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Have you thought about your new build?Follow

#27 Oct 13 2008 at 5:31 AM Rating: Good
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I'm thinking something like this : Galenmoon Spec

That will allow me to still be strong as a tank as I run instances, I can get OoC when I ding 71, and then I can fill in the talents that are more "nice to have" than "required" for either tanking or dps.

With t4 two piece bonus to feral I should still have no problems with energy and that should allow me to dps effectively enough to be brought in as dps on instances as well.

What do you guys/gals think?

I logged out in DPS gear : Galenmoon

My tank gear is unbuffed at 30k armor, 16k hp and 34% dodge. I doubt I'll have any problems tanking or dpsing those initial instances, even supposedly up to level 75-76 for the gear I have now.

#28 Oct 13 2008 at 6:40 AM Rating: Decent
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Has anyone come up with a Resto Arena spec yet? I've skimmed the post and didn't see anything like that.
#29 Oct 13 2008 at 1:04 PM Rating: Good
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1,764 posts
Something like this, from another thread about Resto PvP specs. 8/11/42 is dead, since the talents from Balance aren't in balance any more, and Feral Charge is 10 pts deeper in Feral, along with CD reduction on Bash. Plus, Bash is now a spell interrupt. This locks you out of getting ToL until 73, and you can't ever get Wild Growth. Up side, ToL doesn't have a 20% snare, and does have +100% armor from gear.
#30 Oct 13 2008 at 2:43 PM Rating: Decent
Yeah they all look like good builds, but theres one problem, I dont think I have seen a single person answer his question. Now correct me if I'm wrong, but I'm pretty sure that he asked wheather or not Blizzard is going to issue a mass respec for everyone so you dont have to spend your hard earned gold. And now for me to answer you question...I dont know.
#31 Oct 13 2008 at 3:32 PM Rating: Good
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1,764 posts
I missed that part of the OP. Yes, there will be a free talent respec.
#32 Oct 13 2008 at 8:04 PM Rating: Decent
Hi. I have a level 61 druid, and I'm wondering what people suggest for a feral dps build at that level when the new talents are in? Thanks.
#33 Oct 13 2008 at 10:36 PM Rating: Decent
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256 posts
This would be my suggested build.

Since you are lvl 61 i assume you mean feral dps build for leveling. A raiding build would not look like this. If you are on a pve server and never do any pvp or never have problems with runners, then i would consider dropping infected wounds and getting the last point in improved mangle and the 2/3 predatory instincts.

From here your main priority should be getting to omen of clarity as soon as possible
#34 Oct 14 2008 at 3:06 AM Rating: Good
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7,732 posts
61

Remember leveling builds are not end game builds. Talent for leveling maybe sub optimal for your desired role at end game. The talents I would take at 61 are as above. My leveling build starting at 70 are different. here

What is good for now might not be good for later. What is good for later might suck for now. That is fine. I plan on tanking more during the 80 grind. If you make the cap way before the xpac you may also respec at 70 before the grind to 80. Especially if you want to DPS instances more, as I would rather tank. That is ok. We are feral we can pick 1 to excel at or be passable at both.

rawr

edited for a link

Edited, Oct 14th 2008 3:00pm by Horsemouth
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#35 Oct 14 2008 at 4:24 AM Rating: Decent
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Horsemouth wrote:

link broken for me...

Edited, Oct 14th 2008 8:23am by SumDuud
#36 Oct 14 2008 at 4:42 AM Rating: Good
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I'd get Shredding Attacks, Improved Mangle, and King of the Jungle for leveling over Predatory Instincts, Survival of he Fittest, and Infected Wounds. All that extra energy makes for better PMS(S) combos in kitty. Plus, you get a nice damage boost soloing in bear.

Next would be 5/5 Naturalist, then Omen of Clarity, then Rend and Tear for more PMS fun (the target will be bleeding already from Pounce).
#37 Oct 14 2008 at 5:08 AM Rating: Good
I haven't done enough research, I fear. However, based on what I've read, I'd start with this build. I tend to do a lot of off-healing, and this seems to suit a restokin playstyle. However, I'm open to criticism and/or suggestions.
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#38 Oct 14 2008 at 8:40 AM Rating: Decent
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304 posts
Quote:
We are crit immune with just SotF. So as soon as the next patch hits, we no longer need any resilience or defence on our gear.

Oh? Is this for real? Also what's SotF again?
#39 Oct 14 2008 at 9:36 AM Rating: Decent
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143 posts
Manikku wrote:
Quote:
We are crit immune with just SotF. So as soon as the next patch hits, we no longer need any resilience or defence on our gear.

Oh? Is this for real? Also what's SotF again?


Survival Of The Fittest gives 3 points available for 2/4/6% def. As everything I have read about being crit immune says you need to have your def rating around 5.something%(as I recall) the 6% makes you immune via a talent - or rather 3 talent points. Probably introduced because they are taking the "green armor" bonuses away from gear.

