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The thread in which Poldaran does a happy dance.Follow

#1 Sep 30 2008 at 9:31 PM Rating: Excellent
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Quote:
Empowered Fireball renamed to Empower Fire. Now affects Frostfire Bolt as well


Smiley: yippee

This goes well with another spiffy change.

Quote:
Frostbite has been moved from Tier 2 to Tier 1.


I'ma spec frostfire nao. Kkthxbye. Smiley: grin

Other interesting(and sometimes spectacular) changes.

Quote:
-Evocation cooldown has been reduced from 8 minutes to 5 minutes.
-Missile Barrage now affects Arcane Barrage as well. Rank 5 proc chance changed from 12% to 20%.
-Hot Streak now affects Fire Blast as well
-Frost Warding has been moved from Tier 1 to Tier 2.



And a couple changes that were probably necessary, but not very fun.

Quote:
-Living Bomb doesn't knock up all targets in the air anymore.
-Deep Freeze doesn't deal damage anymore. Now only stuns the target for 5 seconds.




Still....


FROSTFIRE BOLT, HO!!!!!!
#2 Sep 30 2008 at 9:47 PM Rating: Good
Ah, I thought this was going to be your Illidan thread. :)

I still dunno if I should make that belt, or anything else, yet, though. I'll be glad when the expansion finally comes out and the mage gurus can figure out if fire will still be THE thing outside of pvp, or whether frost or arcane will be just as good.
#3 Sep 30 2008 at 10:05 PM Rating: Excellent
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Trilliandent wrote:
Ah, I thought this was going to be your Illidan thread. :)


Nah, knowing me, that woulda probably involved some kind of horrible "prepared" pun and would have been on WoW General. I post here when I have more mage specific things to discuss. And I've been excited about Frostfire for a long time. Really glad about that change to Empower.

Trilliandent wrote:
I still dunno if I should make that belt, or anything else, yet, though. I'll be glad when the expansion finally comes out and the mage gurus can figure out if fire will still be THE thing outside of pvp, or whether frost or arcane will be just as good.


If Blizzard hits its design goals, all four main PvE specs(Arcane, Fire, Frost, Elementalist/Frostfire) will be relatively similar DPS in raids and such. So really, it'll be a matter of which utility and playstyle you enjoy. I love Fire's playstyle, but I also like some aspects of frost. This should allow me to have the best of both worlds.

I'm also happy about the Missile Barrage change. Missile Barrage proccing off of Arcane Barrage is at the least a change in the right direction for the Arcane spec. It needs to do competitive DPS, but I really don't think full stacked Arcane Blast spam was the way to do it.
#4 Sep 30 2008 at 10:49 PM Rating: Decent
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I don't understand the Deep Freeze change. A 51 Point talent is supposed to be something special. Compare this 51 point talent with the arcane and fire 51 point. It's only a stun that relies that can't be done unless the target is frozen. Granted there are multiple ways to get a target frozen but to me a 51 point talent should be more than this. It also has a 30 sec cooldown. It's a nice talent, but not worthy of 51 point status in my opinion.
#5 Sep 30 2008 at 11:50 PM Rating: Good
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mgjr wrote:
I don't understand the Deep Freeze change. A 51 Point talent is supposed to be something special. Compare this 51 point talent with the arcane and fire 51 point. It's only a stun that relies that can't be done unless the target is frozen. Granted there are multiple ways to get a target frozen but to me a 51 point talent should be more than this. It also has a 30 sec cooldown. It's a nice talent, but not worthy of 51 point status in my opinion.


Yup, I was actually considering going frost just to try deep freeze out, now ... hmm ... dunno anymore.
#6 Sep 30 2008 at 11:59 PM Rating: Good
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mgjr wrote:
I don't understand the Deep Freeze change. A 51 Point talent is supposed to be something special. Compare this 51 point talent with the arcane and fire 51 point. It's only a stun that relies that can't be done unless the target is frozen. Granted there are multiple ways to get a target frozen but to me a 51 point talent should be more than this. It also has a 30 sec cooldown. It's a nice talent, but not worthy of 51 point status in my opinion.


