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Upcoming Shaman ChangesFollow

#27 Oct 08 2008 at 4:02 PM Rating: Good
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Shamans still get the best looking PvP set in TBC though ;)


:X I tend to disagree. lol
#28 Oct 08 2008 at 6:38 PM Rating: Decent
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Gaudion wrote:
I'm rolling in the greener grass right now, and let me tell you, it feels good. I've completely washed my hands of the class personally, so I really have no more reason to fight for it other than the fact that I would really hate to see other players go through another two years of the experiences I went through in TBC. No matter which class I play I'm always going to be pro-balance. I would like to see the specs and classes that are currently underpowered/overpowered get the buffs/nerfs they need for the betterment of the game as a whole.

/highfive :)

Edited, Oct 8th 2008 10:32pm by Sinstralis
#29 Oct 09 2008 at 4:48 AM Rating: Decent
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:X I tend to disagree. lol


Oh come on.
http://www.spooncraft.com/wp-content/uploads/2008/03/thefistsoffury.jpg
I spend time crying in a corner over the fact that I rolled rogue because of those 2 weapons combined with that set =P It's perfect in every way.
#30 Oct 09 2008 at 5:43 AM Rating: Decent
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1,121 posts
lol it is funny the fist of fury set is only becoming good for shaman just before the new expansion comes out. now the agl on it will yield AP and with lava lash the off hand might not be so bad with flame tongue thrown on it even with its fast speed lol.

the fists did always look pretty awesome too bad blizzard made it for shaman and it worked better on fury warriors and rogues lol
#31 Oct 09 2008 at 6:28 AM Rating: Decent
When I first joined WoW, I played several characters classes to try them out and found I liked the Shaman class best. Because I solo a lot, I use the enhanced spec. Now that I'm lvl 54 I have some experience with the Arathi BG and have done some raiding. I have pretty good gear (mostly blues and all 47 or better)and have dual wielded since lvl 40. I have a lot of success at soloing but usually have my butt handed to me in PvP cause I can't do enough damage fast enough against melee types, in raids I usually have to stay in the background laying out appropriate totems and saving mana by not casting damage spells (everyone wants healing and I will not respec for that) which is kinda boring. I can't see where going elemental will benifit me as I solo more then I raid and again, I'm not going to re-spec all the time. I keep hearing how OPed I'm supposed to be and that Shammy's have it all. What a load. Everything I have read here in this thread makes me believe I made a really bad mistake and have wasted precious game time mastering the skill set as an Enhanced Shaman. No wonder only what, 7% choose Shammy's? So I'm pretty sure it's time to dump my Shammy and go warrior or hunter. You know, it takes a lot of work to run a Shaman in all these different areas. I have all my action bars full and have to constantly work hard to make smart desicions in PvP and Raids. This class in not for the lazy minded as whack-a-Mole is not my style.....so PLEASE!!! Give me a reason I should continue on with this class and feel like I'm not a lamer......
#32 Oct 09 2008 at 7:43 AM Rating: Decent
I also heard that ghostwolf is being nerfed which would suck bigtime. In GW form I can gather herbs without changing and get around fairly fast, plus the quickcast has saved my butt on more then one occasion. I really really like my Shammy a LOT, even if I do get stomped in the BG (I just keep running back to the fight and have learned I'm better at staying put at a flag then raiding)cause it does take a lot of work to play it effectively in groups and I love soloing higher mobs then me and winning, plus I can usually take on a group of 3 my level with no problems (pardon my whining in my last post). All I want is for Blizz to make the money and time I spent and will spend worth it, so far so good but again, ya'll have me a little wary here and I'll be darned if I'll be a DeathKnight......
#33 Oct 09 2008 at 7:49 AM Rating: Decent
Also in BG, when in GW form I'm considered a beast, so I can't be sapped by the always sneaky rogue and can fireshock him to keep him from vanishing, pop my arathi trinket to give me a few seconds to react, drop earthbind, frost shock, searing totem, then rage & stormstrike, it has worked, if he's alone......but one thing is for sure, the life of a shammy in BG might be short, but I have never had an adrenaline rush quite like it as I try desperatly to stay alive LOL......
#34 Oct 09 2008 at 8:40 AM Rating: Default
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I have to get past the entirety of TBC in which Shaman was the whipping boy


Are you kidding me? Shaman were the golden children of PVE in TBC, due to, in no particular order: totems, unleashed rage, chain heal, heroism rotations, mana tide, earth shield, ancestral healing, and probably one or 2 other things I'm forgetting at the moment. Honestly, shaman would commonly receive 5 raid invites to a 25man. What other class can claim that kind of representation?

