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Muti Weapons in 3.0Follow

#27 Oct 06 2008 at 1:32 PM Rating: Excellent
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But in that respect Theo, you could get a 2.6 speed sword as assassination and get 8 energy per crit making a very capable spec as 40/0/31 or something along those lines, they would have to alter to only include daggers otherwise I believe that spec would be very strong...

You're basically trading Focused Attacks for Combat Potency and losing the end-tier talents that give each respective spec their "punch." And you'd probably still be better with Daggers because of Close Quarters Combat (to feed FA). I'd have to see some serious test dummy results to convince me of that spec to be honest.
#28 Oct 06 2008 at 1:36 PM Rating: Decent
Yea i threw that spec together in like 10 seconds so it's no where near perfect and yeah, if they do change it i'm gonna to try it a lot of the dummies
#29 Oct 06 2008 at 2:50 PM Rating: Excellent
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imanohealu wrote:
But in that respect Theo, you could get a 2.6 speed sword as assassination and get 8 energy per crit making a very capable spec as 40/0/31 or something along those lines, they would have to alter to only include daggers otherwise I believe that spec would be very strong...

There's no possible way to make a spec that's better than 51/12/7 or 15/51/5 involving Focused Attacks and a 2.6 speed sword.

You could also make the energy gains top out at 2.0 speed, so anything slower than the slowest dagger wouldn't gain any benefit from the talent over daggers.

You're missing like every good DPS talent (CttC, HFB, etc) in Assassination with that spec, BTW.
#30 Oct 06 2008 at 10:45 PM Rating: Decent
So in essence it would be smart to roll assassination/subtly and find the slowest possible daggers for both hands.. the slower of the two in the main hand correct? as that would make for a ton of burst.

Also theo. where do you get your info on all of the pre patch stuff like this? im not the most forum savy of people but i would really like to have a website to go to that would give me a good heads up on where to go.

Edited, Oct 7th 2008 2:40am by Freefire
#31 Oct 06 2008 at 10:58 PM Rating: Excellent
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Did you bother to read the thread at all or just cruise right past the actual info?

Right now the debate is between fast/fast and slow/fast but the optimal speed combination may change for the patch. Don't spend anything just yet. I'm holding honor/badges/gems/enchant mats/etc hostage for the patch. I suggest you hold off on any weapon purchase until the dust settles a bit.

Above, we were discussing a suggested "fix" to the current beta muti itemization. Only theoretically.

Nothing is for certain until we're actually downloading the patch. And, honestly, even then....
#32 Oct 06 2008 at 11:36 PM Rating: Decent
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Freefire wrote:
Also theo. where do you get your info on all of the pre patch stuff like this? im not the most forum savy of people but i would really like to have a website to go to that would give me a good heads up on where to go.


MMOChampion.com mostly. The Wrath wiki is okay but it updates slowly.
#33 Oct 07 2008 at 12:15 AM Rating: Excellent
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Insomnia strikes again! Click here and here young theorycrafters and be amazed!

Oh, yeah, also mmo-champion, wotlk.wowhead.com, and the beta patch notes if you're in it
#34 Oct 07 2008 at 5:31 AM Rating: Decent
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Insomnia strikes again! Click here and


I'm curious to see how that will affect gameplay...



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4. Direct avoidance gains from talents and spells(ex: Evasion) are not affected by DR.


For the sake of not freaking out I'm going to assume 'ex' means 'example' and not 'excluding'.
#35 Oct 07 2008 at 6:40 AM Rating: Good
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That's very interesting, but doesn't affect me too terribly much til my Pally hits 80.

Also the rating information is nice to have.

From EJ: At 80

Expertise(-1% Dodge/Parry)=32.78998947
Hit=32.78998947
Critical Strike=45.90598679
Haste= 32.78998947
Armor Penetration=15.39529991
#36 Oct 07 2008 at 8:43 AM Rating: Good
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I am interested in seeing how all this pans out, in regards to the speeds. I currently have Malc and ER banked and already 'goosed, and I also farmed Brewfest until I got two Shankers. I haven't had a chance to plug all my stuff into a spreadsheet to determine what my best combo of daggers will be (top of the head guess would be the dual shanker since it has the highest top end damage) but all this new info seems to point to me needing to stay fists due to these all being slow.

I would save up badges to get the daggers there, but I really need a new belt, pants and chest, all of which seem to be better upgrades than weapons right now.
#37 Oct 07 2008 at 9:16 AM Rating: Excellent
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I'm curious to see how that will affect gameplay...

