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Mutilate Double StandardFollow

#27 Oct 09 2008 at 9:24 PM Rating: Excellent
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You obviously don't ready enough of my posts.

And to be clear, I was speaking from TK and Hyjal. Never seen the inside of BT or Sunwell, but that's besides the point, and I really don't want to get into this again.
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#28 Oct 10 2008 at 10:14 AM Rating: Decent
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Demea wrote:
You obviously don't ready enough of my posts.

And to be clear, I was speaking from TK and Hyjal. Never seen the inside of BT or Sunwell, but that's besides the point, and I really don't want to get into this again.


You best /skin out of here.
#29 Oct 12 2008 at 9:19 AM Rating: Good
Hopefully when the dust settles, and what I think Blizard has been attempting, is that people will bring both to raids. Its not that, as you seem to suggest, people should be bringing mutliate rogues and tell the combat rogues to F-off, but that they'll say they're close enough either way that either can come. I think it would be a step backwards if people suddenly said that mutilate was better so combat specced rogues couldn't go to their raid party.
#30 Oct 12 2008 at 1:55 PM Rating: Excellent
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Theo wrote:
Neither are we jumping for joy (except for Therion from what I've seen) that mutilate will be the best choice come WotLK (and possibly 3.0.2).

/jumping

Yeah, I'm pretty happy to have the chance to raid and min/max with something new. Honestly I find combat slightly more dull than Muti and prefer the attention needs of Muti, I'm a weirdo. But in the end I'd spec feral-holy-bandage if that's what would be the optimal help to the raid. Whatever I need to do to push progression is what I'm going to do.

As noted above, our role is DPS and if you are not striving to optimize your damage output then you are gimping your raid, even if it is "just a few DPS." If your raid/guild is more casual, or social, or whatever, that DPS difference might not be a big deal. But MH/BT and especially SWP are no joke. You had better bring your best of the best or don't bother. Wiping on Brut 'cause you're 1k under the DPS budget is not how I like to spend my raid nights ;)

Just to be clear: That's not to say that casual/social guilds are "bad" or anything, everyone enjoys this game differently. But the difference between "hardcore progression" and "casual t4/5" is important to note. So, um, yeah!

As to the so called "double standard": I doubt this will be a serious issue. I usually tell PUGs what my DPS average is and that seems to work fine. If someone isn't taking you because of spec prejudice, then you're probably better off anyway. Remember: Player Skill > Spec/Gear.

And, news from Blizzcon: They'll be buffing Combat again with 3.0, if only slightly. GC confirmed in one of the Q&As (after the Class Dev panel iirc) that they are striving to keep Muti and Combat about equal in personal DPS and rDPS contribution. So, 1 each is my expectation for most raid groups. Yay!
#31 Oct 12 2008 at 2:03 PM Rating: Decent
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Quote:
Three? If you have 3 cps, why wouldn't you mutilate? You are gaurenteed a 5 point finisher and at worst, you are losing a single combo point, which will be given back to you anyway thanks to relentless strikes. Note that you only have a 60% chance of getting that point back with 3 cps.

And yes, situational is a better term than challenging when describing Mutilate, but once you get used to it, it is a mind numbingly simple as combat.

Edit: and I read your post kinda quick and so I didn't really register that you said "over 3", so I hope that by that you would mutilate at 3 and only finish if you have 4 or 5. If so, please carry on and ignore the above.


If it hasn't changed (and it might have) 3cps is when rupture's AP scaling caps. 4 and 5 just add more time, but not more damage per tick. so some people will rupture on 3cp rather than waste a potential CP pickup from seal fate.

as combat i'll rupture on 3 if i need to get my SnD part of the cycle back up. I'm not sure what i'd personally do as mut since i havent read enough about the rotations since im typically a combat raider.
#32 Oct 13 2008 at 4:17 AM Rating: Good
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EnthalpyTheBurninator wrote:
Quote:
Three? If you have 3 cps, why wouldn't you mutilate? You are gaurenteed a 5 point finisher and at worst, you are losing a single combo point, which will be given back to you anyway thanks to relentless strikes. Note that you only have a 60% chance of getting that point back with 3 cps.

And yes, situational is a better term than challenging when describing Mutilate, but once you get used to it, it is a mind numbingly simple as combat.

Edit: and I read your post kinda quick and so I didn't really register that you said "over 3", so I hope that by that you would mutilate at 3 and only finish if you have 4 or 5. If so, please carry on and ignore the above.


If it hasn't changed (and it might have) 3cps is when rupture's AP scaling caps. 4 and 5 just add more time, but not more damage per tick. so some people will rupture on 3cp rather than waste a potential CP pickup from seal fate.

as combat i'll rupture on 3 if i need to get my SnD part of the cycle back up. I'm not sure what i'd personally do as mut since i havent read enough about the rotations since im typically a combat raider.


Don't know anything about the AP scaling (math FTL), but in regards to the seal fate proc, its not really wasted since you are guarenteed to have that CP on your next rotation with relentless.

I agree that SnD is more important, and I have dumped a low CP rupture just to keep my SnD going.

One of the things I really like is that we will have more options with mut then just SnD and Rupture. Being able to keep SnD up with evis and envenom will allow us a lot more diversity in finisher roatations, although eventually it will come back to just doing the same two or three.
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