What I would like to know is at level 80 what levels of spell power and Attack power are you seeing on gear healing and ret gear?
Also for a paladin in Healing gear (Stamina, Int and Spell power) what is your attack power?
Reason I'm asking is with my guild planning on doing several instances on the way to eighty I figured I would get used to what I plan to do at eighty with either a holy/ret ret/holy or holy/prot build. Knowing what might be the case might help others or myself make a decision.
Basically considering these thoughts on the changes in Wrath to healing paladins
- Protection as second tree: (Possibly 21 points of goodness)
- Kings is still not a baseline talent but easy to get to with only 5 pts in Protection for full 10% increase on stats
- Anticipation might be good for a healer to avoid some damage. Otherwise
- If Sheath of light build getting +15% strength and 2x Strength for AP (+ (Character Level*3) - 20) and 30% of that counting for additional spell power for Sheath of Light
- 5/5 Toughness in tier 3 gives 30% to avoid movement slowing effects to help keep you up with the tank you cast hand of freedom on.
- 3/3 Devotion Aura +6% amount healed for anyone healing them. Does this stack with Tree aura?
- Blessing of Sanctuary becomes second best possibly tied for best blessing. (Damage taken reduced by up to 3% and blocked, parried, and dodged melee attacks cause a gain 10 rage, 20 runic power, or 2% of maximum mana.)
- Tankadins get additional help for healing from above with the following
- Sacred Duty +6% Stamina
- combat Expertise 3/3 requires 35 points in protection and adds 6% cirtical strike and 6% stamina
- Touched by the Light 3/3 requires 40 points - Increases your spell power by an amount equal to 30% of your Stamina and increases the amount healed by your critical heals by 30%.
- We've talked about Retribution in the past here but looking at the various possibilities
- Healadin - 51/20/0 or 50/21/0 depends on if you think B(e)acon of light is worth it. 5 mans I can see it being very useful especially paired with glyph of holy light. For raids I think bacon of light will not be worth it unless you can gurantee the person you are healing will not be healed by someone else. So for raids it will only be useful if you are last healer standing or all the healers are paladins with same bacon of light target, otherwise I could see someone else with heal the target before your heal hits and the bacon is left with no corresponding heal since bacon of light is based on effective heal and overhealing doesn't do anything.
- Critadin - 53/0/18, 48/5/18 max your crit chances with or without Kings. Basically max your critical strike with 5/5 conviction and 3/3 Sanctified seals.
- Heal Battery - 37/0/34 or 38/0/33 or 35/0/36 Retribution down to 3/3 Judgements of the Wise may include Repentance or not, last one ignores holy shock to get instant flash of light. Your heals will hit for less but you should have no mana issues.
- Ret Healer - 28/0/43, or 23/5/43 or 25/0/46 Main goal is 3/3 Sheath of Light for 30% of Attack power is spell damage also. But if you go this deep you might also want 3/3 Swift Retribution to further increase your retribution aura with 3% haste. for the 5 in Protection I would probably lean towards kings over divine strength but you could always go for both and do 15/10/46 to get illumination, kings, divine strength.
- Possible sub specs to above
- Holy Cleanser - include 3/3 Sacred Cleansing and 2/2 Purifying power in your holy talents Sacred Cleansing might be worth it if there are fights where poisons, diseases or magical effects are hitting the group and you can increase their resistance by 30%.
- King me - 5/5 blessing of Kings
- Getting Handy - 2/2 Improved Lay on hands (16 minute cooldown on lay on hands) combine this with Glyph of Divinity (grants you as much mana as it grants the target.) and minor glyph of Lay on hands (increases mana returned by 20%). I see the Glyph of Lay on Hands as possibly one of the best minor glyphs/
If judgements can miss, judgement is considered physical ranged then hit rating is only 9% or 5% with enlightened judgements. Hopefully this is still true in Wrath.
Edited, Oct 7th 2008 12:45pm by cbadger