stunned and incapacitated targets. Good for solo for Pounce > Mangle > Shred x2. Most raid mobs are immune to stuns and incapacitates. Also has some synergy with Feral Charge (Cat).
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Restoration
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Glyph of Healing Touch - Cast time reduced by 1.5 sec, mana cost reduced by 25%, healing reduced by 50%. Wait, 50% healing at 75% of the cost? And aren't we getting Nourish for a fast-casting heal?
Glyph of Innervate - 20% Innervate effect on the caster in addition to the innervate effect on the target. That means 480% mana regen if you innervate yourself, or 80% if you use it on the holy priest. In BC, innervate is already a full mana bar, so the extra regen would be wasted if you innervate yourself. If you're always using it on someone else, you're finally getting something out of it.
Glyph of Lifebloom - increases duration by 1 sec. If rolling lifeblooms is still good in WotLK, this combined with Gift of the Earth Mother and Nature's Splendor will let you roll 7 or 8 lifeblooms, depending on latency.
Glyph of Rebirth - double health back to the target when you BR them. That might help on AoE fights where a BR is just a good way to get someone killed again when they accept.
Glyph of Regrowth - 20% more healing if you drop Regrowth again before the first one expires. I'm not sure how important this will be with Nourish, have to wait until I can play around with it in the expansion.
Glyph of Rejuvenation - 50% more healing from Rejuv when the target is below 50% health. For a hot healer, letting your target get below 50% health in the first place is a bad thing. Might have interesting synergy with Swiftmend.
Glyph of Swiftmend - Swiftmend no longer consumes a Regrowth or Rejuv effect. Since Rejuv is consumed first, if you have points in Replenish, you want this glyph.
That's all the major druid glyphs I've seen. There was a glyph for swipe, but it was removed when swipe changed to unlimited targets.
Edited, Oct 10th 2008 10:57am by AstarintheDruid