Frost mages were putting out too much burst in PvP. It was either they nerf that or they nerf something else. Like Shatter. Or, god forbid, frostbolt.
#7 Oct 01 2008 at 4:32 AM Rating: Excellent
The One and Only Poldaran wrote:
mgjr wrote:
I don't understand the Deep Freeze change. A 51 Point talent is supposed to be something special. Compare this 51 point talent with the arcane and fire 51 point. It's only a stun that relies that can't be done unless the target is frozen. Granted there are multiple ways to get a target frozen but to me a 51 point talent should be more than this. It also has a 30 sec cooldown. It's a nice talent, but not worthy of 51 point status in my opinion.


Frost mages were putting out too much burst in PvP. It was either they nerf that or they nerf something else. Like Shatter. Or, god forbid, frostbolt.


Stupid PvP balance, always ruining it for the people who are just leveling out there...


I love the evocation chanage -- could possibly use it twice in one fight.

I like the frostfire change, found this on the oboards (beta) yesterday
http://forums.worldofwarcraft.com/thread.html?topicId=10697500035&sid=2000

Vontre wrote:

1600 spell damage:

Frost (0/20/51): 2949 dps (+3100 mana)
Arcane/Arcane (51/20/0): 3201 dps (+5078 mana)
Fireball Build (18/53/0): 3771 dps (+4639 mana)
Frostfire Mage (0/53/18): 3771 dps (+1725 mana)

http://www.magegraf.com/expansion/index.php?hash=7e65c4580e08ccfbfa82ed3ccf93a729

That's some nice balance there =D

2000 spell damage:

Frost (0/20/51): 3357 dps (+3100 mana)
Arcane/Arcane (51/20/0): 3607 dps (+5078 mana)
Fireball Build (18/53/0): 4295 dps (+4639 mana)
Frostfire Mage (0/53/18): 4311 dps (+1725 mana)

http://www.magegraf.com/expansion/index.php?hash=387f7bce95ecbbb4ac70f684bf3d2f2e

2400 spell damage:

Frost (0/20/51): 3766 dps (+3100 mana)
Arcane/Arcane (51/20/0): 4013 dps (+5078 mana)
Fireball Build (18/53/0): 4819 dps (+4639 mana)
Frostfire Mage (0/53/18): 4851 dps (+1725 mana)

http://www.magegraf.com/expansion/index.php?hash=e90c7057a1122fd9a4e022a863759bcf


Frostfire needs that pretty badly, looks a lot better now.

The bad part is that Focus Magic grants 3% crit to another raid member, so fireball with arcane is basically still the best option.


Very ineresting. I am not positive if this was the newest build or not, I think so though.



Edited, Oct 1st 2008 8:28am by Anobix
#8 Oct 01 2008 at 6:38 AM Rating: Good
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Vontre wrote:
The bad part is that Focus Magic grants 3% crit to another raid member, so fireball with arcane is basically still the best option.


While I agree with Vontre's statement here, I'ma still spec frostfire. It just seems a lot of fun to me for some reason.

Edited, Oct 1st 2008 8:32am by Poldaran
#9 Oct 01 2008 at 6:46 AM Rating: Decent
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Instead of just complaining about the Deep Freeze nerf I think I've figured out a way to change it for the better without having to add damage. Remove the dependency for the target to be frozen,in fact add a Frost Nova to it. That way it improves upon a talent we already have with Frost Nova adds a stun, removes a dependency and adds range to our frost nova ability. It also fits with the frost tree by giving us an additional way to freeze targets. I know we already have a ranged Frost Nova with the Elemental but it doesn't have a stun and has a dependency of the Elemental being available. A 30 sec Cool-Down on this ability would fine with me.
#10 Oct 01 2008 at 7:31 AM Rating: Decent
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*Joins in with Poldaran's dance*

Long live elementalist builds =D
#11 Oct 02 2008 at 7:54 AM Rating: Excellent
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*Throws handbag at Poldaran*

I was hoping Deep Freeze would bring some sort of variability to frost raiding, but meh seems I picked the pvp tree to like.