And once again, we received more buffs than nerfs over the course of TBC. Damage reduction on shammy rage, MP5 on watershield, mana cost reduced for water/lightening shield, snare reduction on toughness, .5 secs off of GCD from totems, -1 sec cast time ghost wolf, AP--> spell damage, replacement of 2H spec with shamanistic focus, increased threat reduction on spirit weapons, reduced tick time on tremor totem, increased range on several totems, and dispel resist added to elemental shields (via resto talent) are all examples of buffs received (enhance especially got a lot of love).

What did we loose? Well, ele lost the ability to chain together EM/NS, there was the change of LB from 3-->2.5 sec base cast (nerf for ele, but arguably buff for resto), the fixing of the WF5/WF4 bug, and a couple of other things I can't immediately recall. Oh, and the indirect nerf to shaman via WFT, where yellow attacks, (particularly spamstring warriors) couldn't proc WF anymore.

Yes yes, we all know that shaman aren't the best in arena, particularly in 2v2 (slightly less so in 3v3), and that they are not as versatile in a wide variety of comps as, oh, say a rogue. It was still possible to do quite well however (war/pally/resto sham can do well in 3s, cleave comps in 5s for example). Remember however that 2s and 3s will pretty much always be "unbalanced"; even the devs say as much.

The beta developments look to be very promising on the whole in making a more dynamic style of play, while expanding our capabilities a bit. Once the numbers pass happens, I'm pretty sure that we'll be looking just fine.

In short, once again, no the sky is not falling as some may claim, and the class will be fine.
#35 Oct 09 2008 at 9:39 AM Rating: Good
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Now that I'm lvl 54 I have some experience with the Arathi BG and have done some raiding.


I'm missing something... How can you have 'done some raiding' at level 54? The lowest 'raid' instance is Upper Blackrock Spire which requires 58 at the least and is fár from an actual raid.
#36 Oct 09 2008 at 10:44 AM Rating: Decent
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In short, once again, no the sky is not falling as some may claim, and the class will be fine.

I can see that unless it starts raining pigs this is your opinion and you'll stick by it, so I won't waste everyone's time re-iterating previous points.

I will say that the number of buffs doesnt actually make much difference when Shamans were so deficient to begin with. To employ a crude analogy, if a guy was dying of thirst and drank more water than he would in good health, it doesnt mean he was always drinking water. The 'buffs' you mentioned were mostly fixes to oversights in the original development (anyone remember release Shamanistic Rage? God that sucked...). Number doesnt matter.

And in any case, since we are discussing post-Release period rather than the entire lifecycle of the expansion, you've essential disputed your own argument. Shamans received a sequence of buffs throughout TBC; why? If classes emerge from beta 'fine' then why were buffs deemed necessary post-Release? Shamans emerged from beta sadly lacking and required several fixes and buffs to bring them up to standard (remember Unleashed Rage causing threat...), therefore this time around it doesnt necessarily need to be different.

Incidentally Im not suggesting 'the sky is falling', I'm simply commenting on the shape of the clouds in it.
#37 Oct 09 2008 at 11:09 AM Rating: Good
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Also in BG, when in GW form I'm considered a beast, so I can't be sapped by the always sneaky rogue


According to posts on O-boards, you can now be sapped in GW. GW has all the disadvantages of being a human AND a beast. Hibernateable, Scare Beastable, Sappable, Polymorphable, etc. All forms of CC work on a GW except like Banish.

PS: And Turn Evil... that one doesn't work either.

