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Learning curve for WotLK tanking?Follow

#1 Sep 29 2008 at 10:12 AM Rating: Good
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I wasn't in the Beta, and I haven't taken any time to mess around on the PTR. I am an "old dog" and as such have issues learning "new tricks". I am pretty much locked in to how to tank as a BC style Tankadin.

My question is, how big is the learning curve to switch over to WotLK style tanking as Prot? I know the hand spells are somewhat different than the blessings/greater blessings, and some abilities have changed (and new ones added of course), but just how tough is it to change (and how much really has changed)? I suspect once I get used to it, tanking will be even easier, but my main fear is that it might take more time than I would like to make the adjustment.
#2 Sep 29 2008 at 11:20 AM Rating: Good
I'm sure there will be lots of changes, but one big one will be the sheer number of buttons you'll be mashing. :)

Prot has a new ability called 'Hammer of the Righteous' with a 6 second cooldown, which hits up to 3 targets and causes a bunch of holy damage.


So depending on what you're tanking, you might be spamming hammer, shield, consecrate, and your judgment of choice. At least you don't have to reseal now!

Depending on how much hate the hammer causes, you might leave out consecrate. Hammer is 6% base mana, holy shield is 10%, so its pretty efficient. Consecration is a whole 22%. Judgments are only 5%.

Besides all that, you might be handing people too, not sure. Might need to be handing the spamming rogues with hand of salvation for instance, or that might be more for healer paladins.

Oh I totally missed it, but apparently there's a shield of righteousness that slams enemies with your shield and has a 6 second again cooldown, 6% base mana, and does damage equal to your block value plus 300 in holy damage. Also a spam spell.

Paladins are going to be utilizing those macros, fo sho.

One other thing, blessing of sanctuary will now reduce damage by 3% and give back 3% of base mana when you block dodge or parry. Now that sounds pretty good!

Oh lastly, divine protection will be useful. 5 minute cooldown only now, and while it only reduces damage by 50%, it also doesn't drop threat! Good for sticky situations.

Edited, Sep 29th 2008 12:23pm by digitalcraft
#3 Sep 29 2008 at 4:15 PM Rating: Decent
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IF you are slow on the pick up (like myself), one instance. I picked Ramps (I don't do many raids).

1) Seals are awsome. The return (life/mana) is compareable (better if you ask me). A thing to note is an internal 4sec cd (can only proc once every 4 sec).
2) Judges are different but easy to get the hang of. They last 30sec and you get a proc chance of your choice (life/mana or can't run away). EVERYTIME you judge you do Holy Damage (no matter which one you choose). So as a tank you can use it for threat/damage and/or the proc.
3) Hammer of Righteousness*(HoR). You pretty much want to spam this. 3 targets for Holy Damg (causing threat).
4) Shield of Righteousness*(SoR). Yep, more holy damage.
5) Blessing of Sanctuary GO BLIZZ!!! The change on this is just awsome.
Quote:
Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
2% of max mana to be exact.

So, with these changes Prot Pallys have become much better MT's. I don't think that you will need to change your talents to move from being a off tank (mob tank) to a MT, just your spell rotation.

Now I've only played the PTR, so I haven't tried out any of the new WotLK instance or lands. That be said, with all the BC instances, you will rock. They have also added more of your spellpower (+spell damage) to all of your spells (my holy shield went from 128 to over 300). The only one I didn't really see as getting a big boost was Conceration.
With Blessing of Sanct and Seal of Light down time was next to nothing. The mana return from BoSanct is just awsome. Between that and a healer I almost never dropped below 40% mana (I also use Conceration maybe once or twice a pull... even in BC but in PTR 22% is a bit of your mana pool).

If you're ,OT or Mob Tanking (I call it this. It's when you have mulit mob pulls, basically the MT job you've been doing in BC instances), you'll use your seals, blessings, HS, and judges pertty much the same. Drop a Conceration if there is more than 3 mobs, and then spam your HoR till you have 2 mobs left. If your dps follows kill order you'll never lose agro. If you're boss tanking, you'll judge more, basically every time the cd is up (for the threat), and use SoR (as they both hit a single target for good Holy Damage), dropping the first Conceration and HoR.

Blizz has added Glyphs, one of those being Glyph of Avenger's Shiled. It cuts your targets to one but does 100% more damage (on your Avenger's Shield). Great if you are MT, sad if you are a mob tank. I don't think you can take it away and add it at will (the Glyph). I'm guessing if you take it away you'll have to make/buy a new one. So that is probally the big difference between a Prot Pally MT and OT.

*memory serving correctly, the range on these is melee range.

Learning curve? Not much. As I said it only took me one instance, and I picked ramps because it has a good mix if melee and caster mobs. Also, it's lower lvl so that if I messed up it didn't kill me :-)

GL
#4 Sep 29 2008 at 11:46 PM Rating: Decent
Quote:
Blizz has added Glyphs, one of those being Glyph of Avenger's Shiled. It cuts your targets to one but does 100% more damage (on your Avenger's Shield). Great if you are MT, sad if you are a mob tank. I don't think you can take it away and add it at will (the Glyph). I'm guessing if you take it away you'll have to make/buy a new one. So that is probally the big difference between a Prot Pally MT and OT.


get 2 weapons of the same or similar stats and use different glyphs, if you are MT or OT. Not really a problem to get them with a raiding guild :)
#5 Sep 30 2008 at 5:18 AM Rating: Good
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1,069 posts
I plan on having an alt doing inscription so I plan on having a stack or two of those glyphs. Much better than fighting the overpriceing at the AH for the first month. And I have stockpiled enough herbs to get me to 225 inscription with at least 3 weeks to go before the new patch.
#6 Sep 30 2008 at 10:12 AM Rating: Decent
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456 posts
Correct me if I'm wrong, but when I was messing around on the ptr the glyphs had their own window to socket them to your character. No putting them on weapons, you put them right on a screen in your skills window.
#7 Sep 30 2008 at 3:29 PM Rating: Decent
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343 posts
Quote:
Correct me if I'm wrong, but when I was messing around on the ptr the glyphs had their own window to socket them to your character. No putting them on weapons, you put them right on a screen in your skills window.


Correct. They kinda attach themselves to your toon, though they can be removed
Quote:
Applying the glyph destroys the item in your inventory. You gain the glyph's spell improvement. The applied glyph will remain applied until you decide to replace or remove it.

Source: El's Inscription.
#8 Oct 15 2008 at 8:11 AM Rating: Good
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1,131 posts
I haven't done a raid/instance/heroic with the new setup yet, but once I had my talents set up and my hotkeys/action bars the way I wanted them, it took me all of 5 seconds to figure out how to kill stuff, and it was even easier than before!

I like my Prot Paladin EVEN BETTER now!
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