Did Vontre post anything about warlocks? last I saw they were way ahead of mages in TC, but I gather they've had a few changes recently too.

Trying to find something positive to say... ah, forget it, just rate me down ;)
#12 Oct 02 2008 at 8:38 AM Rating: Decent
I don't see why they changed Deep Freeze. If they're gonna make it only a stun, they should make it available when they're not frozen and if people find it "overpowered" just lower the damage. All in all, a pretty good update except for the Deep Freeze to be honest.
#13 Oct 02 2008 at 4:50 PM Rating: Good
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Tynuv wrote:
I was hoping Deep Freeze would bring some sort of variability to frost raiding, but meh seems I picked the pvp tree to like.


You've still got a free instacast fireball. That makes things better, right?


Right?
#14 Oct 03 2008 at 1:01 AM Rating: Excellent
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Quote:
You've still got a free instacast fireball. That makes things better, right?


Right?

I'll blame the following on the fact that I'm ill. I do appreciate the attempt to cheer me up though :)

Two problems with this:
a) it will have the base range
b) it won't gain benefits from any of the other talents in the frost tree (other than WC).

So, I still think it;s mainly a pvp talent (bit of extra burst and dot for rogues).

But, this got me thinking to whether if Brain Freeze is no longer needed, would it be viable to go 21 points in another tree (apologies for my grammar in this sentence).

So far I'm thinking this for the 50 frost points (skips the aoe talents completely and would mean not maxing out chilled to the bone, arctic reach isn't taken due to the aforementioned fireball issue, though maybe I could rethink that. Could drop ice barrier as it tends to be only a mana drain in pve).

Ok Playing around because seriously am I going to want to run in to blastwave range when I can just blizzard things? (and it can crit) So, 0/18/53 frost/fire spec, up to MoE in fire and an extra 3yds to fire/10% to frost range. Maxed CttB, could skip pyroblast but not sure where I'd put that talent point anyway.

Or frost/arcane: 21/0/50, this is more an uber mana regen build, though focus magic might be nice. Not quite sure why you'd want an instant cast frostbolt on a 3 min cooldown, but hey you never know....

Might try the fire one out actually, or possibly I'll finally get a 'proper' raiding spec.

Edit: I didn't realise that fireball had a 35 yard base range (I r teh noob), so I think I may move that talent point out of Flame Throwing and put it into Burning Soul (assuming FFB benefots from that talent and there is an encounter where I'd use that over FB due to immunities. I guess the only other place I'd put it though is Impact.

Edited, Oct 3rd 2008 8:11am by Tynuv
#15 Oct 03 2008 at 1:13 AM Rating: Excellent
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Random thought, and sorry for being too lazy to look it up myself. Anyone know if Elemental Precision is being fixed for frost in the patch or the expansion? I know it is going to be changed to give only 3% hit (as advertised), but I wasn't sure when this was coming in.

Probably the the patch (as why would they change talents twice?), guess that means I have some work to do with my gear.

Edit: Can't find anything saying whether it will or won't change with the patch. But considering the changes to talent trees are coming with the patch then I will guess at least the elemental precision will only grant 3% hit rating for frost spells. Which would mean I need 164 hit to cap.

If they bring in the change to miss chance (i.e. overcoming the 1%) with the patch, then I'd need 176 hit rating to cap.

Then again I normally have a shaman in my group (<3 the space donkey aura) so it's probably something I don't need to worry about.

Edited, Oct 3rd 2008 8:04am by Tynuv
#16 Oct 03 2008 at 6:25 AM Rating: Good
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Tynuv wrote:
Random thought, and sorry for being too lazy to look it up myself. Anyone know if Elemental Precision is being fixed for frost in the patch or the expansion? I know it is going to be changed to give only 3% hit (as advertised), but I wasn't sure when this was coming in.

Probably the the patch (as why would they change talents twice?), guess that means I have some work to do with my gear.