Edited, Oct 9th 2008 3:06pm by Jiade
#38 Oct 09 2008 at 1:10 PM Rating: Decent
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Jiade wrote:
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Also in BG, when in GW form I'm considered a beast, so I can't be sapped by the always sneaky rogue


According to posts on O-boards, you can now be sapped in GW. GW has all the disadvantages of being a human AND a beast. Hibernateable, Scare Beastable, Sappable, Polymorphable, etc. All forms of CC work on a GW except like Banish.

PS: And Turn Evil... that one doesn't work either.

Edited, Oct 9th 2008 3:06pm by Jiade

Blizzard wanted to make Rogues' CC more applicable, so they changed Sap to affect, basically, as they put it, "Anything with a skull." So yeah, there's really no reason to start fights (or wait for fights to start) in GW anymore.

Sinstralis wrote:
Incidentally Im not suggesting 'the sky is falling', I'm simply commenting on the shape of the clouds in it.

Cumulonimbus, if I'm not mistaken.
#39 Oct 09 2008 at 3:10 PM Rating: Decent
Sorry bout that, I've only played for about 3 monthes and am not familiar with all the terms and references. What I mean is that I've done instances like ST with 5 man groups :)
#40 Oct 09 2008 at 6:57 PM Rating: Decent
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Cumulonimbus, if I'm not mistaken.

Waitaminnit that's not rain!....
#41 Oct 10 2008 at 3:13 AM Rating: Decent
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Sorry bout that, I've only played for about 3 monthes and am not familiar with all the terms and references. What I mean is that I've done instances like ST with 5 man groups :)


That's usually called simply going into an instance. Raids are where you go into an instance with 10, 25, or pre-TBC, with 40 people and tackle very strong bosses. At the moment, real raids aren't accissible until you reach level 70 and retrieve somewhat ok gear. Closest you could get are the old pre-TBC level 60 raids, but nobody does them anymore.

And there is (like I mentioned) a level 58-60 instance named "Upper Blackrock Spire"... That one is (or was, really) usually done with 10 people, but nobody really calls it a 'raid'. It's more like a 5-man instance which you need 10 players for.
#42 Oct 12 2008 at 12:13 AM Rating: Decent
I've played about around a year and half, enh to 70, went to resto for gear in instances, then got some good ele gear from the raids to get ele crit up. About the same as most, farming for our gear as resto. As some has said in this post how weak we are, I can say we are very strong in all the bg, I top damage in every bg i do. But arenas are a different story all together, and this expac is not going to fix this problem.

PvE is fine, i'll prob have to go back to enh to get the most mana for my buck. But one thing for sure, there is no love from blizzard for shammys, I really think the DK class is the replacment for ours, They can bring so much to the table in plate. I've decided i'm going to level my shammy to 80 regardless of the devs no love toward my main, but i'm making a dk, and leveling up a couple of others. I really didn't want to level my low alts to play as a main, but i think there kinda forcing our hands if we really want to contend in arenas. All these new extras were getting are laughable compared to what all the other classes are getting.

Making totems raid wide is good, but you won't need more then 1 in the raid anymore, and since our dps is 30% less then most dps, we will be forced to heal yet again to get our gear, unless where guild loved in any spec.

Upcoming shaman changes, what changes?

One sad shammy
#43 Oct 12 2008 at 10:53 PM Rating: Decent
Mozared wrote:
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At the moment, real raids aren't accissible until you reach level 70 and retrieve somewhat ok gear.


Not that it really makes any difference but you can enter Karazhan ( 10 man raid ) at lvl 68. That's if your guild is nice enough to drag you there to gear up. I healed kara once with lvl 68 priest from our guild and after 1st run he had 2 pieces of T4 and some other gear waiting to hit 70. But yes, mostly raiding means ---> level 70's
#44 Oct 13 2008 at 7:30 AM Rating: Decent
Ghostwolfsham wrote:
Making totems raid wide is good, but you won't need more then 1 in the raid anymore, and since our dps is 30% less then most dps, we will be forced to heal yet again to get our gear, unless where guild loved in any spec.


