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Alchemy, Engineering, or LeatherworkingFollow

#1 Oct 05 2008 at 9:05 AM Rating: Decent
I finally got my rogue to a bit over level 40 and have taken mining and skinning as my professions. I gathered materials for Eng or LW. I am just debating on which crafting profession to take. I have the expansion will have a lot of new things for leatherworkers. But, I also hear the goggles you make a great too, but Eng is very costly or so I am told. And finally, Alchemy.

I wouldnt mind dropping skinning to gather herbs for potions, but is alchemy a good choice? I was hoping someone could give me a bit of advice on what route to take. I mean, potions are really easy to make and sell well. Leatherworking makes great armor, but you could also buy armor from AH. And Eng is really expensive to take up and level, but is highly rewarding.

Here I thought the toughest choice I would make is my character and finally I made a Combat Dwarven Rogue. So please, any advice would be wonderful, thank you.
#2 Oct 05 2008 at 10:42 AM Rating: Decent
I'd personally go with leatherworking, as in the past, gear from LW has allowed me to get past my "kara stage" with ease. Engineering is also great; in arena or BG's, it has so many little tricks that people don't know about, or expect. The goggles are also a plus. The only real advice I can probably give to you is to ignore alchemy; it's a pain to gather/buy all the herbs for alchemy, especially with inscription raising the prices on all herbs. Plus, alchemy doesn't pay off too well, from what I've heard.
#3 Oct 05 2008 at 3:37 PM Rating: Good
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2,550 posts
Alchemy would be great if your guild doesn't have one. Or if you want to save money on Pots.

Leatherworking helps you get geared at 70 and probably will help you get geared at 80.

Engineering has goggles. 'nough said.
#4 Oct 05 2008 at 8:54 PM Rating: Decent
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210 posts
just adding my 2 cents, I've got both alchemy and leatherworking on different toons, rogue is leatherworking and I love the epic primal patterns, very nice stuff. As far as alchemy goes, it's not a huge money maker but not bad. Granted with the expansion pot prices will drop hugely but flasks will always sell well, plus it's nice to buy low priced primal earth and transmute it to primal water and make some easy gold every day. Plus the primal might transmutes usually go for around 100g on my server so that's a fairly easy one too.

I would agree though that as a rogue, leatherworking is probably your best option unless you have a strong guild that can hook you up with some of the nicer pieces (the epic ones that I love as a rogue are all BOP) so that's probably what I'd stick with, plus at least on my server, any extra leather I might have on hand usually always sells well on the AH
#5 Oct 05 2008 at 9:21 PM Rating: Good
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2,680 posts
Leatherworking/Engineering is generally preferred for raiding rogues for drums and goggles. The drums are great, great, great in raid settings and the googles are hard to replace (for instance: my x11 were only replaced by t6).

For PvP many rogues go with engineering/jewelcrafting for the goggles and panther trinket. Though, I've seen a few eng/tailors (nets!), and tailoring is getting a nice cloak buff for melee in LK. Not my area of expertise though. /shrug

For casual gaming where it's usually more about making gold, it's not as big an issue. Many people like leatherworking for the bop epics and the sense of "I made this" and if you're one of these folks, then go for it. But don't forget herbs are expected to sell well with the introduction of Inscription, and enchanting will likely always earn decent cash from d/e mats.

Honestly, you have a ways to go until level cap, so I wouldn't suggest you flip yet. Keep earning cash and save up. If I were you, I'd wait for a little bit after LK hits to decide depending on your end-game goals (raiding/arena/casual).
#6 Oct 06 2008 at 10:37 AM Rating: Decent
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51 posts
bandefaca wrote:
The only real advice I can probably give to you is to ignore alchemy; it's a pain to gather/buy all the herbs for alchemy, especially with inscription raising the prices on all herbs. Plus, alchemy doesn't pay off too well, from what I've heard.



Actually I am levelling Alchemy right now, currently at 320, and it is a breeze. You only need herbs to level so far, not 50 other ingredients for each recipe like blacksmithing or partly leatherworking. Gathering the herbs is not hard at all, it is very easy when you do it while levelling. If you do it later it is only a little time in newbie zones, I have powerlevelled Herbalism on another toon once, it is not hard at all.

Of course it gets harder at endlevel Alchemy, but so do all crafting professions. I also enjoyed having elixirs while levelling and of course my own health potions, also the trinkets are/will be very nice. I did not waste money into levelling the profession aswell (if you do not count the cost of selling the herbs instead of course) because I gathered everything while levelling, not buying any herbs of the AH. It did not slow my levelling down noticeably and it was quite fun.

I would recommend Alchemy any day.

Edited, Oct 6th 2008 1:32pm by Dauphine
#7 Oct 06 2008 at 10:23 PM Rating: Decent
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118 posts
Right now I'm Mining/Engineering. So would you recommend go leatherworking/Engineering once I hit 70 so I can get best of both worlds and can use my funds to power-level leatherworking?
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