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In the PvP thread (that you wrote) you define strategies that would be used against differing targets.
and
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I asked when certain abilities would be used against certain classes.
contradicts itself.
If you read the PVP FAQ, you would know that each class has it's own counters. Those can be different because you may encounter them in different situations. Logical right?
PVP in a BG isn't real PVP in my book unless it's one on one and both of you have all your cooldowns and are at full health and mana. 3 vs 1, 5 vs 1, killing someone with low mana / low health etc is just plain old ganking. As a stealthed rogue, ideally you have the choice of initiating combat. You only need to adapt whatever you attack.
Example:
1v1 for a mage (i hope you use one of the PVP hemo builds), my tactics => premed -> shadowstep -> garrote -> hemo if needed to 5 point, then expose armor -> (this is usually when he blinks) sprint (if he fired frostbolts or your frozen to the ground CLoS -> (maybe get a 1 point SnD in there) hemo X 5 and try to get a KS off. -> (he'll probably trinket or try to blink that) -> vanish -> shadowstep -> CS -> and just hemo. Most of the time they'll be dead. You have still have two CC abilities that you can use if the mage is better than you at controlling the fight. Blind and gouge still remains. You also still have prep if you want to add another garrote + KS combo or just finish it of with CS and hemo X 5.
Preffered poisons :
mind numbing + crip
A warrior on the other hand is a completely different story.
1v1 vs a warrior, my tactics => premed -> shadowstep -> garrote -> hemo if needed to 5 point, then expose armor -> he'll be using hamstring, deep wound (to keep you from stealthing) and probably mortal strike (not 100% sure about this, i'm not very perceptive in pvp situations, hence my lolrating at arena :P) -> in any case this is a great time to use either ghostly strike or evasion to dodge most of the incoming damage -> hemo to 5 points again -> rupture -> check when the deep wound runs out + vanish -> shadowstep -> garrote -> either use the 2-3 points you get for SnD or build up to 5 for a stun or evis. You still have goude + blind + prep if needed. You can try the bleed cycle again.
Preffered poisons :
crip + deadly/instant
I'm not saying i'm great at PVP (usually i forget to blind + sap or even use ghostly strike) but these sort of strategies can be read all over and are also very logical. A mage is very good at CC and very mobile, so you need to save shadowstep and sprint for when he uses blink for example. A warrior has high armor, so you need something that ignores armor (bleeds) or use expose armor.
Please read up on the class before asking questions that can be answered. The rogue forums are a very cruel place :)