Any serious guild is going to want at least 2 shaman in any given raid, and maybe a third. Two will be wanted/needed just to provide all the basic totems to melee and to casters (talented and glyphed SoE and Stoneskin (probably talented), talented WF, Wrath of Air, Flametongue/Totem of Wrath, mana spring/Mana tide). I forsee most guilds running with at least an Enh and a Resto for 25 man raids. Ele will probably have a bit more work to do to justify their slot as things currently stand, since all they really bring to the table at the moment is ToW, Elemental Oath, and a potentially redundant heroism.

And once again, referencing parses of the beta where people are using exploits and bugged talents/abilities before the numbers pass is pointless. The devs have specifically stated that dps should be more normalized. If live hits and we're still seeing numbers that are way out of whack by the time we start hitting naxx, then I'll be pissed. For now though, I'm not too worried.



Edited, Oct 13th 2008 11:24am by TheJadeMonkey
#45 Oct 13 2008 at 8:59 AM Rating: Good
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Any serious guild is going to want at least 2 shaman in any given raid, and maybe a third. Two will be wanted/needed just to provide all the basic totems to melee and to casters (talented and glyphed SoE and Stoneskin (probably talented), talented WF, Wrath of Air, Flametongue/Totem of Wrath, mana spring/Mana tide). I forsee most guilds running with at least an Enh and a Resto for 25 man raids. Ele will probably have a bit more work to do to justify their slot as things currently stand, since all they really bring to the table at the moment is ToW, Elemental Oath, and a potentially redundant heroism.


#1. The only REAL reason to bring 2 shamans (in terms of buffs) is for Heroism. (10 min cooldown, 5 min debuff means you need 2 shamans for maximum up-time).

#2. None of our totems provide unique buffs. Talented/Glyphed SoE is literally only SLIGHTLY better than the other options. Stoneskin is FAR inferior to Devotion aura (since it can also provide +6% healin), Talented WF only comes UP to par with other alternatives, Mana Spring/Mana tide are group only (not raid), ToW doesn't stack with some Paladin ability (someone told me about it). Flametongue and Wrath of Air probably don't stack with some other buffs. **KEY POINT** The motto of this expansion is NO ONE BRINGS ANYTHING UNIQUE. Elemental oath doesn't stack with moonkin aura. So really.... shamans don't bring anything to the table except their dps or healing.

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And once again, referencing parses of the beta where people are using exploits and bugged talents/abilities before the numbers pass is pointless. The devs have specifically stated that dps should be more normalized. If live hits and we're still seeing numbers that are way out of whack by the time we start hitting naxx, then I'll be pissed. For now though, I'm not too worried.


Go... read... O-boards. Read the contradictions the friggin' devs give. You'd be REALLY sad if you read them.

Koraa: "Elemental Shamans are too strong currently. Elemental can do higher sustained dps than any lock or mage spec."
EVERY SHAMAN was blown away by this because it was so far from true on Beta. The next day:

Ghostcrawler: "Elemental dps is lower than we want it to be and will be receiving a buff in the next two builds"

This made sense. Then 3 builds later, all elemental shaman saw were changes to fire nova totem... like REALLY?! IS THAT OUR BUFF? People started to get upset. Then Ghostcrawler returned.

Ghostcrawler: "We feel elemental dps is too good."

Let's keep in mind NOTHING CHANGED IN THEIR DPS between all of these comments. Nothing. All the parses for 2 months showed substandard dps hovering around the tank (sometimes under).

If you don't believe me... go to this youtube video: PVP Premade Shaman vs PVP Premade Boomkin DPS
#46 Oct 13 2008 at 7:28 PM Rating: Decent
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If Monkey isnt worried then that's good for him, it really is. If he doesnt want to look at the current facts that's fine too, he is correct that the devs have promised a 'numbers pass' at some point. The thing I'd point out is that beta development is supposed to be an iterative process of trial and improvement, you should see a gradually shallowing curve towards the intended values. This current beta process shows us wild swings in concept, design and ability in every single build. Warlocks in particular seem to get a grab-bag of new weird talents every design pass, instead of refinements of those already proposed.

The numbers pass you're talking about better be a herculean effort in balancing because I have never seen an MMO balance the damage/healing/utility of every single class/spec (cos that's what is meant by 'numbers pass') in the time remaining to the WoW developers.