Having read through many guides lately trying to figure out gear and such as I determine my place in my guild and grind, I have seen it say that all crit immunity math is based on a level 73 boss. So as we grow in skill and get up to 73 and higher the bosses we will face will certainly be higher ranked than 73 so then will our def rating come into play to make us crit immune at that point? I like the way the instances stack up through the 70-80 levels, seems well balanced. But I am very curious how the crit immunity will work with higher level bosses... Or did I read something wrong?
#40 Oct 14 2008 at 9:48 AM Rating: Good
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1,764 posts
Crit immunity, and most combat tables, are based on the difference in level between you and your target. Or more specifically, the difference between defense skill and weapon skill. If you ever switch to a new weapon where you skill is grossly underleveled (like when you shift out of bear/cat), you see your melee crit drop several %.

With capped defense (should be 400 skill), it should still take 5.6% crit reduction to be immune to crit. SotF (Survival of the Fittest) reduces crits by 6%, so ferals are fine with just talents. Hopefully there will be tanking rings that have just dodge / armor / Stam on them so we're not getting a lot of defense.

#41 Oct 14 2008 at 9:50 AM Rating: Decent
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163 posts
From what I understand, your chance to be crit is a flat 5% for a mob of your own level and then rises based on the level difference between you and the enemy. IE: Since raid bosses are level 73, your chance to be crit by them is a little higher than 5%. Assuming the raid bosses for Wrath are level 83, the chance for them to crit you will be the same.

What normally changes here (I could be wrong on this) is Defense Rating. As levels scales up, you would need more defense rating to remain uncrittable. However, as we achieve this with talents alone and thus no longer need Defense Rating, this is a moot point.

Edit: Someone beat me to it, darn.

Edited, Oct 14th 2008 11:44am by Riftaru
#42 Oct 14 2008 at 7:56 PM Rating: Default
Hello.....heya booboo.....i'm a level 23 and were should my points be. Feral is my game and this is my name http://www.wowarmory.com/character-sheet.xml?r=Moonrunner&n=Mazrik

A little help is what i'm askin.....sneaking and stealing picknick baskets. Heya booboo I thank you
#43 Oct 14 2008 at 8:39 PM Rating: Decent
ok crit immune is based off mob weapon skill verse your deff. meaning each 1 lvl the boss moves up you need like 5 more deff rateing. It's why you dont need as much deff on heroics to be uncritable as you do on raids. lvl 72 mobs vs lvl 73 mobs. all mobs of the same lvl need the same amount of deff weather it's caster or melee. i belive the magic number was 6.6% to uncrit we did have 4% from tallents now we have 6% so you only have to get another .6% wich you can get from like 1 piece of S2 armor unless they changed it around i belive you may need 2 but i doubt it.

i know for pally/warrior need 490 deff to be uncritable lvl 73 raid bosses and 485 for heroics.
#44 Oct 14 2008 at 8:50 PM Rating: Good
Close. 5% base chance and +0.2% for each level they are above you. So 5.6% chance with lvl 73 raid bosses.

SotF gave us 3% reduction and left us with 2.6% required from defence and resilience.


In the expansion (and now with the talent patch) the 5.6% chance remains but now we get 6% from SotF so we are crit immune just from the talent.

#45 Oct 14 2008 at 9:27 PM Rating: Good
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7,732 posts
RareBeast is correct. But before assigning it any talent points I will make up my tank set. I think I will only need 1 or 2 points depending on how the gear looks. Will give me more points to play with which I like.

Will respec to 3/3 SotF when I need to as it rocks.
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#46 Oct 15 2008 at 12:27 AM Rating: Good
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74 posts
A lot of existing leather gear is being stipped of Defense and bonus armor, so you will like need it earlier than you think!
#47 Oct 15 2008 at 2:28 AM Rating: Decent
thanks rarebeast i thought i was off some but was on work break and didnt have time to look it up hehe. well if it's .2% for every lvl above us means we can tank up to lvl 74 or is it 75 mobs not sure if we have to be over or exactly at it. (as a lvl 70)
#48 Oct 15 2008 at 5:31 AM Rating: Decent
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84 posts
Im currently still lvling my druid as dps, and as of yesterday, i have redone my points like this My Build
I personally love it. Tell me what you think of it

Edited, Oct 15th 2008 9:25am by drewbeeone
#49 Oct 20 2008 at 6:02 AM Rating: Decent
I respec'd last night because I just wasn't too happy with how I placed my points.
I was originally 100% resto when I did the respec last week but after reading everyones opinion here in the last week, I decided to go with a build like this for now..
http://www.worldofwarcraft.com/info/classes/druid/talents.html?tal=05320001000000000000000000000000000000000000000000000000023033331203150053105031300
it's a 11/0/50 build

I don't see using HT all that much and even before the 3.02 patch I only used it with pally's if ever..
I'm thinking the extra seconds on my HOT's would be more helpful and the mana reduction has to be helpful some. In BG's the extra little oomph from wrath/moonfire is very nice.
I thought I saw someone else post this spec somewhere but couldn't remember where I saw it at.
This is probably a new cookie cutter build so no credit here.
I'm curious though if other resto's are using this and how you like it so far..

Edited, Oct 20th 2008 9:55am by jackoroses
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