What, my insomnia? Not at all! (hehe... relax, stats are scaling pretty much as expected, not too many surprises in there)

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I haven't had a chance to plug all my stuff into a spreadsheet to determine what my best combo of daggers will be

Well there ya go. The most current and stable sheet I know of is Vulajins
#38 Oct 07 2008 at 9:21 AM Rating: Decent
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What, my insomnia? Not at all! (hehe... relax, stats are scaling pretty much as expected, not too many surprises in there)


Well, one might never know... Your sleepless hours of farming could mess up the server economy =P

Glad to hear it works out though.
#39 Oct 08 2008 at 10:42 AM Rating: Good
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TherionSaysWhat wrote:
Quote:
I haven't had a chance to plug all my stuff into a spreadsheet to determine what my best combo of daggers will be

Well there ya go. The most current and stable sheet I know of is Vulajins



Finally got a chance to download Vulajin's 3.0 sheet and plug in the muti spec from Theo's Compendium.

First, Vulajin does not have any of the Brewfest gear added, and I could not find his item lists (nothing was hidden). I just said I have to BLB since I have the mug, which is fine for now.

It looks like Malc/ER outweighs all my other options, which goes in line with the "faster=better" idea that is floating around.

For those curious, double shankers was about a 2% decrease in DPS versus Malc/ER and other variations worked in at a little less than a percent decrease, but decrease none the less.

I just save a ton money on enchants by using a spreadsheet!
#40 Oct 08 2008 at 3:49 PM Rating: Good
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Didn't read most of the thread, but... why is it that the Dagger of Bad Mojo magically yields higher DPS than the Merciless Gladiator's Shanker? For a build that gets ~60% of it's total damage from white DPS, you'd think the Shanker would win hands down what with the +hit and marginal DPS advantage. I guess I'm still not mentally prepared to accept armor penetration as a viable DPS stat. [:sad:]
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#41 Oct 11 2008 at 2:52 AM Rating: Decent
So! I have a few daggers, and access to a couple more, I was trying to figure out what combination makes the most sense >.< I mean, as of right now! Maybe things will change post-patch.

(I'm not that great at linking to things, but here goes)
I currently have:

Feltooth Eviscerator
The Night Blade
and Edge of Oppression.

I ground out enough honor to get the Merciless Glad Shanker(or shiv), and I'm just a couple heroics away from having 45 badges for Swift Blade of Uncertainty (or mutilator).

I'm saving up mats to put mongoose on 2 of these, and my question is! Which 2? Or is this a dumb question just a few days before the patch, I should just wait and ask the day of the patch? =)

Dejavuagain of Duskwood

*edit*
My guess is that I'll be using the merc shanker and the fast badge offhand dagger, but I just wanted to double check if the DPS is more important than the speed of the weapon.

Edited, Oct 11th 2008 10:19am by maximusneonecro
#42 Oct 11 2008 at 9:57 AM Rating: Good
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I believe that the fact that Edge of Oppression has 1.3 speed makes up for the lower DPS on it compared to the MH S2 Dagger and that you would want it as your MH.
#43 Oct 12 2008 at 1:52 AM Rating: Decent
Ok, so when i go and buy my vengeful daggers, im buying Slow/Fast as of 3.0, correct?
#44 Oct 12 2008 at 12:34 PM Rating: Good
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No, I'm pretty sure you want Fast/Fast.

But don't quote me on that, I'm not 100% sure. At the very least you will want fast in your OH.

Edited, Oct 12th 2008 4:28pm by GodOfMoo
#45 Oct 12 2008 at 1:19 PM Rating: Decent
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Fast/Fast is currently best for MutPVE once patch goes live.
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#46 Oct 12 2008 at 1:25 PM Rating: Decent
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Fast/Fast is currently best for MutPVE once patch goes live.


Cool, thanks, do you know about what to use in PvP?
#47 Oct 12 2008 at 2:21 PM Rating: Decent
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Speedburst wrote:
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Fast/Fast is currently best for MutPVE once patch goes live.


Cool, thanks, do you know about what to use in PvP?


I'm going to be looking at my options.

I haven't quite decided on 1.8/1.8 or 1.8/fast.


Will depend on how poison generation shifts with the new talents (Read: Will we need to be shiv'ing enough to warrant a fast offhand, which currently is no.)

PVP Mut is going to be less worried about procc'ing crits for energy (as getting that talent is debatable) and focused on the bigger number bursts.

Especially for the next few weeks after the patch, before the expansion.

I am thinking slow/slow will be better because double and triple dps teams will be the thing once new talents are placed.
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