Just look at the video. It's going to take a massive effort just to bring those two classes back into line with each other. In order to keep to their stated design aim, they have to do that for every class and spec. In one month.

Not a bloody chance.
#47 Oct 13 2008 at 10:26 PM Rating: Decent
Youtube:
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This video is not available in your country.


Damn, have never seen that text before in youtube. Is there some other version somewhere so I could have a look what is goin on?
#48 Oct 14 2008 at 11:04 AM Rating: Decent
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It's basically just an in-game DPS test on target dummies comparing a Moonkin and an Elemental Shaman. With roughly 500 less spell power and a non-optimal spec, the Moonkin completely blows the Elemental Shaman away.
#49 Oct 14 2008 at 11:02 PM Rating: Decent
Am I glad that my new toon is druid? I think love will never run out of druid-family =)
I would rather have a tree specced druid than a resto shaman now. Did some arena yesterday with a lock ending up winning 3 out of 10 games. Yes, I do suck donkey balls in arena but I hate being feared and then chainfeared after I have laid down my ANTIfear totem.

Oh, well... It's still a game and I'm still very much enjoying it =)
#50 Oct 17 2008 at 7:09 AM Rating: Decent
Ok, I finally I finally got my internet at home working again so I could watch the video. Now, taking that video at face value does give concerns. However, if we actually stop to think about what is being shown, the only conclusion that can be reached is that the test is inherently flawed.

1. No information about the specs for any toons shown, other than the druid doesn't have eclipse.

2. Inconsistant buffs/debuffs on the toons and the target dummies. It would be a far better test if the toons had all buffs that would commonly be present in a raid environment, and the target dummy was fully debuffed for both toons. From what I remember, the shammy at the begining didn't appear to have any totems down. Also, if properly speced, the druid at the end would be getting the benefit of Earth and Moon while the shaman at the beginning wouldn't have.

3. I couldn't tell from the video quality, but were they attacking a skull level target dummy or something else?

4. The amount of time for these "dps tests" is on the short side for accuratly determining the damage.

5. Not using optimal spell rotations for either class means inaccurate results.

Now, I'm not saying that ele is fine because I still happen to think that there is not enough scaling talents to keep pace with other classes as gear improves. When I make a lvl 80 raiding build, I end up with ~5 points that will go into random locations or situational talents. A moonkin could conceivably take every single balance talent along with ~18 points in usefull resto talents if the points were avialable.

My prediction is that a talent for int/spirit-->spellpower will be created, or be tacked onto a current talent, and that should help to close the scaling gap a bit. I'd also like to see a +crit dam modifier to the nature school somewhere deep in ele, but that might be a pipe dream at this point.

Finally, to claim that we really "don't bring anything to the table except their dps or healing" is a bit false. The buff redundancy offered is also awefully nice and will prevent the loss of a key buff in case that idiot <insert class here> continues to stand in the fire and dies, thus depriving the rest of the raid of <insert buff here>.

#51 Oct 17 2008 at 9:46 AM Rating: Excellent
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Jade, you are metaphorically polishing brass on the Titanic. You are fiddling while Rome burns.

Your points would only shift the DPS by about 10-15% at most; yes there arent details about the specs but we can see the Elemental Shaman has Lightning Overload (it procs a couple times) so we know he has a serious number of points in the tree.

Ultimately, all you need to look at is the raw DPS; the Balance Druid using only Starfire (non-optimal indeed) is hitting for the same numbers as Lightning Bolt is critting. Now clearly SF is a longer cast spell, but a 100% increase cannot be easily dismissed.

You can see quite clearly that the Druid (without Eclipse, again non-optimal) is striking the target for well over 50% more DPS; there are no talent setups that will allow an Elemental Shaman to gain 50% more DPS, nor are there any that will allow a Moonkin Druid to lose 50% DPS, especially with 500 less spelldmg.

And even if there were, why would somebody bother to set up such an elaborate fake?

Seriously Jade, it's starting to look like your head is a bit in the sand here. At least admit those numbers are worrying.
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