Feral Druid - debuff as much as possible. Demo shout, 5 sunders and keep Bshout up on your self. There will be a point where the Druid is getting low and he is forced to switch out. Either he will, feral charge --> cyclone, or most likely bash cyclone. The idea here is to catch him in caster form, so when he charges/bashes and starts to cast cyclone immediately use PvP trinket and intercept and rage dump, rinse and repeat. You're trying to prevent any cyclones, if necessary spell reflect and/or fear.
Resto Druid - it's the same deal. But now you have to apply a lot of pressure and make sure you catch them in caster, spell reflect while in nature's grasp etc.
Hunter - If the hunter isn't retarded, he will position his pet away from him in the start of the duel. If he is retarded, charge and immediately, and challenging shout the pet. The hunter will either drop a freezing trap, which the pet will break, or a frost trap (if he's good). If he puts down a freezing trap and the pet breaks it, the duel is already over. If he puts down a frost trap, it starts to get hard. You have to be on top of the hunter at all times, eventually you will start to trail off behind him considering wingclip > hamstring. Keep the hunter slowed as much as possible, if you are feeling a scatter shot, go defensive and taunt pet. If you see the hunter put down a trap, SPELL REFLECT. Yes, you can spell reflect traps. The trap will not be reflected onto the hunter, but it will just break.
BM Hunter - BM hunters kite you with a frost trap, once again, try to reflect the trap. He will use BW when he's gotten a good distance from you and he feels as if you're going to intercept. When he turns red, intercept and go defensive and put on a shield immediately. The idea here is to live through BW and start pummeling on him again. Hide behind a wall and stay out of the hunter's line of sight. When the BW wears off, put your 2h back on, go zerker, and intercept. Reflect trap if he puts it down.
Frost mage - No way in hell you can ever beat a good frost mage. The bad ones? Maybe. Charge, he will frost nova. PvP trinket, he will frost nova with pet. Fear pet, if mage isn't in proximity of fear, immediately get spell reflect up. DO NOT intercept, unless the mage blinks. All you can do here is spell reflect as much as you can, and save intercept for crucial moments. When you aren't in range of hamstring, piercing howl. The chilling effect will eventually wear off and you can get a couple hits on him. When mage ice blocks, and you have enough rage, Spell reflect and start to bandage.
Fire mage - Time spell reflects, and make sure to pummel whatever you can. Fear and bandage when possible. Keep hamstring up, piercing howl if unable to hamstring. If you can spell reflect a fireball and hopefully get a fireblast in at the same time..GG! Fire mages are very squishy.
Disc/Holy Priest - 5 Sunders, pummel all heals and stay in zerker. If unable to pummel, fear/intercept/sreflect. You can usually run a disc priest oom(out of mana) with 5 sunders.
Shadow Priest - A very tough fight considering the high damage output, decent damage mitigation and healing/bubble. I rarely win any duels against a good spriest. But run circles around the priest pummeling any shadow spell, and reflect mind blasts. Intercept whenever it is up and fear bandage when possible.
Ret Paladin - Stay in zerker at all times, demo shout and disarm immediately, and save PvP trinket for hammer of justice. If he bubbles, run away and bandage. If he bubbles and keeps attacking you, go defensive stance and get up spell reflect. When his bubble wears off, fear/bandage, disarm if up. Obviously save zerker rage for Repentance.
Holy Paldin - God damn pain in the ***. There are some holy paladins who try to output as much damage as they can as fast as they can, and there are some who play the long way. Whichever way it is, pummel heals immediately, if pummel isn't off CD fear, and/or intercept.
Prot Pally - It's extremely hard to beat them considering they have a sh*t load of mitigation along with decent damage, and bubble! Good luck?
SHS Rogue - Rogues used to be easy to duel when combat was the common spec, but now Shs makes it really hard to beat them. A good rogue will garrote, 5 point rupture vanish --> Cheapshot, stun lock. The bleed ticks for enormous amounts of damage as well as being hemo'd. This is almost impossible to counter. But if you would like to give it a chance... Save PvP trinket for blind, stay in battle stance for the opener. Wait for rogue to open immediately attack and hope he dodges, if you are able to prevent the vanish rupture you have a much better chance. Go berserker and stay in it unless you get overpower up. If he blinds, trinket and intercept AND DISARM WHILE ROGUE IS INTERCEPTED. This is very important considering you are unable to dodge when stunned. Also, if you are mace spec, whenever you stun him try to disarm. When deep wounds is not on the rogue, fear/bandage. When cheat death procs, most warriors don't know what to do and continue to MS and such. Spam hamstring until it wears off and execute.
Resto Shaman - Give it all you got, but save pummel/fear/intercept for any healing. Make sure you have extra rage at all times to stop healing. Not much else you can do here.
Enhancement Shaman - Demo shout and disarm. Pummel heals, intercept whenever considering you will have enough rage from incoming damage to fear/pummel when he is healing. Should be a simple fight unless Shaman gets lucky with chain crits.
Elemental Shaman - These bastards have great potential for burst damage. Do not let them cast ANYTHING. Run circles around them, pummel anything, intercept and fear. Make sure they don't cast one thing. If you pummel a heal, the shaman is unable to cast any damage abilities as well considering they are in the same tree. If you can time spell reflects well, reflect chain lightning. Another good method in this duel is to put up spell reflect and immediately start to bandage. If he casts anything it will be reflected still allowing the bandage to get off. The Shaman usually does not react quick enough to mellee attack and break it.
SL/Sl Warlock - Just beat them down as much as you can. Pummel drain life, save trinket for death coil. Cause as much damage as you can while keeping drain life pummeled.
Destruction Warlock - Depending on the type of destruction lock, pummel whatever his mastered school is. Fire, pummel immolate and incinerate. Make sure to pummel immolate considering that allows him to Conflag. Once again, if pummel is on CD, intercept/fear/spell reflect.
MS Warrior - This is entirely based on chance/gear. It's all about parrying/dodging. In general, keep demo shout, and tclap up. Disarming in Warrior vs Warrior duels is silly because that ultimately leads to you being disarmed. Some warriors make the mistake of PvP trinket --> Intercept, but I personally wait for the Warrior to do so, and trinket intercept back. He has no trinket now to break it, and he is stunned for full duration. Whenever hamstring is off, back up intercept. Pray for mace stuns and parries.
Dueling really isn't a Warrior's forte considering we suck at 1 v 1! We were built for group efforts.
Generally, you have to be VERY quick in duels. Bind everything, make sure your PvP trinket is binded, and use macros for necessary skills, such as Spell reflect.
I'm not sure if Zip has included that macro in his guide, but if he hasn't here it is.
#showtooltip Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
/stopmacro [equipped: Shields]
/equip YOUR SHIELD
/equip YOUR 1H
And this is a charge/intercept macro very useful for PvP. When you are in combat it keeps you in battle stance and charges, if you are in combat it puts you in zerk and intercepts. VERY useful for stance dancing.
#show [combat] Intercept; Charge
/cast [stance:1/2,combat] Berserker Stance; [stance:3,combat] Intercept; [stance:2/3,nocombat] Battle Stance; [stance:1,nocombat] Charge
/stopcasting
Good luck.
Edited, Oct 13th 2008 12:44am by mechpriest
Edited, Oct 13th 2008 12:47am by mechpriest
Edited, Oct 13th 2008 12:53am by mechpriest
Edited, Oct 13th 2008 12:54am by mechpriest