beta build 9014 wrote:
Skills
Feral
* Mangle - Cat damage increased from 160% normal damage to 200% normal damage. Additional damage increased as well. (507 to 634 for Rank 5)
* Rake damage has been increased. (from [ 6% of AP + 387 ] to [ 18% of AP + 1161 ] for Rank 7)
* Swipe now affects an unlimited amount of targets
Talents
Balance
* Nature's Splendor now increases the duration of Lifebloom by 2 seconds. (Down from 3)
Feral
* Protector of the Pack now reduces the damage you take by 1/2%. (Down from 3%)
Glyphs
* Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target. (Old - Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target.)
* Glyph of Aquatic Form - Increases your swim speed by 50% (up from 20%) while in Aquatic Form.
Feral
* Mangle - Cat damage increased from 160% normal damage to 200% normal damage. Additional damage increased as well. (507 to 634 for Rank 5)
* Rake damage has been increased. (from [ 6% of AP + 387 ] to [ 18% of AP + 1161 ] for Rank 7)
* Swipe now affects an unlimited amount of targets
Talents
Balance
* Nature's Splendor now increases the duration of Lifebloom by 2 seconds. (Down from 3)
Feral
* Protector of the Pack now reduces the damage you take by 1/2%. (Down from 3%)
Glyphs
* Glyph of Regrowth - Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target. (Old - Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target.)
* Glyph of Aquatic Form - Increases your swim speed by 50% (up from 20%) while in Aquatic Form.
Mangle damage increase will help kitties DPS in PvP as Shred is difficult to pull off on a moving target. The Rake damage buff also is a PvP thing to help compensate for our bread and butter PvE attack being a low percentage of our damage output.
Will also help solo play as beyond an initial Shred or two it isn't used that much.
The Swipe change has been expected for a few days now so isn't surprising. Still nice to see it in blue.
The further nerfs to Lifebloom are disheartening. Will are still the kings of HoT healing but we now definitely have a greater incentive to cast direct heals. Kinda lame, I liked the HoT style of healing. PvP nerf that greatly effects how we play in PvE. While Lifebloom was OP in PVP the extent of the nerfs is very unwelcome.
The change to make Protector of the Pack weaker seems unneeded. Were we mitigating to much damage on Beta? And if so was it due to this or armor or some other factor. Makes we wonder if it will be a 2 point talent now. As the new trees are not up as of now. I want to see what the text for it says as before it was a straight 3% per now it is 1% or 2% per so I am not sure how it will work.
edit: here is the update talent calculator Added glyphs also.
Edited, Sep 30th 2008 9:18pm by Horsemouth