Edit: Can't find anything saying whether it will or won't change with the patch. But considering the changes to talent trees are coming with the patch then I will guess at least the elemental precision will only grant 3% hit rating for frost spells. Which would mean I need 164 hit to cap.

If they bring in the change to miss chance (i.e. overcoming the 1%) with the patch, then I'd need 176 hit rating to cap.

Then again I normally have a shaman in my group (<3 the space donkey aura) so it's probably something I don't need to worry about.

Edited, Oct 3rd 2008 8:04am by Tynuv


Even if they change it, there will be no change for frosties who have a shadowpriest or boomkin(with Imp Faerie Fire) in group(aside from the 1% change, of course). Remember Misery and Imp Faerie Fire give ya bonus chance to hit.
#17 Oct 03 2008 at 6:31 AM Rating: Good
The One and Only Poldaran wrote:
Tynuv wrote:
Random thought, and sorry for being too lazy to look it up myself. Anyone know if Elemental Precision is being fixed for frost in the patch or the expansion? I know it is going to be changed to give only 3% hit (as advertised), but I wasn't sure when this was coming in.

Probably the the patch (as why would they change talents twice?), guess that means I have some work to do with my gear.

Edit: Can't find anything saying whether it will or won't change with the patch. But considering the changes to talent trees are coming with the patch then I will guess at least the elemental precision will only grant 3% hit rating for frost spells. Which would mean I need 164 hit to cap.

If they bring in the change to miss chance (i.e. overcoming the 1%) with the patch, then I'd need 176 hit rating to cap.

Then again I normally have a shaman in my group (<3 the space donkey aura) so it's probably something I don't need to worry about.

Edited, Oct 3rd 2008 8:04am by Tynuv


Even if they change it, there will be no change for frosties who have a shadowpriest or boomkin(with Imp Faerie Fire) in group(aside from the 1% change, of course). Remember Misery and Imp Faerie Fire give ya bonus chance to hit.


But they do not stack, as a reminder.

#18 Oct 03 2008 at 7:33 AM Rating: Good
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Anobix the Wise wrote:
The One and Only Poldaran wrote:
Tynuv wrote:
Random thought, and sorry for being too lazy to look it up myself. Anyone know if Elemental Precision is being fixed for frost in the patch or the expansion? I know it is going to be changed to give only 3% hit (as advertised), but I wasn't sure when this was coming in.

Probably the the patch (as why would they change talents twice?), guess that means I have some work to do with my gear.

Edit: Can't find anything saying whether it will or won't change with the patch. But considering the changes to talent trees are coming with the patch then I will guess at least the elemental precision will only grant 3% hit rating for frost spells. Which would mean I need 164 hit to cap.

If they bring in the change to miss chance (i.e. overcoming the 1%) with the patch, then I'd need 176 hit rating to cap.

Then again I normally have a shaman in my group (<3 the space donkey aura) so it's probably something I don't need to worry about.

Edited, Oct 3rd 2008 8:04am by Tynuv


Even if they change it, there will be no change for frosties who have a shadowpriest or boomkin(with Imp Faerie Fire) in group(aside from the 1% change, of course). Remember Misery and Imp Faerie Fire give ya bonus chance to hit.


But they do not stack, as a reminder.



Indeed. I probably should have been more clear on that.
#19 Oct 05 2008 at 8:29 AM Rating: Good
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I don't read the mage forums much, but I thought I read that in WotLK they're changing spells to have the same miss % as melee. IE, 9% vs raid bosses. That's why they're changing all hit talents to be 1/2/3 % (where Arcane mages, afflict locks, and s priests used to have 10% with talents).
#20 Oct 05 2008 at 9:32 AM Rating: Good
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AstarintheDruid wrote:
I don't read the mage forums much, but I thought I read that in WotLK they're changing spells to have the same miss % as melee. IE, 9% vs raid bosses. That's why they're changing all hit talents to be 1/2/3 % (where Arcane mages, afflict locks, and s priests used to have 10% with talents).


Testing on several sites is showing it still at 17%. The difference is you can now get past that final percent.
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