Dilbrt wrote:
Bigdaddyjug wrote:
I'd really like to know what rotation you use with that spec
I've gotten so used to doing it automatically, I have to actually think about what I use. Problem is, if you get too set on a rotation and an ability misses, it can mess up the whole rest of your rotation (hence why castsequence macros are crap for DKs) anyway.. I think it usually looks like this:
IT > PS > HS > HS > Oblit (out of runes, dump RP) IT > PS > HS > HS > HS > HS (out of runes, dump RP)
Yes, a second oblit probably would do more damage than the second IT/PS, but I like to think the other damage increasing talents more than make up for it.
It doesn't make up for it though. With your build IT + PS is going to be about 600 dmg (without the disease dmg, which both builds will get) while an OB will hit for 1500+ and have a much higher chance to crit. That means for a normal 9 second or so rotation the rest of those talents you take in the Unholy tree need to add up to 100 DPS. Do they?
Another advantage to my build is after my first OB when I'm dumping RP (usually with 2 DCs) my diseases are still ticking for damage. Granted I probably only get 2 ticks extra out of them but that's still probably 400-500 dmg. 400-500 dmg over an 18 second rotation is 25 DPS.
So now your extra unholy talents need to add up to 125 DPS. I really don't think they do.
Just thought of this as I was about to post this reply. If I switch up my rotation a little bit I can guarantee 100% Abom's might uptime. With only 1 OB every 2 rune cycles, you can't do that. Granted if you have an enhance shaman in your group this isn't an issue (as they won't stack), but it's something to think about for 10-mans when you may not have that enhance shaman in the group.